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Ogre 3d 1.7 beginner's Guide - 2010
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Ogre 3D 1.7
Beginner's Guide
Create real-me 3D applicaons using Ogre 3D
from scratch
Felix Kerger
BIRMINGHAM - MUMBAI
Ogre 3D 1.7
Beginner's Guide
Copyright © 2010 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmied in any form or by any means, without the prior wrien permission of the
publisher, except in the case of brief quotaons embedded in crical arcles or reviews.
Every eort has been made in the preparaon of this book to ensure the accuracy of the
informaon presented. However, the informaon contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark informaon about all of the
companies and products menoned in this book by the appropriate use of capitals. However,
Packt Publishing cannot guarantee the accuracy of this informaon.
First published: November 2010
Producon Reference: 1191110
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN: 978-1-849512-48-0
www.packtpub.com
Cover Image by John M. Quick (john.m.quick@gmail.com)
Credits
Author
Felix Kerger
Reviewers
Manuel Bua
Gregory Junker
Acquision Editor
Usha Iyer
Development Editors
Hyacintha D'Souza
Mayuri Kokate
Technical Editor
Prashant Macha
Copy Editor
Leonard D'Silva
Indexers
Hemangini Bari
Monica Ajmera Mehta
Editorial Team Leader
Mithun Sehgal
Project Team Leader
Ashwin Shey
Project Coordinator
Poorvi Nair
Proofreader
Sandra Hopper
Graphics
Nilesh Mohite
Producon Coordinator
Adline Swetha Jesuthas
Cover Work
Adline Swetha Jesuthas
About the Author
Felix Kerger is a Computer Science student at the Technical University of Darmstadt
and has been developing 3D real-me applicaons using Ogre 3D for more than ve years.
He has given several talks on soware development and 3D real-me applicaons at
dierent conferences and has been working for three years as an assistant researcher at
the Fraunhofer Instute for Computer Graphics Research. He also works as a freelance
journalist and reports yearly from the Game Developer Conference Europe.
I would like to thank the following persons, without whom this book
wouldn't have been possible: Steve Streeng for devong so much me
to Ogre 3D and creang one of the best pieces of soware I have had the
pleasure to work with; my former teachers Ms. Oppel and Ms. Michel, who
helped me write a report on which this book's idea is based ; my parents,
who were a constant source of inspiraon and movaon; Gregory Junker
and Manuel Bua, my technical reviewers—their comments helped me no
end and improved this book a lot; and, of course, the team at Packt for
their constant help and advice.
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