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Networking and Online Games.pdf
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Networking and Online Games 高清英文版 供参考 亲测
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NETWORKING
AND ONLINE GAMES
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Grenville
Armitage,
Mark
Claypool,
Philip
Branch
2006 John Wiley & Sons, Ltd ISBN: 0-470-01857-7
NETWORKING
AND ONLINE GAMES
UNDERSTANDING AND ENGINEERING
MULTIPLAYER INTERNET GAMES
Grenville Armitage,
Swinburne University of Technology, Australia
Mark Claypool,
Worcester Polytechnic Institute, USA
Philip Branch,
Swinburne University of Technology, Australia
Copyright 2006 John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester,
West Sussex PO19 8SQ, England
Telephone (+44) 1243 779777
Email (for orders and customer service enquiries): cs-books@wiley.co.uk
Visit our Home Page on www.wiley.com
All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system or
transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or
otherwise, except under the terms of the Copyright, Designs and Patents Act 1988 or under the terms of a
licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London W1T 4LP, UK,
without the permission in writing of the Publisher. Requests to the Publisher should be addressed to the
Permissions Department, John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex
PO19 8SQ, England, or emailed to permreq@wiley.co.uk, or faxed to (+44) 1243 770620.
This publication is designed to provide accurate and authoritative information in regard to the subject matter
covered. It is sold on the understanding that the Publisher is not engaged in rendering professional services. If
professional advice or other expert assistance is required, the services of a competent professional should be
sought.
Other Wiley Editorial Offices
John Wiley & Sons Inc., 111 River Street, Hoboken, NJ 07030, USA
Jossey-Bass, 989 Market Street, San Francisco, CA 94103-1741, USA
Wiley-VCH Verlag GmbH, Boschstr. 12, D-69469 Weinheim, Germany
John Wiley & Sons Australia Ltd, 42 McDougall Street, Milton, Queensland 4064, Australia
John Wiley & Sons (Asia) Pte Ltd, 2 Clementi Loop #02-01, Jin Xing Distripark, Singapore 129809
John Wiley & Sons Canada Ltd, 22 Worcester Road, Etobicoke, Ontario, Canada M9W 1L1
Wiley also publishes its books in a variety of electronic formats. Some content that appears
in print may not be available in electronic books.
Library of Congress Cataloging-in-Publication Data:
Armitage, Grenville.
Networking and online games : understanding and engineering multiplayer
Internet games / Grenville Armitage, Mark Claypool, Philip Branch.
p. cm.
Includes bibliographical references and index.
ISBN-13: 978-0-470-01857-6 (cloth : alk. paper)
ISBN-10: 0-470-01857-7 (cloth : alk. paper)
1. Computer games – Programming. 2. TCP/IP (Computer network protocol)
3. Internet games. I. Title: Understanding and engineering multiplayer
Internet games. II. Claypool, Mark. III. Branch, Philip. IV. Title.
QA76.76.C672A76 2006
794.8
1526 – dc22
2006001044
British Library Cataloguing in Publication Data
A catalogue record for this book is available from the British Library
ISBN-13: 978-0-470-01857-6
ISBN-10: 0-470-01857-7
Typeset in 10/12pt Times by Laserwords Private Limited, Chennai, India
Printed and bound in Great Britain by Antony Rowe Ltd, Chippenham, Wiltshire
This book is printed on acid-free paper responsibly manufactured from sustainable forestry
in which at least two trees are planted for each one used for paper production.
Contents
Author Biographies xi
Acknowledgements xiii
1 Introduction 1
2 Early Online and Multiplayer Games 5
2.1 Defining Networked and Multiplayer Games 5
2.2 Early Multiplayer Games 6
2.2.1 PLATO 8
2.2.2 MultiUser Dungeons 8
2.2.3 Arcade Games 9
2.2.4 Hosted Online Games 11
2.3 Multiplayer Network Games 12
2.3.1 DOOM – Networked First-Person Shooters Arrive 12
References 14
3 Recent Online and Multiplayer Games 15
3.1 Communication Architectures 15
3.2 The Evolution of Online Games 17
3.2.1 FPS Games 18
3.2.2 Massively Multiplayer Games 21
3.2.3 RTS Games 22
3.2.4 Sports Games 24
3.3 Summary of Growth of Online Games 27
3.4 The Evolution of Online Game Platforms 29
3.4.1 PCs 29
3.4.2 Game Consoles 29
3.4.3 Handheld Game Consoles 30
3.4.4 Summary 32
3.5 Context of Computer Games 32
3.5.1 Physical Reality 32
3.5.2 Telepresence 33
3.5.3 Augmented Reality 34
3.5.4 Distributed Virtual Environments 39
References 39
4 Basic Internet Architecture 41
4.1 IP Networks as seen from the Edge 42
4.1.1 Endpoints and Addressing 43
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