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Colors
Colormodels, Conversions and Color Difference in Formulas and Code
Johannes Bildstein
November 24, 2013
Contents
I. Introduction 4
II. Chromatic Adaption 5
III. Colormodels 7
1. XYZ 7
2. Yxy 7
2.1. XYZ to Yxy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.2. Yxy to XYZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
3. Lab 9
3.1. XYZ to Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
3.2. Lab to XYZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
4. Luv 12
4.1. XYZ to Luv . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
4.2. Luv to XYZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
5. RGB 14
5.1. XYZ to RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
5.2. RGB to XYZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
6. HSV 17
6.1. RGB to HSV . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
6.2. HSV to RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
7. HSL 20
7.1. RGB to HSL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
7.2. HSL to RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
8. YCbCr 22
8.1. RGB to YCbCr . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
8.2. YCbCr to RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
1
9. LCHab 25
9.1. Lab to LCHab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
9.2. LCHab to Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
10.LCHuv 26
10.1. Luv to LCHuv . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
10.2. LCHuv to Luv . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
11.DIN99 28
11.1. Lab to DIN99 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
11.2. DIN99 to Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
12.DIN99b 30
12.1. Lab to DIN99b . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
12.2. DIN99b to Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
13.DIN99c 32
13.1. Lab to DIN99c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
13.2. DIN99c to Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
14.DIN99d 34
14.1. Lab to DIN99d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
14.2. DIN99d to Lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
15.DEF 36
15.1. XYZ to DEF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
15.2. DEF to XYZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
16.Bef 37
16.1. DEF to Bef . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
16.2. Bef to DEF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
17.BCH 39
17.1. DEF to BCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
17.2. BCH to DEF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
IV. Color Difference 41
18.DIN99 41
18.1. Delta E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
18.2. Delta C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
18.3. Delta H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
19.CIE 76 42
19.1. Delta E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
20.CIE 94 42
20.1. Delta E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
20.2. Delta C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
20.3. Delta H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
21.CIE DE 2000 44
21.1. Delta E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
22.CMC 46
22.1. Delta E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
2
22.2. Delta C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
22.3. Delta H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
V. Data 49
23.Whitepoints 49
24.Adaption Matrix 49
25.YCbCr Colorspaces 49
26.RGB Colorspaces 50
26.1. General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
26.2. Conversion Matrix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
3
Part I.
Introduction
This article contains a large amount of color conversion formulas and code. You are free to use the code
in this article. First the colormodels and conversions are listed, then color difference calculations are
listed and at the end there are a few tables with useful data.
You can find a C# library (GPL3 license) with all of the listed colors and some more here:
www.codeproject.com/Articles/613798/Colorspaces-and-Conversions
A general note to the code snipplets:
They are written in C#, but since I didn’t use any fancy language specific stuff, it should be easily
portable to other languages. The code is partially optimized already but still kept readable. Therefore
the code might not match the formulas one by one. If you need faster code, you’ll have to optimize it
yourself.
A few tips on optimizations:
• Don’t declare variables within the conversion method but outside (if you use multithreading you
might need to take some precautions though)
• Instead of Math.Pow(x, 2) make a simple method that returns x ∗ x (also for x
3
, make a routine
that returns x ∗ x ∗ x)
• If possible, make constants for calculations that won’t change. Like
π
180
and similar.
• If a part of a formula is used more than one time, only calculate this part once and use the result
for all formulas.
• Pass as few variables as possible when calling methods
• Precalculate what’s possible to precalculate. Chromatic adaption matrices for example.
You also might want to make a border check after the calculation, e.g. if a number is bigger than 1 or
smaller than 0. Or in case of cylindric models you might have to add or subtract 360 to the value.
4
Part II.
Chromatic Adaption
If you convert between colors with a different reference white you have to perform chromatic adaption
as follows:
• XYZ values are given in the range [0,1]
• AM is the Adaption Matrix and can be found at section 24
• AM 1 is the inverse Adaption Matrix and can be found at section 24
• Whitepoint.Values is simply X,Y and Z from the Whitepoint in an double array like: double[]
Values = new double[3] X, Y, Z ;
• X
W S
, Y
W S
, Z
W S
are the values from the source whitepoint, which you can find at section 23
• X
W D
, Y
W D
, Z
W D
are the values from the destination whitepoint, which you can find at section 23
X
D
Y
D
Z
D
=
M
∗
X
S
Y
S
Z
S
(1)
Where:
M
=
M
A
−1
∗
ρ
D
ρ
S
0 0
0
γ
D
γ
S
0
0 0
β
D
β
S
∗
M
A
(2)
And:
ρ
S
γ
S
β
S
=
M
A
∗
X
W S
Y
W S
Z
W S
(3)
And:
ρ
D
γ
D
β
D
=
M
A
∗
X
W D
Y
W D
Z
W D
(4)
1 ColorXYZ Ch romat icAd a ptio n ( ColorXYZ XYZ_In , Whitepoi n t InputWhit e point ,
Whitepoint OutWhit e point )
2 {
3 ColorXYZ XYZ_Out = new ColorXYZ () ;
4 double [] S = M u ltipl y Matrix (AM , Inpu t White point . Values );
5 double [] D = M u ltipl y Matrix (AM , OutWh i tepoin t . Values );
6 double [ ,] M = new double [ ,] { { D [0] / S[0] , 0, 0 }, { 0, D [1] / S
[1] , 0 }, { 0 , 0, D [2] / S [2] } };
7 double [] tmp = M ultipl y Matri x ( Multiply M atrix ( Mu l tiply M atrix ( AM_1 , M
) , AM ) , XYZ_In ) ; }
8 XYZ_ Out .X = tmp [0];
5
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