#shaders/shaders.properties
#Minecraft Settings
oldLighting=false
underwaterOverlay=false
sun=false
moon=true
stars=false
vignette=false
dynamicHandLight=true
program.composite7.enabled=TAA_UPSCALING
#Get the correct alpha value : S_A*(1-DST_A)+DST_A
blend.gbuffers_terrain=off
blend.gbuffers_textured= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_armor_glint= SRC_ALPHA ZERO ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_textured_lit= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_weather= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_water= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_hand_water= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_entities = off
blend.gbuffers_hand = off
blend.gbuffers_block= off
blend.gbuffers_basic= off
blend.gbuffers_damagedblock= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_skytextured=off
alphaTest.gbuffers_armor_glint=false
alphaTest.gbuffers_entities=GREATER 0.1
alphaTest.gbuffers_weather=false
alphaTest.gbuffers_water=false
alphaTest.gbuffers_skybasic=false
alphaTest.gbuffers_skytextured=false
sliders=BLOOMY_FOG FOG_RAIN_MULTIPLIER FOG_TOD_MULTIPLIER CLOUDY_FOG_AMOUNT BASE_FOG_AMOUNT WAVY_SPEED WAVY_STRENGTH ANTI_GHOSTING BLOOM_STRENGTH Underwater_Fog_Density shadowDistance shadowDistanceRenderMul FinalR FinalG FinalB Ambient_Mult Sky_Brightness fog_coefficientMieR fog_coefficientMieG fog_coefficientMieB sun_illuminance sunColorG sunColorB sunColorR sky_mieg sky_coefficientMieB sky_coefficientMieG sky_coefficientMieR sky_coefficientRayleighB sky_coefficientRayleighG sky_coefficientRayleighR CLOUDS_QUALITY EXPOSURE_MULTIPLIER MIN_LIGHT_AMOUNT TORCH_R TORCH_G TORCH_B TORCH_AMOUNT shadowMapResolution sunPathRotation SKY_BRIGHTNESS_DAY SKY_BRIGHTNESS_NIGHT BLEND_FACTOR FLICKER_REDUCTION MOTION_REJECTION VL_SAMPLES Exposure_Speed POM_MAP_RES POM_DEPTH MAX_ITERATIONS MAX_DIST SSR_STEPS ambientOcclusionLevel SEA_LEVEL ATMOSPHERIC_DENSITY CLOUDS_SHADOWS_STRENGTH moon_illuminance moonColorR moonColorG moonColorB fog_mieg1 fog_mieg2 fog_coefficientRayleighR fog_coefficientRayleighG Texture_MipMap_Bias SATURATION Manual_exposure_value focal aperture MANUAL_FOCUS SHADOW_FILTER_SAMPLE_COUNT Max_Filter_Depth VPS_Search_Samples Min_Shadow_Filter_Radius Max_Shadow_Filter_Radius SSAO_SAMPLES Water_Top_Layer fog_coefficientRayleighB SHARPENING rayMarchSampleCount Dirt_Mie_Phase Dirt_Amount Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B Purkinje_strength Purkinje_strength Purkinje_R Purkinje_G Purkinje_B DoF_Adaptation_Speed Purkinje_Multiplier CROSSTALK RENDER_SCALE_X RENDER_SCALE_Y VL_RENDER_RESOLUTION BLOOM_QUALITY VL_RENDER_RESOLUTION RAY_COUNT STEPS STEP_LENGTH cloud_LevelOfDetail cloud_ShadowLevelOfDetail cloud_LevelOfDetailLQ cloud_ShadowLevelOfDetailLQ minRayMarchSteps maxRayMarchSteps minRayMarchStepsLQ maxRayMarchStepsLQ cloudDensity cloudCoverage fbmAmount fbmPower1 fbmPower2 cloudMieG cloudMieG2 cloudMie2Multiplier
screen=[Atmospherics] [TAA_OPTIONS] [Lighting] [Camera] [Shading] [Wavy_stuff] [Water_and_transparencies]
screen.Wavy_stuff = WAVY_STRENGTH WAVY_SPEED WAVY_PLANTS
screen.Atmospherics= SEA_LEVEL VL_SAMPLES [Clouds] [Fog_Color] [Fog_Densities] BLOOMY_FOG VL_RENDER_RESOLUTION VL_Clouds_Shadows
screen.Clouds = VOLUMETRIC_CLOUDS CLOUDS_QUALITY cloud_LevelOfDetail cloud_ShadowLevelOfDetail cloud_LevelOfDetailLQ cloud_ShadowLevelOfDetailLQ minRayMarchSteps maxRayMarchSteps minRayMarchStepsLQ maxRayMarchStepsLQ cloudDensity cloudCoverage fbmAmount fbmPower1 fbmPower2 cloudMieG cloudMieG2 cloudMie2Multiplier
