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Unity Shaders and
Effects Cookbook
Discover how to make your Unity projects look stunning
with Shaders and screen effects
Kenny Lammers
BIRMINGHAM - MUMBAI
Unity Shaders and Effects Cookbook
Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the publisher,
except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies
and products mentioned in this book by the appropriate use of capitals. However, Packt
Publishing cannot guarantee the accuracy of this information.
First published: June 2013
Production Reference: 1110613
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-508-4
www.packtpub.com
Cover Image by Erol Staveley (erols@packtpub.com)
Credits
Author
Kenny Lammers
Reviewers
Vincent Lim
Christian 'XeviaN' Meneghini
Acquisition Editor
Edward Gordon
Lead Technical Editors
Joel Noronha
Chalini Snega Victor
Technical Editors
Jalasha D'costa
Amit Ramadas
Project Coordinator
Leena Purkait
Proofreaders
Dirk Manuel
Aaron Nash
Indexer
Tejal Soni
Graphics
Ronak Dhruv
Production Coordinator
Aparna Bhagat
Cover Work
Aparna Bhagat
About the Author
Kenny Lammers has been working in the games industry for 13 years now. He has worked
for companies such as Microsoft, Activision, and the late Surreal Software. He currently runs
two companies; the rst is Creative TD, where he does Unity3D consulting / asset creation
for companies such as IGT, Microsoft, Janus Research, and Allegorithmic, and the second
company he owns and operates, with his business partner Noah Kaarbo, is Ozone Interactive.
Ozone specializes in creating interactive applications and high-quality design with a focus on
Untiy3D, for companies such as Amazon, E-line Media, Microsoft, and Sucker Punch games.
His games industry experience has given him the opportunity to create characters using
Zbrush and Maya, to write real-time Shaders and post effects, and to program full games in
Unity3D using C#. He is currently working on a few games and developing toolsets within Unity
to expedite the game creation process.
There are so many people I would like to thank, that it would take up a
whole chapter by itself. First and foremost I would denitely like to thank
my mom, for always telling me to keep working toward my dreams and
always being there for me! I would like to thank my business partner Noah
Kaarbo, for supporting me throughout the writing of this book and being
my friend. I want to thank all the people I have worked with in the past, but
most importantly I want to thank the few individuals who always urged me
to push my skill sets even further and opened new worlds of the industry
to me. These people are Ben Cammerano (MGS), Paul Amer (MGS), Fillipo
Costanzo (5D Institute), Alessandro Tento (Lakshya), James Rogers (MGS),
and Tony Garcia (Unity Technologies). I wouldn't be where I am today without
any of these people, and they have my utmost respect!
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资源评论
- xiduxiaoyu2014-02-06真的很适合入门
- loswdarmy2017-10-13感谢分享,内容不错。。
- 幸福会迷路2015-09-17感谢分享,内容不错。。
- leonbeyond0072014-03-06真的很适合入门
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