<?xml version="1.0"?>
<!-- edited with XMLSpy v2006 U (http://www.altova.com) by Administrator (EMBRACE) -->
<!-- edited with XMLSPY v2004 rel. 4 U (http://www.xmlspy.com) by lee (ORiON) -->
<AudioTagDatabase>
<EFFECT ID="SM_ATK_01" FILE="sounds\char\swordman\sm_atk_01.ogg" VOLUME_ADJUST="0" PRIORITY="0"/>
<EFFECT ID="SM_ATK_02" FILE="sounds\char\swordman\sm_atk_02.ogg"/>
<EFFECT ID="SM_ATK_03" FILE="sounds\char\swordman\sm_atk_03.ogg"/>
<EFFECT ID="SM_DMG_01" FILE="sounds\char\swordman\sm_dmg_01.ogg"/>
<EFFECT ID="SM_DMG_02" FILE="sounds\char\swordman\sm_dmg_02.ogg"/>
<EFFECT ID="SM_DMG_03" FILE="sounds\char\swordman\sm_dmg_03.ogg"/>
<EFFECT ID="SM_GUE_ATK_01" FILE="sounds\char\swordman\sm_gue_01.ogg"/>
<EFFECT ID="SM_GUE_ATK_02" FILE="sounds\char\swordman\sm_gue_02.ogg"/>
<EFFECT ID="SM_BAL_READY" FILE="sounds\char\swordman\sm_bal1.ogg"/>
<EFFECT ID="SM_BAL_SHOT" FILE="sounds\char\swordman\sm_bal2.ogg"/>
<EFFECT ID="SM_TRIPLE1" FILE="sounds\char\swordman\sm_triple1.ogg"/>
<EFFECT ID="SM_TRIPLE2" FILE="sounds\char\swordman\sm_triple2.ogg"/>
<EFFECT ID="SM_TRIPLE3" FILE="sounds\char\swordman\sm_triple3.ogg"/>
<EFFECT ID="SM_HITBACK" FILE="sounds\char\swordman\sm_hitback.ogg"/>
<EFFECT ID="SM_DIE" FILE="sounds\char\swordman\sm_die.ogg"/>
<EFFECT ID="SM_THRUST" FILE="sounds\char\swordman\sm_thrust.ogg"/>
<EFFECT ID="SM_GUE_CHARGE" FILE="sounds\char\swordman\sm_gue_charge.ogg"/>
<EFFECT ID="SM_WAVE" FILE="sounds\char\swordman\sm_wave.ogg"/>
<EFFECT ID="SM_ICEWAVE" FILE="sounds\char\swordman\sm_iceWave.ogg"/>
<EFFECT ID="SM_FIREWAVE" FILE="sounds\char\swordman\sm_fireWave.ogg"/>
<EFFECT ID="SM_GHOSTSTEP" FILE="sounds\char\swordman\sm_gStep.ogg"/>
<EFFECT ID="SM_SACRIFICE_CAST" FILE="sounds\char\swordman\sm_sacri.ogg"/>
<EFFECT ID="SM_BLOOD_CAST" FILE="sounds\char\swordman\sm_blood.ogg"/>
<EFFECT ID="SM_NOMANA" FILE="sounds\char\swordman\sm_nomana.ogg"/>
<EFFECT ID="SM_JUMP" FILE="sounds\char\swordman\sm_jump.ogg"/>
<EFFECT ID="SM_GUARD" FILE="sounds\char\swordman\sm_guard.ogg"/>
<EFFECT ID="SM_SUPERARMOR" FILE="sounds\char\swordman\sm_sArmor.ogg"/>
<EFFECT ID="SM_BACKSTEP" FILE="sounds\char\swordman\sm_back.ogg"/>
<EFFECT ID="SM_GHOST_KAZHAN" FILE="sounds\char\swordman\sm_Kghost.ogg"/>
<EFFECT ID="SM_GHOST_BREMEN" FILE="sounds\char\swordman\sm_Bghost.ogg"/>
<EFFECT ID="SM_GHOST_SAYA" FILE="sounds\char\swordman\sm_Sghost.ogg"/>
<EFFECT ID="SM_GHOST_VENUS" FILE="sounds\char\swordman\sm_Vghost.ogg"/>
<EFFECT ID="SM_JUMP_ATK_01" FILE="sounds\char\swordman\sm_jumpAtk_01.ogg"/>
<EFFECT ID="SM_JUMP_ATK_02" FILE="sounds\char\swordman\sm_jumpAtk_02.ogg"/>
<EFFECT ID="SM_OVERHIT" FILE="sounds\char\swordman\sm_overHit.ogg"/>
