#include "TCPBase.h"
void UTCPBase::SendMessage(const FString& Message)
{
if (Message.IsEmpty())return;
for (auto& Socket : SocketArray) {
FString Msg = Message;
TCHAR* MessageChar = Msg.GetCharArray().GetData();
int32 size = FCString::Strlen(MessageChar) + 1;
int32 sent = 0;
if (Socket->Send((uint8*)TCHAR_TO_UTF8(MessageChar), size, sent)) {
UE_LOG(LogTemp, Warning, TEXT("SendMessage Success!"));
}
else {
UE_LOG(LogTemp, Error, TEXT("SendMessage Failed!"));
}
}
}
void UTCPBase::RecvMessage_Implementation(const FString& Message)
{
//Handle In Blueprint
}
void UTCPBase::BeginDestroy()
{
Super::BeginDestroy();
CloseOwnerSocket();
}
void UTCPBase::StartSocket(FSocket* ConnectSocket)
{
auto object = new FAutoDeleteAsyncTask<AutoDeleteSimpleAsyncTask>(ConnectSocket, this);
object->StartBackgroundTask();
SocketArray.Emplace(ConnectSocket);
}
void UTCPBase::CloseSocket(FSocket* ConnectSocket)
{
if (ConnectSocket) {
SocketArray.Remove(ConnectSocket);
ConnectSocket->Close();
ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(ConnectSocket);
}
}
void UTCPBase::CloseAllSocket()
{
if (SocketArray.Num() > 0)
{
for (auto& it : SocketArray) {
if (it) {
it->Close();
ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(it);
}
}
SocketArray.Empty();
}
}
void UTCPBase::CloseOwnerSocket()
{
CloseAllSocket();
}
void UTCPBase::SendJson()
{
TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject);
JsonObject->SetStringField("name", "jock");
JsonObject->SetNumberField("damage", 20);
JsonObject->SetBoolField("isme", true);
FString Message;
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&Message);
FJsonSerializer::Serialize(JsonObject.ToSharedRef(), Writer);
SendMessage(Message);
}
void AutoDeleteSimpleAsyncTask::DoWork()
{
TArray<uint8> ReceiveData;
uint32 Size = 0;
while (ConnectSocket && ConnectSocket->GetConnectionState() == SCS_Connected) {
if (ConnectSocket->HasPendingData(Size)) {
Size = FMath::Min<int32>(Size + 1, DATASIZE);
ReceiveData.Empty();
ReceiveData.Init(0, Size);
int32 Readed;
ConnectSocket->Recv(ReceiveData.GetData(), Size, Readed);
Owner->RecvMessage(FString(UTF8_TO_TCHAR(reinterpret_cast<const char*>(ReceiveData.GetData()))));
}
}
ConnectSocket = nullptr;
Owner = nullptr;
}
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TCP.7z (24个子文件)
Content
ClientMap.umap 637KB
Client.uasset 53KB
Server.uasset 81KB
ClientMap_BuiltData.uasset 1.26MB
Collections
ServerMap_BuiltData.uasset 1.26MB
ServerMap.umap 644KB
Developers
Administrator
Collections
TCP.uproject 195B
TCP.sln 5KB
Config
DefaultEditor.ini 0B
DefaultEngine.ini 621B
DefaultGame.ini 95B
Source
TCP
TCP.h 98B
TCPClient.cpp 1KB
TCPBase.cpp 2KB
TCPGameModeBase.h 288B
TCP.Build.cs 1015B
TCPGameModeBase.cpp 88B
TCP.cpp 180B
TCPServer.cpp 2KB
TCPServer.h 425B
TCPBase.h 1KB
TCPClient.h 308B
TCP.Target.cs 355B
TCPEditor.Target.cs 369B
共 24 条
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