//********************************************
// Texture.cpp
//********************************************
// class CTexture
//********************************************
// pierre.alliez@cnet.francetelecom.fr
// Created : 17/12/97
// Modified : 19/12/97
//********************************************
#include "stdafx.h"
#include "math.h"
#include "Texture.h"
//////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////
//********************************************
// Constructor
//********************************************
CTexture::CTexture()
{
m_pData = NULL;
m_Width = 0;
m_WidthByte32 = 0;
m_Height = 0;
m_Depth = 0;
m_FileName = _T("");
}
//********************************************
// Destructor
//********************************************
CTexture::~CTexture()
{
Free();
}
//////////////////////////////////////////////
// DATAS
//////////////////////////////////////////////
//********************************************
// Alloc
//********************************************
int CTexture::Alloc(unsigned int width,
unsigned int height,
unsigned int depth)
{
Free();
unsigned int BytePerPixel = (unsigned int)(depth / 8);
unsigned int Width32 = WidthByte32(width,depth);
// Only rgb and rgba modes
ASSERT(BytePerPixel == 3 ||
BytePerPixel == 4);
m_pData = new unsigned char [Width32 * height];
if(m_pData == NULL)
{
TRACE("CTexture::Alloc : Insuffisant memory\n");
AfxMessageBox("CTexture::Alloc : Insufisant memory");
return 0;
}
// Set members variables
m_Width = width;
m_WidthByte32 = Width32;
m_Height = height;
m_Depth = depth;
UpdateHeader();
return 1;
}
//********************************************
// Free
//********************************************
void CTexture::Free()
{
if(m_pData != NULL)
{
delete [] m_pData;
m_pData = NULL;
}
m_Width = 0;
m_Height = 0;
m_Depth = 0;
}
//////////////////////////////////////////////
//////////////////////////////////////////////
// FILE READING
//////////////////////////////////////////////
//////////////////////////////////////////////
//********************************************
// ReadFile
// Redirection
//********************************************
int CTexture::ReadFile(char *filename,
unsigned int width,
unsigned int height,
unsigned int depth)
{
// Cleanup
Free();
// Storage
m_FileName = filename;
// Extension
CString string = filename;
string.MakeLower();
TRACE("CTexture::ReadFile : file : %s\n",filename);
CString extension = string.Right(4);
// Redirection BMP
if(extension == ".bmp")
return ReadFileBMP(filename);
// Redirection RAW
if(extension == ".raw")
return ReadFileRAW(filename,width,height,depth);
// Unrecognized file format
CString message;
message.Format("CTexture::ReadFile : invalid file redirection : %s\n",filename);
AfxMessageBox(string);
return 0;
}
//********************************************
// ReadFileBMP (*.bmp)
//********************************************
// Read windows bmp files
// Accept only 24 bits
// Size : 2^n x 2^m
//********************************************
int CTexture::ReadFileBMP(char *filename)
{
// Check for valid bmp file
CFile file;
CFileException ex;
// Try to open file
if(!file.Open(filename, CFile::modeRead | CFile::typeBinary,&ex))
{
#ifdef _DEBUG
afxDump << "File could not be opened " << ex.m_cause << "\n";
#endif
AfxMessageBox("Unable to open file for reading");
return 0;
}
// File header
BITMAPFILEHEADER FileHeader;
TRY
{
file.Read(&FileHeader,sizeof(BITMAPFILEHEADER));
}
CATCH(CFileException, e)
{
#ifdef _DEBUG
afxDump << "Error during reading " << e->m_cause << "\n";
#endif
AfxMessageBox("Error during reading file header");
file.Close();
return 0;
}
END_CATCH
TRACE("FileHeader.bfType : %d\n",FileHeader.bfType);
TRACE("FileHeader.bfSize : %d\n",FileHeader.bfSize);
TRACE("FileHeader.bfReserved1 : %d\n",FileHeader.bfReserved1);
TRACE("FileHeader.bfReserved2 : %d\n",FileHeader.bfReserved2);
TRACE("FileHeader.bfOffBits : %d\n",FileHeader.bfOffBits);
// Is it a Windows BMP file ? (BM)
WORD sign = ((WORD) ('M' << 8) | 'B');
if(FileHeader.bfType != sign)
{
AfxMessageBox("Invalid BMP file");
file.Close();
return 0;
}
// Image header
TRY
{
file.Read(&m_Header,sizeof(BITMAPINFOHEADER));
}
CATCH(CFileException, e)
{
#ifdef _DEBUG
afxDump << "Error during reading " << e->m_cause << "\n";
#endif
AfxMessageBox("Error during reading image header");
file.Close();
return 0;
}
END_CATCH
// DEBUG
TRACE("\n");
TRACE("**** IMAGE HEADER :\n");
TRACE("**** biSize : %d\n",m_Header.biSize);
TRACE("**** biWidth : %d\n",m_Header.biWidth);
TRACE("**** biHeight : %d\n",m_Header.biHeight);
TRACE("**** biPlanes : %d\n",m_Header.biPlanes);
TRACE("**** biBitCount : %d\n",m_Header.biBitCount);
TRACE("**** biCompression : %d\n",m_Header.biCompression);
TRACE("**** biSizeImage : %d\n",m_Header.biSizeImage);
TRACE("**** biXPelsPerMeter : %d\n",m_Header.biXPelsPerMeter);
TRACE("**** biYPelsPerMeter : %d\n",m_Header.biYPelsPerMeter);
TRACE("**** biClrUsed : %d\n",m_Header.biClrUsed);
TRACE("**** biClrImportant : %d\n",m_Header.biClrImportant);
// 24 bits ?
