Table of Contents
Approval i
Abstract ii
Acknowledgment iii
Table of Contents iv
List of Figures vi
1 Introduction 2
1.1 Flock and Flocking Behavior . . . . . . . . . . . . . . . . . . . . . . . 2
1.2 Literature Survey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.3 Objectives of the Thesis . . . . . . . . . . . . . . . . . . . . . . . . . 6
1.4 Organization of the Thesis . . . . . . . . . . . . . . . . . . . . . . . . 7
2 Literature Review 8
2.1 Flocks, Herds and Schools: A Distributed Behavioral Model . . . . . 8
2.2 Boids With a Fuzzy Way of Thinking . . . . . . . . . . . . . . . . . . 10
2.2.1 Mapping of Transition Function . . . . . . . . . . . . . . . . . 11
2.2.2 Defining State at a Discrete-Time . . . . . . . . . . . . . . . . 12
2.3 Autonomous Boids . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.4 Survey Paper On Swarm Intelligence . . . . . . . . . . . . . . . . . . 14
2.5 Autonomous Cooperative Flight Control for Airship Swarms . . . . . 15
2.6 A Review on Informed Search Algorithms for Video Games Pathfinding 17
2.7 On the Identification of the Convex Hull of a Finite Set of Points in
the Plane . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
3 Simulation of behavior of animals 22
3.1 The Idea of the Animals’ Behavior . . . . . . . . . . . . . . . . . . . 22
3.2 Flocking Algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
3.2.1 Cohesion Algorithm . . . . . . . . . . . . . . . . . . . . . . . . 23
3.2.2 Separation Algorithm . . . . . . . . . . . . . . . . . . . . . . . 25
3.2.3 Alignment Algorithm . . . . . . . . . . . . . . . . . . . . . . . 27
3.3 The Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
3.4 Details of Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
iv
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