介绍了3D游戏中基本的流程及建模、场景
an artist, you’ve heard at one time or another some pretty commonAarguments: photo reference vs. “from memory,” tracing vs. hand-
drawing, or scanned images vs. hand-painted ones done in Photoshop.
However, for animators working on computer games today, there’s a new
debate when it comes to character animation:
keyframing vs. motion capture.
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