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.archStarterAssets_Documentation_v1.1.pdf
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.archStarterAssets_Documentation_v1.1.pdf
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Starter Assets
Asset Store Documentation v1.1
Starter Assets include First and Third Person Character
controllers built in a modular way as a solid foundation for any
game genre.
● Starter Assets - First Person Character Controller
● Starter Assets - Third Person Character Controller
The Starter Assets packages are compatible with Unity 2020
LTS and 2021 LTS.
The Starter Assets require the Input System and Cinemachine
packages to work.
The ThirdPerson PlayerArmature uses a Humanoid
character rig.
The Character uses the built-in CharacterController
component.
The First/Third Person Starter Assets packages require the
Input System and Cinemachine packages to work.
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Table of contents:
Table of contents:
Important note on package dependencies
Switching input systems
Playground Scene
Set up the Starter Assets in a new Scene
Mobile setup
Change Input style
Set up mobile UI in a new Scene
Building to a mobile device
URP/HDRP compatibility
Lighting setup (HDRP)
Layers
Setting up Ground and Character layers
Add a custom character (Third Person only)
Footsteps SFX (Player Armature only)
Add footstep SFX to your custom animation
Landing SFX (Player Armature only)
Add landing SFX to your custom animation
Adding a new Input Action
Technical documentation
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Important note on package dependencies
The First/Third Person Starter Assets packages require the Input System and Cinemachine
packages to work.
The packages will automatically install when you import a Starter Assets package into your
project. This is handled by the PackageChecker.cs script.
Please accept the Input System pop-up and Editor restart to successfully install the New Input
System. If you accidentally decline, you can install the New Input System through the Package
Manager.
Switching input systems
If you want to use the Input System and Input Manager (Old) together, or switch your project
back to the old Input Manager, you will need to go to Edit > Project Settings, then select
Player.
Under Other settings, you will see that Input System Package (New) is selected. Here you
can switch to your preferred setup. Please bear in mind that the Starter Assets do not work with
the Input Manager (Old) setting.
Playground Scene
In Assets/StarterAssets/ThirdPersonController/Scenes or
Assets/StarterAssets/FirstPersonController/Scenes, you will find the Playground
scene. Here you can use the Starter Assets controller in a simple playground environment.
Set up the Starter Assets in a new Scene
If you want to add the character controller to a new Scene, you need to complete a simple
setup.
There are several ways to do this:
Drag and drop (Nested Prefab)
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