BUILDING:
OS X: There is an included XCode project file for building the
static library and demo application. Alteratively you could use the
CMake files.
UNIX: A forum user was kind enough to make a set of CMake files for
Chipmunk. This will require you to have CMake installed. To build
run 'cmake .' then 'make'. This should build a dynamic library, a
static library, and the demo application.
Windows: There is an included MSVC project for building the library
and demo application.
Ruby: I maintain a Ruby extension for Chipmunk. To build it, run
'ruby extconf.rb' then 'make' from inside the ruby directory.
GETTING STARTED:
A good place to start is with the MoonBuggy tutorial that is
available on the main Chipmunk page.
http://wiki.slembcke.net/main/published/Chipmunk
FORUM:
http://www.slembcke.net/forums
CONTACT:
slembcke@gmail.com (also on Google Talk)
CHANGES SINCE RELEASE 3:
* Rational versioning scheme: (major.minor.build) Small changes
increment the build number. Significant changes that don't affect
backwards compatibility increment the minor number. Major changes
that will break backwards compatibility will increment the major
number.
* Optimizations: Speed increases of 5-10% should be common.
* Groove Joint: Similar to a pivot joint, but one of the anchors is
on a linear slide instead of being fixed.
* Comments/cleanup. The code should be much more readable now.
* Official build paths for working on Linux and MSVC.
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punch ball iphone游戏源码 (532个子文件)
libcocos2d libraries.a 2.52MB
Makefile.am 1KB
vorbisfile.c 45KB
framing.c 29KB
cpSpace.c 14KB
floor1.c 14KB
cpJoint.c 14KB
mdct.c 14KB
block.c 13KB
sharedbook.c 12KB
floor0.c 12KB
info.c 11KB
cpCollision.c 11KB
cpSpaceHash.c 10KB
codebook.c 10KB
mapping0.c 9KB
res012.c 9KB
bitwise.c 7KB
cpArbiter.c 7KB
cpShape.c 5KB
cpHashSet.c 5KB
cpBody.c 4KB
cpPolyShape.c 4KB
synthesis.c 3KB
cpArray.c 2KB
glu.c 2KB
window.c 2KB
chipmunk.c 2KB
registry.c 2KB
cpBB.c 2KB
cpVect.c 2KB
CHANGELOG 467B
control 256KB
COPYING 1KB
build-state~.dat 699KB
build-state.dat 267KB
build-state.dat 185KB
build-state~.dat 94KB
build-state.dat 53KB
build-state.dat 13KB
build-state.dat 139B
cocos2d libraries.dep 21KB
cocos2d libraries~.dep 21KB
punchball.dep 17KB
punchball~.dep 17KB
punchball.dep 16KB
punchball.dep 8KB
cocos2d libraries.dep 0B
dir-props 27B
.DS_Store 6KB
.DS_Store 6KB
entries 220B
numbers.fnt 1KB
numbers.fnt 1KB
window_lookup.h 125KB
mdct_lookup.h 32KB
CocosNode.h 15KB
IntervalAction.h 11KB
Texture2D.h 9KB
MenuItem.h 8KB
Director.h 8KB
ParticleSystem.h 7KB
Transition.h 7KB
ccArray.h 7KB
ivorbiscodec.h 7KB
ogg.h 7KB
asm_arm.h 6KB
misc.h 6KB
EAGLView.h 6KB
TiledGridAction.h 5KB
Grid3DAction.h 5KB
CGPointExtension.h 5KB
lsp_lookup.h 5KB
AtlasSprite.h 5KB
ivorbisfile.h 5KB
cpBody.h 5KB
cpSpace.h 4KB
backends.h 4KB
cpShape.h 4KB
ccHashSet.h 4KB
OpenGL_Internal.h 4KB
GridAction.h 4KB
ccTypes.h 4KB
codebook.h 4KB
TextureMgr.h 4KB
cpSpaceHash.h 4KB
TextureAtlas.h 4KB
Player.h 4KB
BitmapFontAtlas.h 4KB
cpJoint.h 3KB
cpHashSet.h 3KB
Layer.h 3KB
cpArbiter.h 3KB
Sprite.h 3KB
PVRTexture.h 3KB
codec_internal.h 3KB
MyOpenALSupport.h 3KB
ActionManager.h 3KB
Action.h 3KB
cpPolyShape.h 3KB
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