/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
**
** * Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright notice,
** this list of conditions and the following disclaimer in the documentation
** and/or other materials provided with the distribution.
** * The name of the author may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
** THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <GL/glew.h>
#if defined(_WIN32)
# include <GL/wglew.h>
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
# include <GL/glxew.h>
#endif
/*
* Define glewGetContext and related helper macros.
*/
#ifdef GLEW_MX
# define glewGetContext() ctx
# ifdef _WIN32
# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
# define GLEW_CONTEXT_ARG_VAR_INIT ctx
# define wglewGetContext() ctx
# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
# else /* _WIN32 */
# define GLEW_CONTEXT_ARG_DEF_INIT void
# define GLEW_CONTEXT_ARG_VAR_INIT
# define glxewGetContext() ctx
# define GLXEW_CONTEXT_ARG_DEF_INIT void
# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
# endif /* _WIN32 */
# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
#else /* GLEW_MX */
# define GLEW_CONTEXT_ARG_DEF_INIT void
# define GLEW_CONTEXT_ARG_VAR_INIT
# define GLEW_CONTEXT_ARG_DEF_LIST void
# define WGLEW_CONTEXT_ARG_DEF_INIT void
# define WGLEW_CONTEXT_ARG_DEF_LIST void
# define GLXEW_CONTEXT_ARG_DEF_INIT void
# define GLXEW_CONTEXT_ARG_DEF_LIST void
#endif /* GLEW_MX */
#if defined(__APPLE__)
#include <stdlib.h>
#include <string.h>
#include <AvailabilityMacros.h>
#ifdef MAC_OS_X_VERSION_10_3
#include <dlfcn.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
static void* image = NULL;
if (NULL == image)
{
image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
}
return image ? dlsym(image, (const char*)name) : NULL;
}
#else
#include <mach-o/dyld.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
static const struct mach_header* image = NULL;
NSSymbol symbol;
char* symbolName;
if (NULL == image)
{
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
}
/* prepend a '_' for the Unix C symbol mangling convention */
symbolName = malloc(strlen((const char*)name) + 2);
strcpy(symbolName+1, (const char*)name);
symbolName[0] = '_';
symbol = NULL;
/* if (NSIsSymbolNameDefined(symbolName))
symbol = NSLookupAndBindSymbol(symbolName); */
symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
free(symbolName);
return symbol ? NSAddressOfSymbol(symbol) : NULL;
}
#endif /* MAC_OS_X_VERSION_10_3 */
#endif /* __APPLE__ */
#if defined(__sgi) || defined (__sun)
#include <dlfcn.h>
#include <stdio.h>
#include <stdlib.h>
void* dlGetProcAddress (const GLubyte* name)
{
static void* h = NULL;
static void* gpa;
if (h == NULL)
{
if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
gpa = dlsym(h, "glXGetProcAddress");
}
if (gpa != NULL)
return ((void*(*)(const GLubyte*))gpa)(name);
else
return dlsym(h, (const char*)name);
}
#endif /* __sgi || __sun */
/*
* Define glewGetProcAddress.
*/
#if defined(_WIN32)
# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
#else
# if defined(__APPLE__)
# define glewGetProcAddress(name) NSGLGetProcAddress(name)
# else
# if defined(__sgi) || defined(__sun)
# define glewGetProcAddress(name) dlGetProcAddress(name)
# else /* __linux */
# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
# endif
# endif
#endif
/*
* Define GLboolean const cast.
*/
#define CONST_CAST(x) (*(GLboolean*)&x)
/*
* GLEW, just like OpenGL or GLU, does not rely on the standard C library.
* These functions implement the functionality required in this file.
