# Eric's MagicaVoxel Shaders
aka EMVS.
Shaders for MagicaVoxel including Terrain Generator, Advanced Flood System etc.
## Internationalization
- <a href="./i18n/README-sc.md">简体中文</a> - translated by <a href="http://github.com/codingeric">CodingEric</a>, target version: `58`
- <a href="./i18n/README-fr.md">Français</a> - translated by <a href="http://moiscript.weebly.com/magicavoxel.html">Pilou</a> - Authorized reproduce, target version: `0.0.7.0`
( I am looking for new French Translations. )
## Project Info
* Current version: `59`
* Released under `MIT License`
## Installation
Copy the .txt files from the `shader` directory in this project to the `shader` directory of your MagicaVoxel installation.
## Compatibility
| Version | Is compatible | Note |
| ------ | :------: | ------ |
| 0.99.5 and before | not compatible after EMVS version 55 | |
| 0.99.5.1 and after | all EMVS versions are compatible | |
## Roadmap
* Cloud generator
* Tree randomizer.
## Debugging
See <a href="https://github.com/CodingEric/Erics-MagicaVoxel-Shaders/issues/2#issuecomment-449905598">this issue</a>.
## Shaders
Starting from version 55, EMVS **no longer** supports command execution. Please configure the relevant parameters through the graphical options provided by MagicaVoxel 0.99.5.1 onwards.
At the same time, for the graphical options are very clear, the explanations of parameters are not provided in this document.
### Index
* <a href="#tergen">tergen</a>
* <a href="#tergen2">tergen2</a>
* <a href="#tergen3">tergen3</a>
* <a href="#cave">cave</a>
* <a href="#flow">flow</a>
* <a href="#flow2">flow2</a>
* <a href="#project">project</a>
* <a href="#gol">gol</a>
* <a href="#drop">drop</a>
### tergen
<a href="#index">index</a>
"tergen" is a 2d noise generator.
* Set Air Color to -1, the voxel area without terrain will not be destroyed, but in the voxel area with terrain, the original voxel will be replaced by the new terrain.
* Set Air Color to -2, all voxels that already exist in the scene will not be destroyed.
<img src="img/tg.png" width="250px"><img src="img/tg1.png" width="250px"><img src="img/tg2.png" width="250px">
### tergen2
<a href="#index">index</a>
"tergen2" is a modified version of "tergen", which creates terrain only above the existing voxels or selected area.
<img src="img/tg2_2.png" width="250px"><img src="img/tg2_1.png" width="250px"><img src="img/tg2_3.png" width="250px"><img src="img/tg2_4.png" width="250px">
### tergen3
<a href="#index">index</a>
"tergen3" is a modified version of "cave" but generates a 2d terrain map, which enables you to create noise animations using Time parameter.
### cave
<a href="#index">index</a>
"cave" is a 3d noise generator.
Set Air Color to -1 to retain existing voxels.
<img width="250px" src="img/cave.png">
### flow
<a href="#index">index</a>
"flow" simulates the downflow of water in nature.
* You may set Iteration value to a certain number to simplify the process.
* The voxels with given index are water source, the shader would not automatically create them, you must attach them first.
<img src="img/flowShader.png">
### flow2
<a href="#index">index</a>
"flow2" is a modified version of "flow", by keep executing it, you can fill an enclosed area well without overflowing to the outside.
* You may set Iteration value to a certain number to simplify the process.
* The voxels with given index are water source, you must attach them first.
<img width="250px" src="img/flow2_1.png"><img width="250px" src="img/flow2_2.png">
### project
<a href="#index">index</a>
"project" enables you to project a 2d plane onto the surface of 3d objects below it.
<img width="250px" src="img/pro.gif">
### gol
<a href="#index">index</a>
"gol" is the voxel shader for Conway's Game of Life.
<img src="img/l1.png" width="250px"><img src="img/l2.png" width="250px"><img src="img/l3.png" width="250px">
### drop
<a href="#index">index</a>
"drop" moves the dangling voxel down one unit in a single execution.
<img src="img/dr1.png" width="120px"><img src="img/dr2.png" width="120px"><img src="img/dr3.png" width="120px"><img src="img/dr4.png" width="120px"><img src="img/dr5.png" width="120px">
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Erics-MagicaVoxel-Shaders:MagicaVoxel 的着色器,包括地形生成器、生命游戏、水流模拟器、高级...
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2021-08-05
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Eric 的 MagicaVoxel 着色器 又名 EMVS。 MagicaVoxel 的着色器,包括地形生成器、高级洪水系统等。 国际化 - 翻译,目标版本: 58 -通过翻译 -授权复制,目标版本: 0.0.7.0 (我正在寻找新的法语翻译。) 项目信息 当前版本: 59 在MIT License下MIT License 安装 将此项目中的shader shader目录中的 .txt 文件复制到您的 MagicaVoxel 安装的shader目录中。 兼容性 版本 兼容 笔记 0.99.5 及之前 EMVS 55 版本后不兼容 0.99.5.1 及之后 所有 EMVS 版本都兼容 路线图 云生成器 树随机化器。 调试 看到 。 着色器 从版本 55 开始,EMVS不再支持命令执行。 请通过 MagicaVoxel 0.99.5.1 以后提供的图形选项配置相关参数。 同时,由于
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Erics-MagicaVoxel-Shaders-master.zip (33个子文件)
Erics-MagicaVoxel-Shaders-master
shader
project.txt 733B
tergen3.txt 4KB
flow.txt 2KB
tergen.txt 4KB
cave.txt 3KB
flow2.txt 1KB
drop.txt 505B
gol.txt 796B
tergen2.txt 4KB
LICENSE 1KB
README.md 4KB
i18n
README-fr.md 4KB
README-sc.md 4KB
img
flowShader.png 313KB
tg2_4.png 208KB
cave.png 668KB
pro.gif 580KB
l2.png 55KB
l3.png 57KB
dr4.png 77KB
tg2_1.png 496KB
dr3.png 77KB
flow2_1.png 540KB
l1.png 42KB
tg2.png 371KB
dr5.png 77KB
dr2.png 77KB
tg2_2.png 377KB
flow2_2.png 541KB
tg1.png 360KB
tg2_3.png 190KB
dr1.png 77KB
tg.png 385KB
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