The Morgan Kaufmann Series
in Computer Graphics
Learning Processing
D S
Digital Modeling of Material Appearance
J D, H R, and
F S
Mobile 3D Graphics with OpenGL ES
and M3G
K P, T A, V
M, K R, and J
V
Visualization in Medicine
B P and D B
Geometric Algebra for Computer Science: As
Object-oriented Approach to Geometry
L D, D F, and
S M
Point-Based Graphics
M G and H
P , E
High Dynamic Range Imaging: Data
Acquisition, Manipulation, and Display
E R, G W, S
P, and P D
Complete Maya Programming Volume II:
An In-depth Guide to 3D Fundamentals,
Geometry, and Modeling
D A. D. G
MEL Scripting for Maya Animators,
Second Edition
M R. W and C K
Advanced Graphics Programming Using
OpenGL
T McR and D B
Digital Geometry Geometric Methods for
Digital Picture Analysis
R K and A
R
Digital Video and HDTV Algorithms and
Interfaces
C P
Real-Time Shader Programming
R F
Complete Maya Programming: An Extensive
Guide to MEL and the C ! ! API
D A. D. G
Texturing & Modeling: A Procedural
Approach, ird Edition
D S. E, F. K M,
D P, K P, and
S W
Geometric Tools for Computer Graphics
P S and D H.
E
Understanding Virtual Reality: Interface,
Application, and Design
W B. S and A R.
C
Jim Blinn’s Corner: Notation, Notation,
Notation
J B
Level of Detail for 3D Graphics
D L, M R,
J D. C, A
V, B W, and
R H
Pyramid Algorithms: A Dynamic
Programming Approach to Curves and
Surfaces for Geometric Modeling
R G
Non-Photorealistic Computer Graphics:
Modeling, Rendering, and Animation
T S and S
S
Curves and Surfaces for CAGD: A Practical
Guid e, Fifth Edition
G F
Subdivision Methods for Geometric Design:
A Constructive Approach
J W and H W
Computer Animation: Algorithms and
Techniques
R P
e Computer Animator’s Technical
Handbook
L P and J R
Advanced RenderMan: Creating CGI for
Motion Pictures
A A. A and L G
Curves and Surfaces in Geometric
Modeling: eory and Algorithms
J G
Andrew Glassner’s Notebook: Recreational
Computer Graphics
A S. G
Wa r p i n g a n d M o r p h i n g o f G r a ph i c a l O b j e c t s
J G, L D, B
C, and L V
Jim Blinn’s Corner: Dirty Pixels
J B
Rendering with Radiance: e Art and
Science of Lighting Visualization
G W L and R
S
Introduction to Implicit Surfaces
E by J B
Jim Blinn’s Corner: A Trip Down the
Graphics Pipeline
J B
Interactive Curves and Surfaces: A
Multimedia Tutorial on CAGD
A R and
P C
Wavelets for Computer Graphics: eory
and Applications
E J. S , T D. D R ,
and D H. S
Principles of Digital Image Synthesis
A S. G
Radiosity & Global Illumination
F X. S and C P
Knotty: A B-Spline Visualization Program
J Y
User Interface Management Systems:
Models and Algorithms
D R. O , Jr.
Making em Move: Mechanics, Control,
and Animation of Articulated Figures
E by N I. B , B
A. B , and D Z
Geometric and Solid Modeling: An
Introduction
C M. H
An Introduction to Splines for Use in
Computer Graphics and Geometric Modeling
R H. B , J C. B ,
and B A. B