*/
static GLuint _glewStrLen (const GLubyte* s)
{
GLuint i=0;
if (s == NULL) return 0;
while (s[i] != '\0') i++;
return i;
}
static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
{
GLuint i=0;
if (s == NULL) return 0;
while (s[i] != '\0' && s[i] != c) i++;
return (s[i] == '\0' || s[i] == c) ? i : 0;
}
static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
{
GLuint i=0;
if(a == NULL || b == NULL)
return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
return i == n ? GL_TRUE : GL_FALSE;
}
static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
{
(*a)++;
(*na)--;
}
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
#if !defined(_WIN32) || !defined(GLEW_MX)
PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glew
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OpenGL经典蓝宝书源代码,大概是应为文件大小的限制,CSDN里找到的都是去除了Xcode文件的版本,对于使用Mac的童鞋很不方便 这个是从svn下下来的,去除了VS相关文件夹,主要针对Mac童鞋,Windows的童鞋请自行搜索其他版本,或者直接去svn下载">OpenGL经典蓝宝书源代码,大概是应为文件大小的限制,CSDN里找到的都是去除了Xcode文件的版本,对于使用Mac的童鞋很不方便 这个是从svn下下来的,去除了VS相关文件夹,主要针对Mac童鞋,Windows的童鞋请自行搜索其他版本,或者? [更多]
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OpenGL超级宝典 第五版 源代码(Xcode版) (504个子文件)
libGLTools.a 3.22MB
ADSGouraud 704KB
ADSPhong 704KB
Anisotropic 705KB
Blending 686KB
Block 1.24MB
Block 730KB
Block 717KB
start_line.bmp 5.72MB
NinjaComp.BMP 3MB
Marslike.bmp 96KB
MoonLike.bmp 96KB
Marble.bmp 48KB
Marble.bmp 48KB
Marble.bmp 48KB
Bounce 685KB
glew.c 753KB
GLXBasics.c 9KB
GLTools.cpp 57KB
math3d.cpp 31KB
Block_redux.cpp 30KB
Grass.cpp 28KB
GLShaderManager.cpp 27KB
hdr_msaa.cpp 27KB
hdr_bloom.cpp 26KB
Block.cpp 25KB
SphereWorld_redux.cpp 24KB
oit.cpp 20KB
Block.cpp 19KB
fbo_drawbuffers.cpp 18KB
Perspective.cpp 18KB
OrthoGraphic.cpp 18KB
GLBatch.cpp 17KB
fbo_textures.cpp 15KB
hdr_imaging.cpp 14KB
pix_buffs.cpp 14KB
flocking.cpp 14KB
SphereWorld.cpp 12KB
Primitives.cpp 11KB
Julia.cpp 11KB
GLTriangleBatch.cpp 10KB
Tunnel.cpp 10KB
TextureArrays.cpp 10KB
GLMain.cpp 10KB
GLMain.cpp 10KB
Tunnel.cpp 9KB
SphereWorld.cpp 9KB
Pyramid.cpp 9KB
explode.cpp 8KB
MultiTexture.cpp 8KB
Perspective.cpp 7KB
Cubemap.cpp 7KB
Objects.cpp 7KB
Smoother.cpp 7KB
SphereWorld4.cpp 6KB
Dissolve.cpp 6KB
NormalMapped.cpp 6KB
SphereWorld3.cpp 6KB
GSNormals.cpp 6KB
GSTessellate.cpp 6KB
LitTexture.cpp 6KB
PointSprites.cpp 6KB
sbmviewer.cpp 5KB
Blending.cpp 5KB
SphereWorld2.cpp 5KB
SphereMapped.cpp 5KB
GSExplode.cpp 5KB
GSCulling.cpp 4KB
ToonShader.cpp 4KB
TexturedTriangle.cpp 4KB
GeoTest.cpp 4KB
ADSGouraud.cpp 4KB
ADSPhong.cpp 4KB
instancing.cpp 4KB
sbm.cpp 4KB
DiffuseLight.cpp 4KB
SphereWorld.cpp 4KB
Move.cpp 4KB
ProvokingVertex.cpp 3KB
Move.cpp 3KB
Bounce.cpp 3KB
ModelViewProjection.cpp 3KB
FlatShader.cpp 3KB
ShadedTriangle.cpp 3KB
Triangle.cpp 3KB
Triangle.cpp 2KB
Scissor.cpp 2KB
Cubemap 704KB
LumTan.data 12KB
LumSin.data 12KB
LumLinear.data 12KB
DiffuseLight 704KB
Dissolve 705KB
FlatShader 702KB
Dissolve.fp 1KB
Dissolve.fp 1KB
ADSTexture.fp 1KB
ADSTexture.fp 1KB
ADSPhong.fp 976B
NormalMapped.fp 946B
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