if(m_Header.biPlanes != 1 ||
m_Header.biBitCount != 24)
{
AfxMessageBox("Texture file must have 24 bits depth");
file.Close();
return 0;
}
// Alloc (does call Free before)
Free();
m_pData = new unsigned char[m_Header.biSizeImage];
if(m_pData == NULL)
{
AfxMessageBox("Insuffisant memory");
file.Close();
return 0;
}
// Update datas
m_Width = m_Header.biWidth;
m_Height = m_Header.biHeight;
m_Depth = m_Header.biBitCount;
// Image reading
TRY
{
file.Read(m_pData,m_Header.biSizeImage);
}
CATCH(CFileException, e)
{
#ifdef _DEBUG
afxDump << "Error during reading " << e->m_cause << "\n";
#endif
AfxMessageBox("Error during reading image");
file.Close();
return 0;
}
END_CATCH
// Close file
file.Close();
// Success, also set FileName
m_FileName = filename;
UpdateWidthByte32();
return 1;
}
//********************************************
// UpdateWidthByte32
//********************************************
void CTexture::UpdateWidthByte32()
{
m_WidthByte32 = WidthByte32(m_Width,m_Depth);
}
//********************************************
// WidthByte32
//********************************************
unsigned int CTexture::WidthByte32(unsigned int width,
unsigned int depth)
{
// 32 bits alignment (4 bytes)
int rest=(width*depth/8)%4;
if(rest != 0)
return (width*depth/8 + 4-rest);
else
return (width*depth/8);
}
//********************************************
// UpdateHeader
//********************************************
void CTexture::UpdateHeader()
{
UpdateWidthByte32();
m_Header.biWidth = m_Width;
m_Header.biHeight = m_Height;
m_Header.biSizeImage = m_WidthByte32 * m_Height;
m_Header.biSize = 40;
m_Header.biPlanes = 1;
m_Header.biBitCount = m_Depth;
m_Header.biCompression = 0;
m_Header.biXPelsPerMeter = 0;
m_Header.biYPelsPerMeter = 0;
m_Header.biClrUsed = 0;
m_Header.biClrImportant = 0;
}
//********************************************
// ReadFileRAW (*.raw)
//********************************************
// Read raw files
// Accept only 24 or 32 bits
// Size : 2^n x 2^m
//********************************************
int CTexture::ReadFileRAW(char *filename,
unsigned int width,
unsigned int height,
unsigned int depth)
{
ASSERT(width>0);
ASSERT(height>0);
ASSERT(dep
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vc++ mfc调用opengl开发的游戏示例源码.zip
共86个文件
h:26个
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rc2:6个
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vc++ mfc调用opengl开发的游戏示例源码.zip (86个子文件)
Web
texture_mapping.jpg 13KB
antialiasing.jpg 14KB
texture_lighting.jpg 14KB
texture_mapping.html 2KB
texture_transparency.jpg 12KB
lighting.jpg 9KB
gouraud.jpg 11KB
Package
TextureMapping
DialogGL.dsw 541B
DialogGLDlg.h 3KB
DialogGL.rc 6KB
Apple.bmp 192KB
resource.h 965B
res
DialogGL.ico 1KB
DialogGL.rc2 400B
DialogGL.h 1KB
StdAfx.cpp 206B
DialogGL.cpp 3KB
DialogGL.dsp 5KB
DialogGLDlg.cpp 14KB
StdAfx.h 1000B
Lighting
DialogGL.dsw 541B
DialogGLDlg.h 2KB
DialogGL.rc 6KB
resource.h 1011B
res
DialogGL.ico 1KB
DialogGL.rc2 400B
DialogGL.h 1KB
StdAfx.cpp 206B
DialogGL.cpp 3KB
DialogGL.dsp 4KB
DialogGLDlg.cpp 12KB
StdAfx.h 1000B
TextureLighting
DialogGL.dsw 541B
DialogGLDlg.h 3KB
DialogGL.rc 6KB
Apple.bmp 192KB
resource.h 1011B
res
DialogGL.ico 1KB
DialogGL.rc2 400B
DialogGL.h 1KB
StdAfx.cpp 206B
DialogGL.cpp 3KB
DialogGL.dsp 4KB
DialogGLDlg.cpp 14KB
StdAfx.h 1000B
Src
Texture.cpp 25KB
Texture.h 3KB
Texturetransparency
DialogGL.dsw 541B
DialogAlpha.cpp 1020B
DialogGLDlg.h 3KB
DialogGL.rc 7KB
Apple.bmp 192KB
resource.h 1KB
res
DialogGL.ico 1KB
DialogGL.rc2 400B
DialogGL.h 1KB
StdAfx.cpp 206B
DialogGL.cpp 3KB
DialogAlpha.h 1KB
DialogGL.dsp 5KB
DialogGLDlg.cpp 15KB
StdAfx.h 1000B
Gouraud
DialogGL.dsw 541B
DialogGLDlg.h 2KB
DialogGL.rc 6KB
resource.h 965B
res
DialogGL.ico 1KB
DialogGL.rc2 400B
DialogGL.h 1KB
StdAfx.cpp 206B
DialogGL.cpp 3KB
DialogGL.dsp 4KB
DialogGLDlg.cpp 12KB
StdAfx.h 1000B
Antialiasing
DialogGL.dsw 541B
DialogGLDlg.h 3KB
DialogGL.rc 6KB
resource.h 1012B
res
DialogGL.ico 1KB
DialogGL.rc2 400B
DialogGL.h 1KB
StdAfx.cpp 206B
DialogGL.cpp 3KB
DialogGL.dsp 4KB
DialogGLDlg.cpp 12KB
StdAfx.h 1000B
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