BUILDING:
OS X: There is an included XCode project file for building the
static library and demo application. Alteratively you could use the
CMake files.
UNIX: A forum user was kind enough to make a set of CMake files for
Chipmunk. This will require you to have CMake installed. To build
run 'cmake .' then 'make'. This should build a dynamic library, a
static library, and the demo application.
Windows: There is an included MSVC project for building the library
and demo application.
Ruby: I maintain a Ruby extension for Chipmunk. To build it, run
'ruby extconf.rb' then 'make' from inside the ruby directory.
GETTING STARTED:
A good place to start is with the MoonBuggy tutorial that is
available on the main Chipmunk page.
http://wiki.slembcke.net/main/published/Chipmunk
FORUM:
http://www.slembcke.net/forums
CONTACT:
slembcke@gmail.com (also on Google Talk)
CHANGES SINCE RELEASE 3:
* Rational versioning scheme: (major.minor.build) Small changes
increment the build number. Significant changes that don't affect
backwards compatibility increment the minor number. Major changes
that will break backwards compatibility will increment the major
number.
* Optimizations: Speed increases of 5-10% should be common.
* Groove Joint: Similar to a pivot joint, but one of the anchors is
on a linear slide instead of being fixed.
* Comments/cleanup. The code should be much more readable now.
* Official build paths for working on Linux and MSVC.
没有合适的资源?快使用搜索试试~ 我知道了~
【游戏】-ABC123_使用cocos2d开发的游戏.7z
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m:70个
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【游戏】-ABC123_使用cocos2d开发的游戏.7z (579个子文件)
all-wcprops 8KB
all-wcprops 4KB
all-wcprops 3KB
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all-wcprops 905B
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all-wcprops 698B
all-wcprops 614B
all-wcprops 579B
all-wcprops 474B
all-wcprops 384B
all-wcprops 342B
all-wcprops 84B
cpSpace.c 14KB
cpJoint.c 14KB
cpCollision.c 11KB
cpSpaceHash.c 10KB
cpArbiter.c 7KB
cpShape.c 5KB
cpHashSet.c 5KB
cpBody.c 4KB
cpPolyShape.c 4KB
cpArray.c 2KB
glu.c 2KB
chipmunk.c 2KB
cpBB.c 2KB
cpVect.c 2KB
web.css 2KB
.DS_Store 6KB
entries 10KB
entries 6KB
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entries 3KB
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entries 978B
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entries 654B
entries 548B
entries 271B
CocosNode.h 13KB
IntervalAction.h 9KB
Texture2D.h 8KB
Director.h 7KB
Transition.h 7KB
EAGLView.h 6KB
TiledGridAction.h 6KB
MenuItem.h 5KB
Grid3DAction.h 5KB
Particle.h 5KB
cpBody.h 5KB
cpSpace.h 4KB
AtlasSprite.h 4KB
cpShape.h 4KB
Sprite.h 4KB
OpenGL_Internal.h 4KB
GridAction.h 4KB
cpSpaceHash.h 4KB
Layer.h 3KB
cpJoint.h 3KB
cpHashSet.h 3KB
cpArbiter.h 3KB
PVRTexture.h 3KB
TextureAtlas.h 3KB
cpPolyShape.h 3KB
cpVect.h 3KB
ScoreServerPost.h 3KB
TextureMgr.h 3KB
Grid.h 3KB
AtlasSpriteManager.h 3KB
ScoreServerRequest.h 2KB
chipmunk.h 2KB
CDataScanner.h 2KB
Action.h 2KB
InstantAction.h 2KB
prime.h 2KB
TileMapAtlas.h 2KB
EaseAction.h 2KB
CJSONDeserializer.h 2KB
cpBB.h 2KB
AtlasNode.h 2KB
CJSONScanner.h 2KB
cpArray.h 2KB
cocos2d.h 2KB
Scheduler.h 2KB
Label.h 2KB
Camera.h 2KB
ccTypes.h 2KB
CJSONSerializer.h 2KB
CameraAction.h 2KB
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