/*
* Copyright (c) 1993-1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
/*
* material.c
* This program demonstrates the use of the GL lighting model.
* Several objects are drawn using different material characteristics.
* A single light source illuminates the objects.
*/
#include <stdlib.h>
#include <GL/glut.h>
/* Initialize z-buffer, projection matrix, light source,
* and lighting model. Do not specify a material property here.
*/
void init(void)
{
GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat position[] = { 0.0, 3.0, 2.0, 0.0 };
GLfloat lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 };
GLfloat local_view[] = { 0.0 };
glClearColor(0.0, 0.1, 0.1, 0.0);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
/* Draw twelve spheres in 3 rows with 4 columns.
* The spheres in the first row have materials with no ambient reflection.
* The second row has materials with significant ambient reflection.
* The third row has materials with colored ambient reflection.
*
* The first column has materials with blue, diffuse reflection only.
* The second column has blue diffuse reflection, as well as specular
* reflection with a low shininess exponent.
* The third column has blue diffuse reflection, as well as specular
* reflection with a high shininess exponent (a more concentrated highlight).
* The fourth column has materials which also include an emissive component.
*
* glTranslatef() is used to move spheres to their appropriate locations.
*/
void display(void)
{
GLfloat no_mat[] = { 0.0, 0.0, 0.0, 1.0 };
GLfloat mat_ambient[] = { 0.7, 0.7, 0.7, 1.0 };
GLfloat mat_ambient_color[] = { 0.8, 0.8, 0.2, 1.0 };
GLfloat mat_diffuse[] = { 0.1, 0.5, 0.8, 1.0 };
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat no_shininess[] = { 0.0 };
GLfloat low_shininess[] = { 5.0 };
GLfloat high_shininess[] = { 100.0 };
GLfloat mat_emission[] = {0.3, 0.2, 0.2, 0.0};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* draw sphere in first row, first column
* diffuse reflection only; no ambient or specular
*/
glPushMatrix();
glTranslatef (-3.75, 3.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
glutSolidSphere(1.0, 16, 16);
glPopMatrix();
/* draw sphere in first row, second column
* diffuse and specular reflection; low shininess; no ambient
*/
glPushMatrix();
glTranslatef (-1.25, 3.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);
glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
glutSolidSphere(1.0, 16, 16);
glPopMatrix();
/* draw sphere in first row, third column
* diffuse and specular reflection; high shininess; no ambient
*/
glPushMatrix();
glTranslatef (1.25, 3.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
glutSolidSphere(1.0, 16, 16);
glPopMatrix();
/* draw sphere in first row, fourth column
* diffuse reflection; emission; no ambient or specular reflection
*/
glPushMatrix();
glTranslatef (3.75, 3.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission);
glutSolidSphere(1.0, 16, 16);
glPopMatrix();
/* draw sphere in second row, first column
* ambient and diffuse reflection; no specular
*/
glPushMatrix();
glTranslatef (-3.75, 0.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
glutSolidSphere(1.0, 16, 16);
glPopMatrix();
/* draw sphere in second row, second column
* ambient, diffuse and specular reflection; low shininess
*/
glPushMatrix();
glTranslatef (-1.25, 0.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);
glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
glutSolidSphere(1.0, 16, 16);
glPopMatrix();
/* draw sphere in second row, third column
* ambient, diffuse and specular reflection; high shininess
*/
glPushMatrix();
glTranslatef (1.25, 0.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glMaterialfv(GL_FRONT, GL_EMISSION, no_mat);
glutSolidSphere(1.0, 16, 16);
glPopMatrix();
/* draw sphere in second row, fourth column
* ambient and diffuse reflection; emission; no specular
*/
glPushMatrix();
glTranslatef (3.75, 0.0, 0.0);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat);
glMaterialfv(GL_FRONT, GL_SHININESS, no_shininess);
glMaterialfv(GL_FRO
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opengl红宝书源码
共117个文件
c:56个
exe:56个
imakefile:1个
需积分: 10 15 下载量 36 浏览量
2009-08-07
19:58:41
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这个是opengl的所有源码,加了头文件可以直接编译。
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opengl红宝书源码 (117个子文件)
material.c 11KB
tesswind.c 9KB
dof.c 9KB
teapots.c 8KB
accpersp.c 7KB
tess.c 7KB
polyoff.c 7KB
select.c 7KB
texgen.c 7KB
texsub.c 6KB
mipmap.c 6KB
font.c 6KB
texbind.c 6KB
wrap.c 6KB
picksquare.c 6KB
quadric.c 6KB
pickdepth.c 6KB
varray.c 6KB
trim.c 6KB
stencil.c 6KB
surface.c 6KB
stroke.c 5KB
accanti.c 5KB
fog.c 5KB
alpha3D.c 5KB
aapoly.c 5KB
feedback.c 5KB
checker.c 5KB
texturesurf.c 5KB
image.c 5KB
polys.c 5KB
colormat.c 5KB
movelight.c 5KB
aaindex.c 5KB
aargb.c 5KB
lines.c 4KB
bezmesh.c 4KB
scene.c 4KB
unproject.c 4KB
torus.c 4KB
fogindex.c 4KB
alpha.c 4KB
bezsurf.c 4KB
robot.c 4KB
texprox.c 4KB
list.c 4KB
planet.c 4KB
light.c 4KB
model.c 4KB
double.c 4KB
bezcurve.c 4KB
drawf.c 3KB
clip.c 3KB
hello.c 3KB
smooth.c 3KB
cube.c 3KB
dof.exe 116KB
accpersp.exe 115KB
texturesurf.exe 111KB
torus.exe 111KB
tesswind.exe 109KB
quadric.exe 107KB
tess.exe 107KB
surface.exe 107KB
polyoff.exe 107KB
trim.exe 106KB
select.exe 105KB
pickdepth.exe 105KB
picksquare.exe 105KB
image.exe 104KB
fog.exe 103KB
aargb.exe 103KB
feedback.exe 103KB
unproject.exe 102KB
accanti.exe 93KB
texgen.exe 92KB
teapots.exe 92KB
mipmap.exe 92KB
material.exe 91KB
texsub.exe 91KB
stencil.exe 91KB
stroke.exe 91KB
alpha3d.exe 91KB
wrap.exe 91KB
varray.exe 91KB
aapoly.exe 91KB
texbind.exe 91KB
checker.exe 90KB
font.exe 90KB
movelight.exe 90KB
bezsurf.exe 90KB
bezmesh.exe 89KB
aaindex.exe 89KB
colormat.exe 89KB
polys.exe 89KB
model.exe 89KB
planet.exe 89KB
robot.exe 89KB
lines.exe 89KB
fogindex.exe 89KB
共 117 条
- 1
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