根据给定文件的信息,我们可以提炼出以下相关的IT知识点: ### 1. Introduction to SNAP Mobile Game Compliance Testing Guide - **Document Scope and Audience**: The document is designed to provide guidance for developers and testers involved in the compliance testing of mobile games for the SNAP Mobile platform. It covers the necessary steps, procedures, and environments required for effective testing. ### 2. Testing Phases and Process Flow #### 2.1 Testing Phases - **Pre-Development Testing**: This phase involves setting up the testing environment and ensuring that all necessary tools and resources are available. - **Development Testing**: During this phase, the game is tested for compliance with SNAP Mobile standards as it is developed. - **Post-Development Testing**: Once the game is completed, extensive testing is performed to ensure it meets all requirements and functions correctly. #### 2.2 Testing Process Flow - **Setup**: Establish the testing environment and tools. - **Testing**: Execute test cases according to predefined guidelines. - **Reporting**: Document all errors and issues encountered during testing. - **Resolution**: Address any identified issues and retest the game. - **Finalization**: Ensure the game complies with all SNAP Mobile standards before release. ### 3. Development and Testing Environments - **Development Environment**: This is where the game is created and initial testing takes place. It should closely mimic the production environment to minimize discrepancies. - **Testing Environment**: Specifically designed for running tests, this environment includes the SNAP Mobile Emulation Environment, which simulates the actual mobile device experience. ### 4. Getting Started with the SNAP Mobile Emulation Environment #### 4.1 SNAP Mobile Emulation Environment - **Definition**: A software tool used to simulate the SNAP Mobile platform, allowing developers to test their games without needing physical devices. - **Features**: - **Network Simulation**: Simulates different network conditions. - **Device Emulation**: Mimics various SNAP Mobile devices. - **Configuration Management**: Allows easy management of testing configurations. #### 4.2 Launching the Emulation Environment - **Installation**: Follow the installation guide provided by Nokia to set up the Emulation Environment. - **Configuration**: Configure the environment to match the target device’s specifications. - **Testing**: Use the Emulation Environment to test the game under various scenarios. ### 5. Gamedevelopment Testing #### 5.1 Testing Guidelines - **Preparing Test Cases**: Develop detailed test cases that cover all aspects of the game. - **Testing Game Logic**: Verify that the game follows the intended rules and logic. - **Network Latency Testing**: Assess how the game performs under different network conditions. - **Error Generation Testing**: Introduce deliberate errors to test the game’s robustness and error handling. - **Error Documentation**: Record all errors and issues encountered during testing for future reference and resolution. #### 5.2 Configuring the Emulation Environment for the Game - **Connection Protocol Configuration**: Set up the appropriate connection protocols for network testing. - **Adding a New Game**: Configure the Emulation Environment to recognize and support the new game. - **Lobby and Ranking Configuration**: Set up lobbies and ranking systems within the game if applicable. ### Additional Considerations - **JAD File Parameters**: Ensure that the JAD file contains all required parameters for the game to function properly. - **Nonstandard Ports**: Determine if nonstandard ports are needed and configure them accordingly. - **Firewall Settings**: If a firewall is protecting the Emulation Environment, obtain information about the required ports and protocols from the IT department. - **Port Settings Verification**: Verify that the port settings in the Emulation Environment are correct. - **Game Class ID Support**: Confirm that the Emulation Environment supports the game class ID for the specific game being tested. By following these guidelines and processes, developers can ensure that their SNAP Mobile games are compliant and perform well across different devices and networks.
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