2005 JavaOne
SM
Conference | Session TS-1084
TS-1084
Game Case Studies Using
The Sun Game Server
Jeffrey P Kesselman
Game Server Architect
Game Technologies Group
Sun Microsystems, Inc.
2005 JavaOne
SM
Conference | Session TS-1084 |
2
Case Studies Using
The Sun Game Server
Why and how the Sun Game Server
makes writing highly scalable online
games faster, cheaper and better
2005 JavaOne
SM
Conference | Session TS-1084 |
3
Topics Covered
Goals for the Sun Game Server
How the Sun Game Server Works
Implementing a Game on the Sun Game Server
Directions and Futures
2005 JavaOne
SM
Conference | Session TS-1084 |
4
Why Did We Create
the Sun Game Server
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Jumpstart the online games industry
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Online games use servers
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EverQuest runs on 4,000 servers
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Cable companies and telcos want them
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Seen as a major online service area
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Cell phone providers want them
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Seen as a platform differentiator
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Also a major area of service
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Position Sun and our partners as
key players in the on-line game space
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Technological advantage
2005 JavaOne
SM
Conference | Session TS-1084 |
5
What’s Holding the
On-Line Game Industry Back?
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Server development costs
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MMOLG adds $20M+ to cost today
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Each game requires custom server software
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Each game requires its own admin team
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Each game requires its own machine room
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Machine room must be over-built
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Limited server development skills
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Game programmers are not server programmers
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Minimal threading knowledge
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Minimal database knowledge
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