/*
SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
/* $Id: SDL_mixer.h 5252 2009-11-15 09:41:26Z slouken $ */
#ifndef _SDL_MIXER_H
#define _SDL_MIXER_H
#include "SDL_types.h"
#include "SDL_rwops.h"
#include "SDL_audio.h"
#include "SDL_endian.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
*/
#define SDL_MIXER_MAJOR_VERSION 1
#define SDL_MIXER_MINOR_VERSION 2
#define SDL_MIXER_PATCHLEVEL 11
/* This macro can be used to fill a version structure with the compile-time
* version of the SDL_mixer library.
*/
#define SDL_MIXER_VERSION(X) \
{ \
(X)->major = SDL_MIXER_MAJOR_VERSION; \
(X)->minor = SDL_MIXER_MINOR_VERSION; \
(X)->patch = SDL_MIXER_PATCHLEVEL; \
}
/* Backwards compatibility */
#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION
#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION
#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL
#define MIX_VERSION(X) SDL_MIXER_VERSION(X)
/* This function gets the version of the dynamically linked SDL_mixer library.
it should NOT be used to fill a version structure, instead you should
use the SDL_MIXER_VERSION() macro.
*/
extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
typedef enum
{
MIX_INIT_FLAC = 0x00000001,
MIX_INIT_MOD = 0x00000002,
MIX_INIT_MP3 = 0x00000004,
MIX_INIT_OGG = 0x00000008
} MIX_InitFlags;
/* Loads dynamic libraries and prepares them for use. Flags should be
one or more flags from MIX_InitFlags OR'd together.
It returns the flags successfully initialized, or 0 on failure.
*/
extern DECLSPEC int SDLCALL Mix_Init(int flags);
/* Unloads libraries loaded with Mix_Init */
extern DECLSPEC void SDLCALL Mix_Quit(void);
/* The default mixer has 8 simultaneous mixing channels */
#ifndef MIX_CHANNELS
#define MIX_CHANNELS 8
#endif
/* Good default values for a PC soundcard */
#define MIX_DEFAULT_FREQUENCY 22050
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define MIX_DEFAULT_FORMAT AUDIO_S16LSB
#else
#define MIX_DEFAULT_FORMAT AUDIO_S16MSB
#endif
#define MIX_DEFAULT_CHANNELS 2
#define MIX_MAX_VOLUME 128 /* Volume of a chunk */
/* The internal format for an audio chunk */
typedef struct Mix_Chunk {
int allocated;
Uint8 *abuf;
Uint32 alen;
Uint8 volume; /* Per-sample volume, 0-128 */
} Mix_Chunk;
/* The different fading types supported */
typedef enum {
MIX_NO_FADING,
MIX_FADING_OUT,
MIX_FADING_IN
} Mix_Fading;
typedef enum {
MUS_NONE,
MUS_CMD,
MUS_WAV,
MUS_MOD,
MUS_MID,
MUS_OGG,
MUS_MP3,
MUS_MP3_MAD,
MUS_FLAC
} Mix_MusicType;
/* The internal format for a music chunk interpreted via mikmod */
typedef struct _Mix_Music Mix_Music;
/* Open the mixer with a certain audio format */
extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
int chunksize);
/* Dynamically change the number of channels managed by the mixer.
If decreasing the number of channels, the upper channels are
stopped.
This function returns the new number of allocated channels.
*/
extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
/* Find out what the actual audio device parameters are.
This function returns 1 if the audio has been opened, 0 otherwise.
*/
extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
/* Load a wave file or a music (.mod .s3m .it .xm) file */
extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
/* Load a wave file of the mixer format from a memory buffer */
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
/* Load raw audio data of the mixer format from a memory buffer */
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
/* Free an audio chunk previously loaded */
extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
/* Get a list of chunk/music decoders that this build of SDL_mixer provides.
This list can change between builds AND runs of the program, if external
libraries that add functionality become available.
You must successfully call Mix_OpenAudio() before calling these functions.
This API is only available in SDL_mixer 1.2.9 and later.
// usage...
int i;
const int total = Mix_GetNumChunkDecoders();
for (i = 0; i < total; i++)
printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i));
Appearing in this list doesn't promise your specific audio file will
decode...but it's handy to know if you have, say, a functioning Timidity
install.
These return values are static, read-only data; do not modify or free it.
The pointers remain valid until you call Mix_CloseAudio().
*/
extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
/* Find out the music format of a mixer music, or the currently playing
music, if 'music' is NULL.
*/
extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
/* Set a function that is called after all mixing is performed.
This can be used to provide real-time visual display of the audio stream
or add a custom mixer filter for the stream data.
*/
extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg);
/* Add your own music player or additional mixer function.
If 'mix_func' is NULL, the default music player is re-enabled.
*/
extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
(void *udata, Uint8 *stream, int len), void *arg);
/* Add your own callback when the music has finished playing.
This callback is only called if the music finishes naturally.
*/
extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
/* Get a pointer to the user data for the current music hook */
extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
/*
* Add your own callback when a channel has finished playing. NULL
* to disable callback. The callback may be called from the mixer's audio
* callback or it could be called as a result of Mix_HaltChannel(), etc.
* do not call SDL_LockAudio() from this callback; you will either be
* inside the audio callback, or SDL_mixer will explicitly lock the audio
* before calling your callback.
*/
extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
#define MIX_CH
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