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Augmented Reality Game Development 无水印pdf
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2017-09-29
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AugmentedRealityGameDevelopment
TableofContents
AugmentedRealityGameDevelopment
Credits
AbouttheAuthor
AbouttheReviewer
www.PacktPub.com
Whysubscribe?
CustomerFeedback
Preface
Whatthisbookcovers
Whatyouneedforthisbook
Whothisbookisfor
Conventions
Readerfeedback
Customersupport
Downloadingtheexamplecode
Downloadingthecolorimagesofthisbook
Errata
Piracy
Questions
1.GettingStarted
Real-worldadventuregames
Location-based
AugmentedReality
Adventuregames
IntroducingFoodyGO
Sourcecode
GettingintomobiledevelopmentwithUnity
DownloadingandinstallingUnity
SettingupforAndroiddevelopment
InstallingtheAndroidSDK
ConnectingtoyourAndroiddevice
SettingupforiOSdevelopment
GettingstartedwithUnity
Creatingthegameproject
Buildinganddeployingthegame
BuildinganddeployingtoAndroid
BuildinganddeployingtoiOS
Summary
2.MappingthePlayer'sLocation
GISfundamentals
Mapping
GPSfundamentals
GoogleMaps
Addingamap
Creatingthemaptile
Layingthetiles
Understandingthecode
Settingupservices
SettingupCUDLR
DebuggingwithCUDLR
SettinguptheGPSservice
Summary
3.MakingtheAvatar
ImportingstandardUnityassets
Addingacharacter
Switchingthecamera
Cross-platforminput
Fixingtheinput
GPSlocationservice
Maptileparameters
GPSsimulationsettings
CharacterGPScompasscontroller
Swappingoutthecharacter
Summary
4.SpawningtheCatch
Creatinganewmonsterservice
Understandingdistanceinmapping
GPSaccuracy
Checkingformonsters
Projectingcoordinatesto3Dworldspace
Addingmonsterstothemap
TrackingthemonstersintheUI
Summary
5.CatchingthePreyinAR
Scenemanagement
IntroducingtheGameManager
Loadingascene
Updatingtouchinput
Collidersandrigidbodyphysics
BuildingtheARCatchscene
Usingthecameraasourscenebackdrop
Addingthecatchingball
Throwingtheball
Checkingforcollisions
Particleeffectsforfeedback
Catchingthemonster
Summary
6.StoringtheCatch
Inventorysystem
Savingthegamestate
Settingupservices
Reviewingcode
MonsterCRUDoperations
UpdatingtheCatchscene
CreatingtheInventoryscene
Addingthemenubuttons
Bringingthegametogether
Mobiledevelopmentwoes
Summary
7.CreatingtheARWorld
Gettingbacktothemap
TheSingleton
IntroducingtheGooglePlacesAPI
UsingJSON
SettinguptheGooglePlacesAPIservice
Creatingthemarkers
Optimizingthesearch
Summary
8.InteractingwithanARWorld
ThePlacesscene
GoogleStreetViewasabackdrop
SlideshowwiththeGooglePlacesAPIphotos
AddingUIinteractionforselling
Thegamemechanicsofselling
Updatingthedatabase
Connectingthepieces
Summary
9.FinishingtheGame
Outstandingdevelopmenttasks
Missingdevelopmentskills
Cleaningupassets
Releasingthegame
Problemswithlocation-basedgames
Location-basedmultiplayergame
Firebaseasamultiplayerplatform
Otherlocation-basedgameideas
Thefutureofthegenre
Summary
10.Troubleshooting
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