<EFFECT ID="SM_PROVOCATION" FILE="sounds\char\swordman\sm_hey.ogg"/>
<EFFECT ID="SM_COMMAND_PET" FILE="sounds\char\swordman\sm_cmdpet.ogg"/>
<EFFECT ID="SM_OVERDRIVE" FILE="sounds\char\swordman\sm_overdrive.ogg"/>
<EFFECT ID="SM_ANCIENT_MEMORY" FILE="sounds\char\swordman\sm_ancient.ogg"/>
<EFFECT ID="SM_MOON_CURTAIN" FILE="sounds\char\swordman\sm_mcurtain.ogg"/>
<EFFECT ID="SM_CONGESTION" FILE="sounds\char\swordman\sm_congestion.ogg"/>
<EFFECT ID="SM_LEAP_BUFF" FILE="sounds\char\swordman\sm_leap_buff.ogg"/>
<EFFECT ID="SM_MOANING_01" FILE="sounds\char\swordman\sm_moaning_01.ogg"/>
<EFFECT ID="SM_MOANING_02" FILE="sounds\char\swordman\sm_moaning_02.ogg"/>
<EFFECT ID="SM_MOANING_03" FILE="sounds\char\swordman\sm_moaning_03.ogg"/>
<EFFECT ID="SM_MOANING_04" FILE="sounds\char\swordman\sm_moaning_04.ogg"/>
<EFFECT ID="SM_TOMBSTONE" FILE="sounds\char\swordman\sm_tombstone.ogg"/>
<EFFECT ID="SM_THROW" FILE="sounds\char\swordman\sm_throw.ogg"/>
<EFFECT ID="SM_UPPER_SLASH" FILE="sounds\char\swordman\sm_upslash.ogg"/>
<EFFECT ID="SM_QUAKE_WAVE" FILE="sounds\char\swordman\sm_quake_wave.ogg"/>
<EFFECT ID="SM_BLOOD_RAVE_ATK" FILE="sounds\char\swordman\sm_blood_rave_atk.ogg"/>
<EFFECT ID="SM_BLOOD_RAVE_STORM" FILE="sounds\char\swordman\sm_blood_rave_storm.ogg"/>
<EFFECT ID="SM_BOODONG_EXLPOSION" FILE="sounds\char\swordman\sm_boodong_explosion.ogg"/>
<EFFECT ID="SM_BOODONG_START" FILE="sounds\char\swordman\sm_boodong_start.ogg"/>
<EFFECT ID="SM_BOONGSAN" FILE="sounds\char\swordman\sm_boongsan.ogg"/>
<EFFECT ID="SM_CHARGE_CRASH" FILE="sounds\char\swordman\sm_chargecrash.ogg"/>
<EFFECT ID="SM_CHARGE_CRASH_DOWN" FILE="sounds\char\swordman\sm_chargecrash_down.ogg"/>
<EFFECT ID="SM_CHARGE_CRASH_UP" FILE="sounds\char\swordman\sm_chargecrash_up.ogg"/>
<EFFECT ID="SM_FLENSE" FILE="sounds\char\swordman\sm_flense.ogg"/>
<EFFECT ID="SM_FULLMOON_ATK" FILE="sounds\char\swordman\sm_fullmoon_atk.ogg"/>
<EFFECT ID="SM_GORECROSS" FILE="sounds\char\swordman\sm_gorecross.ogg"/>
<EFFECT ID="SM_HOANYOUNG_01" FILE="sounds\char\swordman\sm_hoanyoung_01.ogg"/>
<EFFECT ID="SM_HOANYOUNG_02" FILE="sounds\char\swordman\sm_hoanyoung_02.ogg"/>
<EFFECT ID="SM_HOANYOUNG_03" FILE="sounds\char\swordman\sm_hoanyoung_03.ogg"/>
<EFFECT ID="SM_HOANYOUNG_04" FILE="sounds\char\swordman\sm_hoanyoung_04.ogg"/>
<EFFECT ID="SM_HOANYOUNG_FIN" FILE="sounds\char\swordman\sm_hoanyoung_fin.ogg"/>
<EFFECT ID="SM_HOANYOUNG_START" FILE="sounds\char\swordman\sm_hoanyoung_start.ogg"/>
<EFFECT ID="SM_JAKYEOL_WAVE_01" FILE="sounds\char\swordman\sm_jakyeol_wave_01.ogg"/>
<EFFECT ID="SM_JAKYEOL_WAVE_02" FILE="sounds\char\swordman\sm_jakyeol_wave_02.ogg"/>