screen.Fog_Densities = FOG_RAIN_MULTIPLIER FOG_TOD_MULTIPLIER CLOUDY_FOG_AMOUNT BASE_FOG_AMOUNT ATMOSPHERIC_DENSITY Underwater_Fog_Density
screen.Fog_Color = fog_mieg1 fog_mieg2 fog_coefficientRayleighR fog_coefficientRayleighG fog_coefficientRayleighB fog_coefficientMieR fog_coefficientMieG fog_coefficientMieB
screen.Water_and_transparencies = Dirt_Amount Dirt_Mie_Phase rayMarchSampleCount SCREENSPACE_REFLECTIONS SSR_STEPS USE_QUARTER_RES_DEPTH SUN_MICROFACET_SPECULAR Water_Top_Layer lightMapDepthEstimation [Advanced]
screen.Advanced = Dirt_Scatter_R Dirt_Scatter_G Dirt_Scatter_B Dirt_Absorb_R Dirt_Absorb_G Dirt_Absorb_B Water_Absorb_R Water_Absorb_G Water_Absorb_B
screen.TAA_OPTIONS= TAA <empty> BLEND_FACTOR CLOSEST_VELOCITY NO_CLIP TAA_UPSCALING RENDER_SCALE_X RENDER_SCALE_Y
screen.Lighting= [Torch] [Sky] [Ambient]
screen.Torch = TORCH_R TORCH_G TORCH_B TORCH_AMOUNT
screen.Sky=[Sky_coefficients] [Sun_and_Moon_Colors] sunPathRotation
screen.Sky_coefficients = Sky_Brightness sky_mieg sky_coefficientRayleighR sky_coefficientRayleighG sky_coefficientRayleighB sky_coefficientMieR sky_coefficientMieG sky_coefficientMieB
screen.Sun_and_Moon_Colors = sunColorR sunColorG sunColorB sun_illuminance moonColorR moonColorG moonColorB moon_illuminance
screen.Ambient = MIN_LIGHT_AMOUNT SEPARATE_AO ambientOcclusionLevel Ambient_Mult
screen.Shading = Texture_MipMap_Bias DISABLE_ALPHA_MIPMAPS [Shadows] [POM] BICUBIC_UPSCALING CONTRAST_ADAPTATIVE_SHARPENING SHARPENING
screen.Shadows = [Filtering] SCREENSPACE_CONTACT_SHADOWS shadowMapResolution CLOUDS_SHADOWS CLOUDS_SHADOWS_STRENGTH shadowDistanceRenderMul shadowDistance SHADOW_FRUSTRUM_CULLING CAVE_LIGHT_LEAK_FIX SHADOW_DISABLE_ALPHA_MIPMAPS Stochastic_Transparent_Shadows
screen.Filtering = Min_Shadow_Filter_Radius
screen.POM = POM_MAP_RES POM POM_DEPTH MAX_ITERATIONS MAX_DIST USE_LUMINANCE_AS_HEIGHTMAP
screen.Camera = EXPOSURE_MULTIPLIER Exposure_Speed AUTO_EXPOSURE Manual_exposure_value BLOOM_STRENGTH BLOOM_QUALITY FinalR FinalG FinalB [Tonemapping] [DepthOfField] [Purkinje_effect]
screen.Purkinje_effect = Purkinje_strength Purkinje_strength Purkinje_R Purkinje_G Purkinje_B Purkinje_Multiplier
screen.Tonemapping = TONEMAP USE_ACES_COLORSPACE_APPROXIMATION SATURATION CROSSTALK
screen.DepthOfField = DOF HQ_DOF HEXAGONAL_BOKEH AUTOFOCUS focal aperture MANUAL_FOCUS FAR_BLUR_ONLY DoF_Adaptation_Speed
texture.noise=texture/noises.png
separateAo=true
beacon.beam.depth=true
rain.depth=false
variable.float.texelSizeX = 1.0/viewWidth
variable.float.texelSizeY = 1.0/viewHeight
uniform.vec2.texelSize=vec2(texelSizeX,texelSizeY)
uniform.int.framemod8 = frameCounter%8
variable.float.normSunVec = sqrt(sunPosition.x*sunPosition.x+sunPosition.y*sunPosition.y+sunPosition.z*sunPosition.z)
variable.float.normUpVec = sqrt(upPosition.x*upPosition.x+upPosition.y*upPosition.y+upPosition.z*upPosition.z)
variable.float.sunPosX = sunPosition.x/normSunVec
variable.float.sunPosY = sunPosition.y/normSunVec
variable.float.sunPosZ = sunPosition.z/normSunVec
uniform.vec3.sunVec=vec3(sunPosX,sunPosY,sunPosZ)
variable.float.upPosX = upPosition.x/normUpVec
variable.float.upPosY = upPosition.y/normUpVec
variable.float.upPosZ = upPosition.z/normUpVec
uniform.vec3.upVec=vec3(upPosX,upPosY,upPosZ)
