/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* �C/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : F32B_1.C
Purpose : ISO 8859-1, West European Character Set, bold, high
Height : 13
---------------------------END-OF-HEADER------------------------------
*/
#include "GUI.H"
#ifndef GUI_FLASH
#define GUI_FLASH
#endif
extern GUI_FLASH const GUI_CHARINFO GUI_Font32B_ASCII_CharInfo[95];
/* The following line needs to be included in any file selecting the
font. A good place would be GUIConf.H
*/
extern GUI_FLASH const GUI_FONT GUI_Font32B_1;
/* Start of unicode area <Latin-1 Supplement> */
GUI_FLASH const unsigned char acFont32B_1_00A0[ 32] = { /* code 00A0 */
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________};
GUI_FLASH const unsigned char acFont32B_1_00A1[ 32] = { /* code 00A1 */
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
________,
________,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
__XXXX__,
________,
________};
GUI_FLASH const unsigned char acFont32B_1_00A2[ 64] = { /* code 00A2 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,___XX___,
________,__XXX___,
________,__XX____,
________,__XX____,
________,_XXX____,
_____XXX,XXX_____,
___XXXXX,XXXX____,
__XXXXXX,XXXXX___,
__XXXX__,XXXXX___,
_XXXX___,XXXXXX__,
_XXXX___,XX______,
_XXXX__X,X_______,
_XXXX__X,X_______,
_XXXX__X,X_______,
_XXXX_XX,__XXXX__,
_XXXX_XX,__XXXX__,
__XXXXXX,_XXXX___,
__XXXXXX,XXXXX___,
___XXXXX,XXXX____,
____XXXX,XX______,
____XX__,________,
____XX__,________,
____XX__,________,
___XX___,________,
___XX___,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_1_00A3[ 64] = { /* code 00A3 */
________,________,
________,________,
________,________,
________,________,
________,________,
____XXXX,XX______,
___XXXXX,XXX_____,
__XXXXXX,XXXX____,
_XXXXX__,XXXXX___,
_XXXX___,_XXXX___,
_XXXX___,_XXXX___,
_XXXX___,________,
_XXXX___,________,
XXXXXXXX,XX______,
XXXXXXXX,XX______,
XXXXXXXX,XX______,
__XXXX__,________,
__XXXX__,________,
__XXXX__,________,
_XXXX___,________,
_XXXX___,________,
XXXXXXXX,____X___,
XXXXXXXX,XXXXXX__,
_XXXXXXX,XXXXXX__,
_X_____X,XXXXX___,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_1_00A4[ 64] = { /* code 00A4 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
__X_____,___X____,
_XXX_XXX,X_XXX___,
XXXXXXXX,XXXXXX__,
_XXXXXXX,XXXXX___,
__XXX___,_XXX____,
_XXX____,__XXX___,
_XXX____,__XXX___,
_XXX____,__XXX___,
_XXX____,__XXX___,
__XXX___,_XXX____,
_XXXXXXX,XXXXX___,
XXXXXXXX,XXXXXX__,
_XXX_XXX,X_XXX___,
__X_____,___X____,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_1_00A5[ 64] = { /* code 00A5 */
________,________,
________,________,
________,________,
________,________,
________,________,
XXXX____,__XXXX__,
_XXXX___,_XXXX___,
_XXXX___,_XXXX___,
__XXX___,_XXX____,
__XXXX__,XXXX____,
___XXX__,XXX_____,
___XXXXX,XXX_____,
___XXXXX,XXX_____,
_XXXXXXX,XXXXX___,
_XXXXXXX,XXXXX___,
_XXXXXXX,XXXXX___,
_____XXX,X_______,
_____XXX,X_______,
_XXXXXXX,XXXXX___,
_XXXXXXX,XXXXX___,
_XXXXXXX,XXXXX___,
_____XXX,X_______,
_____XXX,X_______,
_____XXX,X_______,
_____XXX,X_______,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_1_00A6[ 32] = { /* code 00A6 */
________,
________,
________,
________,
________,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
________,
________,
________,
________,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
__XXX___,
________,
________};
GUI_FLASH const unsigned char acFont32B_1_00A7[ 64] = { /* code 00A7 */
________,________,
________,________,
________,________,
________,________,
________,________,
_____XXX,XX______,
___XXXXX,XXX_____,
__XXXXXX,XXXX____,
__XXXX__,_XXXX___,
__XXXX__,_XXXX___,
__XXXXX_,________,
___XXXXX,________,
___XXXXX,X_______,
__XXXXXX,XXX_____,
_XXXX_XX,XXXX____,
_XXX___X,XXXXX___,
_XXX____,_XXXXX__,
_XXXX___,__XXXX__,
_XXXXX__,___XXX__,
__XXXXX_,___XXX__,
___XXXXX,__XXXX__,
____XXXX,XXXXX___,
_____XXX,XXXX____,
______XX,XXXX____,
________,XXXXX___,
________,_XXXX___,
__XXXX__,_XXXX___,
__XXXXX_,_XXXX___,
___XXXXX,XXXX____,
____XXXX,XXXX____,
_____XXX,XX______,
________,________};
GUI_FLASH const unsigned char acFont32B_1_00A8[ 64] = { /* code 00A8 */
________,________,
________,________,
________,________,
________,________,
________,________,
XXX___XX,X_______,
XXX___XX,X_______,
XXX___XX,X_______,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32B_1_00A9[ 96] = { /* code 00A9 */
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
_______X,XXXXX___,________,
_____XXX,XXXXXXX_,________,
___XXXX_,_____XXX,X_______,
__XXX___,_______X,XX______,
__XX____,XXXX____,XX______,
_XX___XX,XXXXX___,_XX_____,
_XX___XX,___XXX__,_XX_____,
XX___XX_,____XX__,__XX____,
XX___XX_,________,__