Praise for Agile Game Development with Scrum
“ If you’ve ever felt that gaps exist between ‘traditional’ software development using
Scrum and video game development using Scrum, this book is for you. Clinton effec-
tively bridges those gaps by covering the adjustments necessary for disciplines, individ-
ual roles, and processes and project phases unique to game development, thoroughly
supporting it with explicit examples and practical advice. Simply put, a must-read for
game developers that are currently using or plan to implement Scrum or other agile
processes within their company.”
—Jeff Lindsey, Producer, Longtail Studios
“ I wish Clinton Keith could go back and write this book 15 years ago—it would have
helped me see things a lot differently. Agile Game Development with SCRUM is a one-
stop-shop for game teams interested in using scrum techniques.”
—CJ Connoy, Game Producer, Treyarch
“ By the time you wake up and realize that you really need this book, your project will
probably be too far gone. Dive into agile before it’s too late and let Clinton be your
guide. Tested under the fires of true game production, everyone involved in game
development will gain from reading Clinton’s wisdom.”
—Jason Della Rocca, Founder, Perimeter Partners, and
former Executive Director of the International Game Developers Association
“ Clinton Keith has written an excellent book for both practitioners and students. He
combines an in-depth analysis of the challenges of large scale game development with
hands-on advice on the use of Scrum. His often funny anecdotes illustrate that this
guy has really experienced the heat of large computer games projects.”
—Bendik Bygstad, Professor of Information Systems, The Norwegian School of IT
“ Clinton Keith combines his experience as both video game developer and agile prac-
titioner to apply Scrum philosophy to the unique challenges of video game develop-
ment. Clint clearly explains the philosophy behind Scrum, going beyond theory and
sharing his experiences and stories about its successful application at living, breathing
development studios.”
—Erik Theisz, Senior Producer, 38 Studios
“ Clinton has combined his extensive game and software development experiences
with agile methodologies. The result is a thoughtful, clear, and, most importantly, real-
istic application of agile to game development.”
—Senta Jakobsen, Senior Development Director, DICE
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