uniform.float.sunElevation = sunPosX*upPosX+sunPosY*upPosY+sunPosZ*upPosZ
uniform.float.lightSign = clamp(sunElevation * 1000000000000000000, 0.0, 1.0) * 2.0 - 1.0
#Max angle at frustrum diagonal
variable.float.maxAngle = atan(1.0 / gbufferProjection.1.1 * sqrt(1.0+(aspectRatio * aspectRatio)))
uniform.float.cosFov = cos(maxAngle)
variable.float.viewDirX = gbufferModelViewInverse.2.0
variable.float.viewDirY = gbufferModelViewInverse.2.1
variable.float.viewDirZ = gbufferModelViewInverse.2.2
variable.float.normView = sqrt(viewDirX*viewDirX + viewDirY*viewDirY + viewDirZ*viewDirZ)
variable.float.shViewDirX = (shadowModelView.0.0 * viewDirX + shadowModelView.1.0 * viewDirY + shadowModelView.2.0 * viewDirZ)/normView
variable.float.shViewDirY = (shadowModelView.0.1 * viewDirX + shadowModelView.1.1 * viewDirY + shadowModelView.2.1 * viewDirZ)/normView
variable.float.shViewDirZ = (shadowModelVi
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[低]Chocapic13_V9_Low(低).zip
共249个文件
vsh:94个
fsh:94个
glsl:49个
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[低]Chocapic13_V9_Low(低).zip (249个子文件)
composite2.fsh 26KB
composite15.fsh 26KB
composite15.fsh 26KB
composite15.fsh 26KB
composite2.fsh 14KB
composite2.fsh 14KB
composite8.fsh 14KB
composite8.fsh 14KB
composite8.fsh 14KB
gbuffers_water.fsh 14KB
deferred.fsh 10KB
composite6.fsh 10KB
gbuffers_water.fsh 10KB
gbuffers_water.fsh 10KB
composite5.fsh 9KB
composite5.fsh 9KB
gbuffers_terrain.fsh 8KB
deferred.fsh 7KB
deferred.fsh 7KB
gbuffers_terrain.fsh 7KB
gbuffers_terrain.fsh 7KB
final.fsh 6KB
final.fsh 6KB
final.fsh 6KB
gbuffers_textured_lit.fsh 6KB
gbuffers_textured.fsh 6KB
gbuffers_damagedblock.fsh 6KB
gbuffers_hand_water.fsh 6KB
composite6.fsh 4KB
composite6.fsh 4KB
gbuffers_textured.fsh 3KB
gbuffers_textured_lit.fsh 3KB
gbuffers_hand_water.fsh 3KB
gbuffers_damagedblock.fsh 3KB
gbuffers_textured.fsh 3KB
gbuffers_textured_lit.fsh 3KB
gbuffers_hand_water.fsh 3KB
gbuffers_damagedblock.fsh 3KB
composite14.fsh 3KB
composite14.fsh 3KB
composite14.fsh 3KB
gbuffers_armor_glint.fsh 3KB
gbuffers_armor_glint.fsh 3KB
deferred1.fsh 3KB
composite11.fsh 3KB
composite12.fsh 3KB
composite11.fsh 3KB
composite11.fsh 3KB
composite12.fsh 3KB
composite12.fsh 3KB
gbuffers_hand.fsh 3KB
gbuffers_block.fsh 3KB
gbuffers_entities.fsh 3KB
gbuffers_beaconbeam.fsh 2KB
gbuffers_block.fsh 2KB
gbuffers_block.fsh 2KB
gbuffers_hand.fsh 2KB
gbuffers_hand.fsh 2KB
gbuffers_basic.fsh 2KB
gbuffers_beaconbeam.fsh 2KB
gbuffers_beaconbeam.fsh 2KB
gbuffers_armor_glint.fsh 2KB
composite3.fsh 2KB
composite3.fsh 2KB
gbuffers_entities.fsh 2KB
gbuffers_entities.fsh 2KB
gbuffers_basic.fsh 2KB
gbuffers_basic.fsh 2KB
composite9.fsh 2KB
composite9.fsh 2KB
composite10.fsh 2KB
deferred1.fsh 2KB
composite10.fsh 2KB
composite10.fsh 2KB
composite9.fsh 2KB
composite7.fsh 2KB
gbuffers_weather.fsh 2KB
gbuffers_weather.fsh 2KB
gbuffers_weather.fsh 2KB
shadow.fsh 1KB
composite4.fsh 945B
composite4.fsh 945B
deferred2.fsh 910B
gbuffers_spidereyes.fsh 876B
gbuffers_spidereyes.fsh 876B
gbuffers_spidereyes.fsh 876B
gbuffers_skytextured.fsh 581B
gbuffers_skytextured.fsh 581B
gbuffers_skytextured.fsh 581B
gbuffers_clouds.fsh 63B
gbuffers_skybasic.fsh 63B
gbuffers_skybasic.fsh 63B
gbuffers_clouds.fsh 63B
gbuffers_skybasic.fsh 63B
volumetricClouds.glsl 14KB
ACES.glsl 13KB
ACES.glsl 13KB
ROBOBO_sky.glsl 13KB
ROBOBO_sky.glsl 13KB
ROBOBO_sky.glsl 13KB
共 249 条
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