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基于SpringBoot的篮球联赛管理系统的设计与实现(论文+源码)_kaic.docx
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基于SpringBoot的篮球联赛管理系统的设计与实现(论文+源码)_kaic
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I
基于 SpringBoot 的篮球联赛管理系统的
设计与实现
摘 要
该研究开发了一套基于 SpringBoot 的篮球比赛管理系统,旨在提升篮球比赛的效率
和管理水平。系统采用了 Java 语言进行开发,结合了 Vue 前端技术、MySQL 数据库、Navicat
数据库工具、IDEA 开发工具以及 Tomcat 服务器。
在功能模块设计方面,包括用户的注册、登录和信息管理,球员和球队的信息录入和
管理,赛事的类型定义和信息管理,以及与赛事相关的报名、结果统计和咨询管理等模块。
每个功能模块都旨在实现相应管理需求,确保篮球联赛能够有序进行。
在技术选择方面,利用了 SpringBoot 框架简化了后端开发流程,提升了系统的稳定
性和可维护性。前端则采用了 Vue 框架,使得用户界面更加友好和高效。数据库选择
MySQL,借助 Navicat 工具进行管理,确保系统数据的可靠性和性能优势。
在进行实现和测试阶段时,采取了前后端分离的方式来进行集成,进行了单元测试、
集成测试和系统测试,以确保系统的稳定性和功能完整性。未来有望进一步优化系统的功
能,引入数据分析和可视化工具,提高系统的智能化水平。通过本系统的设计与实现,篮
球联赛管理将更加高效、便捷,为广大篮球爱好者提供更好的赛事体验。
关键词:篮球联赛;Java 语言;SpringBoot 框架
II
ABSTRACT
This paper designs and implements a basketball league management system based on SpringBoot, aiming
to improve the efficiency and management level of the basketball league. The system is developed using Java
language, combined with Vue front-end technology, MySQL database, Navicat database tools, IDEA
development tools, and Tomcat as the server. The system includes functional modules such as user management,
player management, team management, team administrator management, event type management, event
information management, event registration management, result statistics, and consultation management.
In terms of technology selection, the use of the SpringBoot framework has simplified the backend
development process, improved the stability and maintainability of the system. The front-end adopts the Vue
framework, making the user interface more user-friendly and efficient. Choose MySQL for database
management and use Navicat tools to ensure the reliability and performance advantages of system data.
In terms of system functional module design, it includes modules such as user registration, login, and
information management, player and team information entry and management, event type definition and
information management, as well as registration, result statistics, and consultation management related to the
event. Each functional module aims to meet the corresponding management requirements and ensure that the
basketball league can proceed in an orderly manner.
During the implementation and testing phase, integration was carried out using a front-end and back-end
separation approach, with unit testing, integration testing, and system testing conducted to ensure the stability
and functional integrity of the system. In the future, system functions can be further optimized by introducing
data analysis and visualization tools to improve the intelligence level of the system. Through the design and
implementation of this system, basketball league management will be more efficient and convenient, providing
a better gaming experience for basketball enthusiasts.
Keywords: Basketball league; Java language; SpringBoot framework.
III
目 录
第 1 章 引言 ...........................................................................................................................1
1.1 背景 ..........................................................................................................................1
1.2 目的与意义 ..............................................................................................................1
1.3 论文结构 ..................................................................................................................2
1.4 国内外研究现状 ......................................................................................................2
第 2 章 技术选型 ...................................................................................................................4
2.1 后端技术 ..................................................................................................................4
2.2 前端技术 ..................................................................................................................4
2.3 数据库及工具 ..........................................................................................................4
2.4 开发工具 ..................................................................................................................4
2.5 服务器 ......................................................................................................................4
2.6 安全性考虑 ..............................................................................................................5
2.7 扩展性与性能优化 ..................................................................................................5
第 3 章 系统分析 ...................................................................................................................6
3.1 可行性分析 ..............................................................................................................6
3.1.1 技术可行性 ...................................................................................................6
3.1.2 经济可行性 ...................................................................................................6
3.1.3 操作可行性 ...................................................................................................6
3.2 需求分析 ..................................................................................................................6
3.2.1 功能需求分析 ...............................................................................................6
3.2.2 系统流程分析 ...............................................................................................7
第 4 章 系统功能模块设计 ...................................................................................................9
4.1 模块总体设计 ..........................................................................................................9
4.2 数据库设计 ............................................................................................................10
4.2.1 数据库需求分析 .........................................................................................11
4.2.2 数据库概念结构设计 .................................................................................12
4.2.3 数据库逻辑设计 .........................................................................................13
第 5 章 系统实现 .................................................................................................................23
5.2 球员功能实现 .........................................................................................................23
5.2.1 登录注册 .....................................................................................................23
5.2.2 篮球赛事 .....................................................................................................25
IV
5.2.3 球员成绩 .....................................................................................................26
5.2.4 比赛成绩 .....................................................................................................27
5.2.5 比赛报名 .....................................................................................................29
5.2.6 篮球规则 .....................................................................................................30
5.2.7 我的信息 .....................................................................................................32
5.3 教练功能实现 ........................................................................................................33
5.3.1 球员管理 .....................................................................................................33
5.3.2 篮球赛事管理 .............................................................................................35
5.3.3 球员成绩管理 .............................................................................................36
5.3.4 比赛报名管理 .............................................................................................37
5.3.5 篮球规则管理 .............................................................................................39
5.3.6 我的信息管理 .............................................................................................40
5.4 管理员功能实现 ....................................................................................................42
5.4.1 用户管理 .....................................................................................................42
5.4.2 观众管理 .....................................................................................................43
5.4.3 球员管理 .....................................................................................................45
5.4.4 教练管理 .....................................................................................................46
5.4.5 球队队史管理 .............................................................................................47
5.4.6 篮球赛事管理 .............................................................................................48
5.4.7 球员成绩管理 .............................................................................................50
5.4.8 比赛成绩管理 .............................................................................................51
5.4.9 赛事类型管理 .............................................................................................53
5.4.10 比赛报名管理 ...........................................................................................54
5.4.11 篮球规则管理 ...........................................................................................56
5.4.12 系统管理 ...................................................................................................57
5.4.13 个人信息管理 ...........................................................................................59
第 6 章 系统实现与测试 .....................................................................................................61
6.1 前端实现 ................................................................................................................61
6.2 后端实现 ................................................................................................................61
6.3 测试 ........................................................................................................................61
6.4 性能优化 ................................................................................................................61
6.5 安全性测试 ............................................................................................................61
6.6 系统部署 ................................................................................................................61
6.7 用户反馈与调整 ....................................................................................................62
第 7 章 总结与展望 .............................................................................................................63
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