// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ElectronicNodes/Public/ElectronicNodesSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeElectronicNodesSettings() {}
// Cross Module References
ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWireStyle();
UPackage* Z_Construct_UPackage__Script_ElectronicNodes();
ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWireAlignment();
ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EWirePriority();
ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_EBubbleDisplayRule();
ELECTRONICNODES_API UEnum* Z_Construct_UEnum_ElectronicNodes_ESelectionRule();
ELECTRONICNODES_API UClass* Z_Construct_UClass_UElectronicNodesSettings_NoRegister();
ELECTRONICNODES_API UClass* Z_Construct_UClass_UElectronicNodesSettings();
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
COREUOBJECT_API UClass* Z_Construct_UClass_UClass();
ENGINE_API UClass* Z_Construct_UClass_UEdGraphSchema_NoRegister();
// End Cross Module References
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWireStyle;
static UEnum* EWireStyle_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EWireStyle.OuterSingleton)
{
Z_Registration_Info_UEnum_EWireStyle.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWireStyle, Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWireStyle"));
}
return Z_Registration_Info_UEnum_EWireStyle.OuterSingleton;
}
template<> ELECTRONICNODES_API UEnum* StaticEnum<EWireStyle>()
{
return EWireStyle_StaticEnum();
}
struct Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics
{
static const UECodeGen_Private::FEnumeratorParam Enumerators[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
#endif
static const UECodeGen_Private::FEnumParams EnumParams;
};
const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enumerators[] = {
{ "EWireStyle::Default", (int64)EWireStyle::Default },
{ "EWireStyle::Manhattan", (int64)EWireStyle::Manhattan },
{ "EWireStyle::Subway", (int64)EWireStyle::Subway },
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Default.Name", "EWireStyle::Default" },
{ "Manhattan.Name", "EWireStyle::Manhattan" },
{ "ModuleRelativePath", "Public/ElectronicNodesSettings.h" },
{ "Subway.Name", "EWireStyle::Subway" },
};
#endif
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes,
nullptr,
"EWireStyle",
"EWireStyle",
Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enumerators,
UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::Enum_MetaDataParams))
};
UEnum* Z_Construct_UEnum_ElectronicNodes_EWireStyle()
{
if (!Z_Registration_Info_UEnum_EWireStyle.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWireStyle.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWireStyle_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EWireStyle.InnerSingleton;
}
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWireAlignment;
static UEnum* EWireAlignment_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton)
{
Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWireAlignment, Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWireAlignment"));
}
return Z_Registration_Info_UEnum_EWireAlignment.OuterSingleton;
}
template<> ELECTRONICNODES_API UEnum* StaticEnum<EWireAlignment>()
{
return EWireAlignment_StaticEnum();
}
struct Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics
{
static const UECodeGen_Private::FEnumeratorParam Enumerators[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
#endif
static const UECodeGen_Private::FEnumParams EnumParams;
};
const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enumerators[] = {
{ "EWireAlignment::Right", (int64)EWireAlignment::Right },
{ "EWireAlignment::Left", (int64)EWireAlignment::Left },
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Left.Name", "EWireAlignment::Left" },
{ "ModuleRelativePath", "Public/ElectronicNodesSettings.h" },
{ "Right.Name", "EWireAlignment::Right" },
};
#endif
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_ElectronicNodes,
nullptr,
"EWireAlignment",
"EWireAlignment",
Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enumerators,
UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enum_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::Enum_MetaDataParams))
};
UEnum* Z_Construct_UEnum_ElectronicNodes_EWireAlignment()
{
if (!Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton, Z_Construct_UEnum_ElectronicNodes_EWireAlignment_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EWireAlignment.InnerSingleton;
}
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EWirePriority;
static UEnum* EWirePriority_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EWirePriority.OuterSingleton)
{
Z_Registration_Info_UEnum_EWirePriority.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_ElectronicNodes_EWirePriority, Z_Construct_UPackage__Script_ElectronicNodes(), TEXT("EWirePriority"));
}
return Z_Registration_Info_UEnum_EWirePriority.OuterSingleton;
}
template<> ELECTRONICNODES_API UEnum* StaticEnum<EWirePriority>()
{
return EWirePriority_StaticEnum();
}
struct Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics
{
static const UECodeGen_Private::FEnumeratorParam Enumerators[];
#if WITH_METADATA
static const UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[];
#endif
static const UECodeGen_Private::FEnumParams EnumParams;
};
const UECodeGen_Private::FEnumeratorParam Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enumerators[] = {
{ "EWirePriority::None", (int64)EWirePriority::None },
{ "EWirePriority::Node", (int64)EWirePriority::Node },
{ "EWirePriority::Pin", (int64)EWirePriority::Pin },
};
#if WITH_METADATA
const UECodeGen_Private::FMetaDataPairParam Z_Construct_UEnum_ElectronicNodes_EWirePriority_Statics::Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/ElectronicNodesSettings.h" },
{ "Node.Name", "EWirePriority::Node" },
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虚幻引擎—蓝图整理插件5.0版本
共32个文件
h:15个
cpp:8个
lib:1个
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2022-07-26
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蓝图整理插件ElectronicNodes 5.0.zip (32个子文件)
ElectronicNodes
Resources
Icon128.png 5KB
Intermediate
Build
Win64
UnrealEditor
Development
ElectronicNodes
UnrealEditor-ElectronicNodes.lib 22KB
Inc
ElectronicNodes
Timestamp 260B
ENUpdateConfig.gen.cpp 6KB
ElectronicNodesSettings.generated.h 6KB
ENUpdateConfig.generated.h 5KB
ElectronicNodes.init.gen.cpp 1KB
ElectronicNodesSettings.gen.cpp 88KB
ElectronicNodesClasses.h 353B
Source
ElectronicNodes
ElectronicNodes.Build.cs 1KB
Public
ElectronicNodesSettings.h 10KB
ElectronicNodes.h 790B
Private
Lib
HotPatch.h 1KB
ENCommands.h 810B
ENPathDrawer.h 3KB
ENConnectionDrawingPolicy.h 3KB
Patch
NodeFactoryPatch.cpp 2KB
NodeFactoryPatch.h 485B
Popup
ENUpdatePopup.h 224B
ENUpdatePopup.cpp 5KB
ENUpdateConfig.h 433B
Policies
ENBehaviorTreeConnectionDrawingPolicy.h 4KB
ENControlRigConnectionDrawingPolicy.h 1KB
ENAnimGraphConnectionDrawingPolicy.h 1KB
ElectronicNodes.cpp 3KB
ENPathDrawer.cpp 18KB
ENConnectionDrawingPolicy.cpp 20KB
ElectronicNodes.uplugin 946B
Config
FilterPlugin.ini 44B
Binaries
Win64
UnrealEditor-ElectronicNodes.dll 423KB
UnrealEditor-ElectronicNodes.pdb 48.67MB
UnrealEditor.modules 108B
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