Uv Squares
==
Blender's UV Editor tool that reshapes UV selection into grid.
Installation
--
Go to `Edit > Preferences > Addons > Install` and either select .zip file or the unzipped `uv_squares.py` file.
Location
--
`UV Editor > N Panel > UV Squares`
Features
--
* Reshape selected UV faces (quads) to **grid** of either:
* equivalent **squares** (each square area is the same)
* or by respect to **shape** of an active quad (area of rectangles can differ but they fit into straight lines)
* convert multiple islands at once (select more than one separate UV chunk)
* Align sequenced vertices on an **axis** (X or Y axis is determined by slope automatically):
* make them **equally** distanced
* **Rip** faces (deselect vertices from unselected faces, as if there were seams)
* Join selected vertices to any closest unselected vertices
* Select single vertex and snap 2d cursor to it
Shortcuts
--
* **grid**/**aligning** is **Alt + E**
* Rip faces is **Alt + V**
* Join vertices is **Shift + Alt + V**
Notes
--
**Aligning to axis**
* All vertices have to be ordered/sequenced by x/y value depending of X/Y axis that they are getting aligned to. Otherwise you will have swapped vertices in the result.
* What script does here:
* set pivot to cursor (sets it back after)
* 2d cursor will snap to closest vertex and the alignment will be made at that verts x/y value, depending on the axis
* restrict scale to axis (recognize X or Y by the slope)
* scale to 0 to where the cursor has snapped
**Reshaping to grid**
* Works on any UV selection shape of quad faces
* You can specify an **active quad** by making it the last selected face. If not, one face will **automatically** be taken
* 2d cursor is snapped to closest **corner** and is determining the direction for calculating the length of start and end of grid as well as **length** of one unit for square grid
**Rip faces**
* Rip/separate any selected faces
* Rip single **vertex**
**Join vertices**
* Snaps selected vertices to closest non selected
* For faces, if you want to connect islands back to their original place - use stitch (shortcut: V, while stitching press I to toggle island)
Development
* When bumping versions increment both `bl_info` objects, one in `__init__.py` which is used for .zip install, and another in the main `uv_squares.py` file.
For any questions, bug reports or suggestions please contact me at **reslav.hollos@gmail.com**
没有合适的资源?快使用搜索试试~ 我知道了~
温馨提示
Blender 的 UV 编辑器工具,可将 UV 选择重塑为网格。 将选定的 UV 面(四边形)重塑为以下任一网格: 等效正方形(每个正方形面积相同) 或根据活动四边形的形状(矩形的面积可以不同,但它们适合直线) 一次转换多个岛屿(选择多个单独的 UV 块) 在轴上对齐顺序顶点(X 或 Y 轴由斜率自动确定): 使它们距离相等 Rip faces(从未选择的面中取消选择顶点,就好像有接缝一样) 将选定顶点连接到任何最近的未选定顶点 选择单个顶点并将二维光标捕捉到它
资源推荐
资源详情
资源评论
收起资源包目录
UvSquares插件.zip (4个子文件)
UvSquares-master
__init__.py 1KB
LICENSE 18KB
uv_squares.py 34KB
README.md 2KB
共 4 条
- 1
资源评论
- Min.8522024-03-05感谢资源主的分享,很值得参考学习,资源价值较高,支持!
- Enoch.W2023-11-18资源内容详细全面,与描述一致,对我很有用,有一定的使用价值。
- bigbrotherz2023-12-09内容与描述一致,超赞的资源,值得借鉴的内容很多,支持!
友人a笔记
- 粉丝: 1w+
- 资源: 37
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功