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Getting Started with C++ Audio Programming for Game Development
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Getting Started with C ++ Audio Programming for Game Development
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Getting Started with C++
Audio Programming for Game
Development
A hands-on guide to audio programming in game
development with the FMOD audio library and toolkit
David Gouveia
BIRMINGHAM - MUMBAI

Getting Started with C++ Audio Programming
for Game Development
Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: August, 2013
Production Reference: 1190813
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-909-9
www.packtpub.com
Cover Image by Suresh Mogre (suresh.mogre.99@gmail.com)

Credits
Author
David Gouveia
Reviewers
Tomas Pettersson
Daniel Varela
Acquisition Editor
Edward Gordon
Commissioning Editor
Shreerang Deshpande
Technical Editors
Larissa Pinto
Nitee Shetty
Project Coordinator
Suraj Bist
Proofreader
Lesley Harrison
Indexer
Tejal Soni
Graphics
Abhinash Sahu
Production Coordinator
Melwyn D'sa
Cover Work
Melwyn D'sa

About the Author
David Gouveia is a Software Engineer and Game Developer from Portugal, Madeira
Island. He recently nished his MSc in Computer Science, with a specialization in
graphics and multimedia, and is currently working full-time as a game programmer
for a local company. He runs an educational blog about game development and enjoys
sharing his knowledge with the community whenever possible. His main interests in
game development are graphics and audio programming. He also has a strong interest
in music and synthesizers, having played the keyboard most of his life.
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