<EFFECT ID="SM_JINGONG" FILE="sounds\char\swordman\sm_jingong.ogg"/>
<EFFECT ID="SM_KALRA_01" FILE="sounds\char\swordman\sm_kalra_01.ogg"/>
<EFFECT ID="SM_KALRA_02" FILE="sounds\char\swordman\sm_kalra_02.ogg"/>
<EFFECT ID="SM_KALRA_ATK" FILE="sounds\char\swordman\sm_kalra_atk.ogg"/>
<EFFECT ID="SM_KALRA_FIN" FILE="sounds\char\swordman\sm_kalra_fin.ogg"/>
<EFFECT ID="SM_KEIGA" FILE="sounds\char\swordman\sm_keiga.ogg"/>
<EFFECT ID="SM_KILL_WAVE" FILE="sounds\char\swordman\sm_kill_wave.ogg"/>
<EFFECT ID="SM_MENGRYONG_01" FILE="sounds\char\swordman\sm_mengryong_01.ogg"/>
<EFFECT ID="SM_MENGRYONG_02" FILE="sounds\char\swordman\sm_mengryong_02.ogg"/>
<EFFECT ID="SM_MENGRYONG_03" FILE="sounds\char\swordman\sm_mengryong_03.ogg"/>
<EFFECT ID="SM_MENGRYONG_FIN" FILE="sounds\char\swordman\sm_mengryong_fin.ogg"/>
<EFFECT ID="SM_MENGRYONG_START" FILE="sounds\char\swordman\sm_mengryong_start.ogg"/>
<EFFECT ID="SM_MOON_ATK" FILE="sounds\char\swordman\sm_moon_atk.ogg"/>
<EFFECT ID="SM_MUSSANG_START" FILE="sounds\char\swordman\sm_mussang_start.ogg"/>
<EFFECT ID="SM_MUSSANG_STRONG" FILE="sounds\char\swordman\sm_mussang_strong.ogg"/>
<EFFECT ID="SM_MUSSANG_WEAK" FILE="sounds\char\swordman\sm_mussang_weak.ogg"/>
<EFFECT ID="SM_OUTRAGE_BREAK_01" FILE="sounds\char\swordman\sm_outrage_break_01.ogg"/>
<EFFECT ID="SM_OUTRAGE_BREAK_02" FILE="sounds\char\swordman\sm_outrage_break_02.ogg"/>
<EFFECT ID="SM_RASA" FILE="sounds\char\swordman\sm_rasa.ogg"/>
<EFFECT ID="SM_RETURN_DISK" FILE="sounds\char\swordman\sm_return_disk.ogg"/>
<EFFECT ID="SM_STONE_SHOWER" FILE="sounds\char\swordman\sm_stone_shower.ogg"/>
<EFFECT ID="SM_SURA_JINGONG" FILE="sounds\char\swordman\sm_sura_jingong.ogg"/>
<EFFECT ID="SM_UPPERSLASH_ADD" FILE="sounds\char\swordman\sm_upperslash_add.ogg"/>
<EFFECT ID="SM_WAVE_CARVING" FILE="sounds\char\swordman\sm_wave_carving.ogg"/>
<EFFECT ID="SM_YEOLPA_DOWN" FILE="sounds\char\swordman\sm_yeolpa_down.ogg"/>
<EFFECT ID="SM_YEOLPA_UP" FILE="sounds\char\swordman\sm_yeolpa_up.ogg"/>
<EFFECT ID="SM_COOLTIME" FILE="sounds\char\swordman\sm_cooltime.ogg"/>
<EFFECT ID="SM_CONTROLBLADE_01" FILE="sounds\char\swordman\sm_controlblade_01.ogg"/>
<EFFECT ID="SM_CONTROLBLADE_02" FILE="sounds\char\swordman\sm_controlblade_02.ogg"/>
<EFFECT ID="SM_EVOCATION" FILE="sounds\char\swordman\sm_evocation.ogg"/>
<EFFECT ID="SM_GUE_FLEETNESS" FILE="sounds\char\swordman\sm_gue_fleetness.ogg"/>
<EFFECT ID="SM_GUE_SHOOTING" FILE="sounds\char\swordman\sm_gue_shooting.ogg"/>
<EFFECT ID="SM_GUE_SWORD" FILE="sounds\char\swordman\sm_gue_sword.ogg"/>
<EFFECT ID="SM_PHANTOMBLADE" FILE="sounds\char\swordman\sm_phantom