Title: Computer Graphics Through OpenGL: From Theory to Experiments, 3rd Edition Author: Sumanta Guha Length: 760 pages Edition: 3 Language: English Publisher: Chapman and Hall/CRC Publication Date: 2019-01-07 ISBN-10: 1138612642 ISBN-13: 9781138612648 Description COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders Includes 180 programs with 270 experiments based on them Contains 750 exercises, 110 worked examples, and 700 four-color illustrations Requires no previous knowledge of computer graphics Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
- 粉丝: 34
- 资源: 87
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
最新资源
- 基于串口通信的光通信上位机,包括运动控制和通信协议
- 串口与以太网文件传送协议(或自定义控制协议)
- Qt开发windows系统安装教程与代码实例.txt
- QT6实现的附带文件传输协议的串口终端
- 一个串口通讯类和调用Demo 通过设置串口、设置串口自定义协议,可方便对串口发送数据与接收数据
- 华为OD模拟题及参考答案.仅供学习和模拟考试使用
- stm32f103c8t6基于modbus协议和使用串口读取温湿度
- 英雄联盟LOL金克斯4K电脑壁纸
- Microbrain道闸产品上位机,以MahApps库为基础搭建界面,集成了串口(UART)、CAN、WIFI通信,十六进制协议
- Android串口通讯, 支持发送数据回调, 支持并发处理, 自定义协议, CRC校验, 自动粘包, 自动去除冗余的干扰数据