# @Time:2023/5/13 20:41
# @Author: 一只流浪的蚊子
# @File:game_functions.py
import sys
import pygame
from time import sleep
from bullet import Bullet
from alien import Alien
# from ship import Ship
from game_stats import GameStats
def check_events(ai_settings, bullets, screen, ship, stats, play_button):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_x, mouse_y = pygame.mouse.get_pos()
check_play_button(stats, play_button, mouse_x, mouse_y)
def check_play_button(stats, play_button, mouse_x, mouse_y):
"""在玩家单机Play时开始新游戏"""
if play_button.rect.collidepoint(mouse_x, mouse_y):
# 重置游戏统计信息
# stats.reset_stats()
stats.game_active = True
# # 清空外星人列表和子弹列表
# aliens.empty()
# bullets.empty()
# # 创建一群新的外星人, 并让飞船居中
# create_fleet(ai_settings, screen, ship, aliens)
# ship.center_ship()
def check_keydown_events(event, ai_settings, screen, ship, bullets):
"""响应按键"""
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullets(ai_settings, screen, ship, bullets)
elif event.key == pygame.K_q:
sys.exit()
def check_keyup_events(event, ship):
"""响应松开"""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
if event.key == pygame.K_LEFT:
ship.moving_left = False
def update_screen(ai_settings, screen, stats, ship, bullets, aliens, play_button):
"""更新屏幕上的图像,并切换到新屏幕"""
screen.fill(ai_settings.bg_color)
ship.blitme()
# 绘制所有子弹
for bullet in bullets.sprites():
bullet.draw_bullet()
aliens.draw(screen) # 绘制外星人
# 如果游戏处于非活动状态,绘制Play按钮
if not stats.game_active:
play_button.draw_button()
# 让最近绘制的屏幕可见
pygame.display.flip()
def update_bullets(aliens, ai_settings, screen, ship, bullets):
bullets.update()
# 删除已消失的子弹
for bullet in bullets.copy(): # 使用副本,避免在删除元素后迭代过程产生错误
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
check_bullet_alien_collision(ai_settings, screen, ship, aliens, bullets)
def check_bullet_alien_collision(ai_settings, screen, ship, aliens, bullets):
# 检查是否有子弹击中了外星人,如果是则删除相应的子弹和外星人
collisions = pygame.sprite.groupcollide(bullets, aliens, True, True)
if len(aliens) == 0:
bullets.empty()
create_fleet(ai_settings, ship, screen, aliens)
def fire_bullets(ai_settings, screen, ship, bullets):
"""如果还没有到达极限,就发射一颗子弹"""
if len(bullets) < ai_settings.bullets_allowed:
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def create_fleet(ai_settings, ship, screen, aliens):
"""创建外星人群"""
alien = Alien(ai_settings, screen)
number_alien_x = get_number_aliens_x(ai_settings, alien.rect.width)
number_rows = get_number_rows(ai_settings, ship.rect.height, alien.rect.height)
# 创建第一行外星人
for row_number in range(number_rows):
for alien_number in range(number_alien_x):
create_alien(ai_settings, screen, aliens, alien_number, row_number)
def get_number_aliens_x(ai_settings, alien_width):
"""计算一行能容下多少外星人"""
available_space_x = ai_settings.screen_width - (2 * alien_width)
number_alien_x = available_space_x // (2 * alien_width) # 向下取整的整数除法
return number_alien_x
def get_number_rows(ai_settings, ship_height, alien_height):
"""计算可容纳多少行外星人"""
available_space_y = (ai_settings.screen_height - (3 * alien_height) - ship_height)
number_rows = int(available_space_y/(2 * alien_height))
return number_rows
def create_alien(ai_settings, screen, aliens, alien_number, row_number):
"""创建单个外星人"""
alien = Alien(ai_settings, screen)
alien_width = alien.rect.width
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
aliens.add(alien)
def check_fleet_edges(ai_settings, aliens):
"""有外星人到达边缘时采取相应的措施"""
for alien in aliens.sprites():
if alien.check_edges():
change_fleet_direction(ai_settings, aliens)
break
def change_fleet_direction(ai_settings, aliens):
"""将整群外星人下移,并改变他们的方向"""
for alien in aliens.sprites():
alien.rect.y += ai_settings.fleet_drop_speed
ai_settings.fleet_direction *= -1
def update_aliens(ai_settings, ship, stats, screen, bullets, aliens):
"""检查是否有外星人位于屏幕边缘,更新重新调整外星人的位置"""
check_fleet_edges(ai_settings, aliens)
aliens.update()
# 检测外星人和飞船之间的碰撞
if pygame.sprite.spritecollideany(ship, aliens):
ship_hit(ai_settings, stats, ship, screen, aliens, bullets)
# 检查是否有外星人到达屏幕底端
check_aliens_bottom(ai_settings, stats, screen, ship, aliens, bullets)
def ship_hit(ai_settings, stats, ship, screen, aliens, bullets):
"""响应被外星人撞到的飞船"""
if stats.ship_left > 0:
# 将ship_left-1
stats.ship_left -= 1
# 清空外星人和子弹列表
aliens.empty()
bullets.empty()
# 创建一群新的外星人,并将飞船放到屏幕底端中央
create_fleet(ai_settings, ship, screen, aliens)
ship.center_ship()
# 暂停0.5秒
sleep(0.5)
else:
stats.game_active = False
def check_aliens_bottom(ai_settings, stats, screen, ship, aliens, bullets):
"""检查是否有外星人到达屏幕底端"""
screen_rect = screen.get_rect()
for alien in aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
# 进行处理
ship_hit(ai_settings, stats, ship, screen, aliens, bullets)
break
python从入门到实践,外星人入侵pygame小项目源码
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2023-06-27
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