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Getting Started with Unity 5.x
2D Game Development
Build a tower defense game and earn delectable C# treats by
baking cupcakes and fighting fearsome sweet-toothed
pandas
Francesco Sapio
BIRMINGHAM - MUMBAI
Getting Started with Unity 5.x 2D Game
Development
Copyright © 2017 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its
dealers and distributors will be held liable for any damages caused or alleged to be caused
directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: February 2017
Production reference: 1080217
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78439-717-3
www.packtpub.com
Credits
Author
Francesco Sapio
Copy Editors
Vikrant Phadkay
Safis Editing
Reviewer
Lauren S. Ferro
Project Coordinator
Nidhi Joshi
Commissioning Editor
Ashwin Nair
Proofreader
Safis Editing
Acquisition Editor
Larissa Pinto
Indexer
Mariammal Chettiyar
Content Development Editor
Mayur Pawanikar
Production Coordinator
Aparna Bhagat
Technical Editor
Dinesh Pawar
About the Author
Francesco Sapio obtained his computer science and controls engineering degree from
Sapienza University of Rome, Italy, with a couple of semesters in advance, graduating
summa cum laude; he is currently studying there for a master's of science and engineering
degree in artificial intelligence and robotics.
He is a Unity 3D and Unreal expert, skilled game designer, and experienced user of major
graphics programs. He developed Game@School (Sapienza University of Rome), an
educational game for high-school students to learn concepts of physics, and the Sticker
Book series (Dataware Games), a cross-platform series of games for kids. In addition, he
worked as consultant for the (successfully funded by Kickstarter) game Prosperity – Italy
1434 (Entertainment Game Apps, Inc) and for the open online collaborative ideation system
titled Innovoice (Sapienza University of Rome). Moreover, he has been involved in different
research projects such as Belief-Driven Pathfinding (Sapienza University of Rome), which is a
new technique of path finding in video games that was presented as a paper at the DiGRA-
FDG Conference 2016; and perfekt.ID (Royal Melbourne Institute of Technology), which
included developing a recommendation system for games.
Francesco is an active writer on the topic of game development. Recently, he authored the
book Unity UI Cookbook, Packt Publishing. It teaches readers how to develop exciting and
practical user interfaces for games within Unity, and he wrote a short e-guide, What do you
need to know about Unity, Packt Publishing. In addition, he co-authored the book Unity 5.x
2D Game Development Blueprints, Packt Publishing, which has also been transformed in the
video course Unity 5.x Game Development Projects, Pack Publishing. He has also been a
reviewer for the following books: Game Physics Cookbook, Packt Publishing, Unity 5.x by
Example, Packt Publishing, and Unity Game Development Scripting, Packt Publishing.
Francesco is also a musician and a composer, especially of soundtracks for short films and
video games. For several years, he worked as an actor and dancer, where he was a guest of
honor at the Teatro Brancaccio in Rome. In addition, he has volunteered as a children's
entertainer at the Associazione Culturale Torraccia in Rome. Finally, Francesco loves math,
philosophy, logic, and puzzle solving, but most of all, creating video games—thanks to his
passion for game designing and programming.
You can contact him at www.francescosapio.com.
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