# Escoria 3.0
Libre framework for the creation of point-and-click adventure games with
the MIT-licensed multi-platform game engine [Godot Engine](https://godotengine.org).
**This version works with Godot 3.0.**
For Escoria 2.0 for Godot 3.2, please check the https://github.com/godotengine/escoria/tree/esc2-godot3.2 branch.
For Escoria 2.0 for Godot 2.1, please check the https://github.com/godotengine/escoria/tree/2.1 branch.
*Escoria* consists of a set of scripts, template scenes and a dialogue
scripting language, which are all meant to be used within Godot Engine.
It takes advantage of the Godot features and editor, and is meant to be
usable by a team to make a game with little intervention from programmers.
It is designed so that you can claim it for yourself and modify it to match
the needs of your specific game and team.
## History
This framework was initially developed for the adventure game
[The Interactive Adventures of Dog Mendonça and Pizzaboy®](http://store.steampowered.com/app/330420)
and later streamlined for broader usages and open sourced as promised
to the backers of the Dog Mendonça Kickstarter campaign.
## Usage
Here be dragons.
## Documentation
This repository contains some basic documentation in the `docs` folder.
An extensive manual named [*Creating Point and Click Games with Escoria*](https://fr.flossmanuals.net/creating-point-and-click-games-with-escoria/)
was written during a booksprint by Ariel Manzur (@punto-), main developer of this framework,
and the [FLOSS Manuals francophone](https://fr.flossmanuals.net/) community.
## Demo
The great demo that goes with the FLOSS Manuals francophone manual linked above,
"Escoria in Daïza", is also [hosted on GitHub](https://github.com/flossmanualsfr/escoria).
It is released under the MIT license, and can thus be used as a way to kickstart
your experience with Escoria.
## Licensing
This framework (scripts, scenes) is distributed under the MIT license,
as described in the LICENSE.md file.
### Art credits
- [Dan Griffin-Hayes](http://dangriffinhayes.com) - Cartoon characters and objects vector pack,
License CC0, [distributed on OpenGameArt](http://opengameart.org/content/cartoon-characters-and-objects-vector-pack)
- [Clint Bellanger](http://clintbellanger.net) - Recycle items set, License CC BY 3.0,
[distributed on OpenGameArt](http://opengameart.org/content/recycle-items-set)
### Sound credits
box_open: 61-AbrirCaja by Caap(https://freesound.org/people/Caap/), License CC0, [distributed on FreeSound.org]
(https://freesound.org/people/Caap/sounds/427154/)
### Font
The [Noto font](https://www.google.com/get/noto/) is a trademark of Google Inc., and is available under the SIL Open Font License, version 1.1.
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escoria:Godot Engine的指向和点击冒险游戏框架
共256个文件
gd:62个
import:51个
png:48个
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埃斯科里亚3.0 使用MIT许可的多平台游戏引擎创建点击鼠标冒险游戏的Libre框架。 此版本可与Godot 3.0一起使用。 对于适用于Godot 3.2的Escoria 2.0,请检查分支。 对于适用于Godot 2.1的Escoria 2.0,请检查分支。 Escoria由一组脚本,模板场景和对话脚本语言组成,所有这些脚本都将在Godot Engine中使用。 它充分利用了Godot的功能和编辑器,可以供团队使用而无需程序员干预即可制作游戏。 它的设计使您可以自己声明并对其进行修改,以满足特定游戏和团队的需求。 历史 该框架最初是为冒险游戏,后来经过简化,以实现更广泛的用途,并按照“狗门多萨” Kickstarter活动的支持者的承诺进行了开源。 用法 这是龙。 文献资料 该存储库在docs文件夹中包含一些基本文档。 该框架的主要开发者Ariel Manzur(@ pun
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escoria:Godot Engine的指向和点击冒险游戏框架 (256个子文件)
general.csv 588B
can.esc 952B
box.esc 583B
fallbacks.esc 419B
zoom_in.esc 301B
ice_cream.esc 234B
zoom_out.esc 218B
quick_save.esc 197B
trigger1.esc 137B
exit_out.esc 134B
item_bed.esc 123B
item_bed.esc 122B
item_jars.esc 109B
chainsaw.esc 101B
mountain.esc 97B
item_jars.esc 78B
floppy.esc 72B
exit_outside.esc 65B
exit_outside1.esc 65B
exit2.esc 65B
exit1.esc 63B
exit_hut1.esc 59B
exit_hut2.esc 59B
game.esc 59B
room2.esc 46B
global_vm.gd 35KB
game.gd 22KB
item.gd 20KB
npc.gd 19KB
player.gd 14KB
esc_compile.gd 13KB
vm_level.gd 10KB
dialog_instance.gd 9KB
lockit.gd 7KB
inventory.gd 6KB
main.gd 6KB
dialog_dialog.gd 5KB
camera.gd 5KB
tooltip.gd 5KB
resource_queue.gd 4KB
trigger.gd 4KB
terrain_base.gd 4KB
main_menu.gd 4KB
save_data.gd 4KB
save_data_icloud.gd 3KB
shadow_caster.gd 2KB
hud.gd 2KB
shadow.gd 2KB
telon.gd 2KB
confirm_popup.gd 2KB
action_menu.gd 2KB
interactive.gd 2KB
terrain_scalenodes.gd 2KB
background.gd 2KB
dialog_player.gd 1KB
terrain.gd 1KB
achievements.gd 994B
item_placeholders.gd 948B
bg_music.gd 808B
lightmap_area.gd 767B
target.gd 740B
credits.gd 700B
player_anims.gd 698B
bg_snd.gd 682B
mask_light2d.gd 629B
escoria_types.gd 627B
dd_player.gd 594B
scene_base.gd 529B
exit.gd 425B
verb_menu.gd 410B
spine.gd 368B
static_shadow_sprite.gd 364B
translated_choice_container.gd 348B
scene_main.gd 342B
menu_button.gd 309B
can_anims.gd 296B
translated_rtlabel.gd 281B
speech_locales.gd 259B
rmb_hints.gd 254B
lang_button.gd 223B
translated_label.gd 210B
nav_poly_instance.gd 205B
scalenode.gd 112B
errors.gd 105B
scenes_cache.gd 83B
scene.gd 60B
menu_texturebutton.gd 59B
.gitignore 85B
.gitkeep 0B
project.godot 7KB
sci-fi-level[background_layer_small].png.import 753B
sci-fi-level[foreground_layer_small].png.import 753B
spaceship_quarters_bg.png.import 708B
Planet02_scales.png.import 692B
idle_right_hat.png.import 690B
walk_right_hat.png.import 690B
walk_down_hat.png.import 687B
idle_down_hat.png.import 687B
water_bottle.png.import 682B
box_inverted.png.import 682B
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