package com.chen.interaction;
import android.os.Bundle;
import android.util.Log;
import android.view.KeyEvent;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.Toast;
import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;
public class UnityPlayerNativeActivity extends UnityPlayerActivity {
private LinearLayout u3dLayout;
private Button zoomInBtn, zoomOutBtn;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_main);
u3dLayout = (LinearLayout) findViewById(R.id.u3d_layout);
u3dLayout.addView(mUnityPlayer);
mUnityPlayer.requestFocus();
zoomInBtn = (Button) findViewById(R.id.zoom_in_btn);
zoomOutBtn = (Button) findViewById(R.id.zoom_out_btn);
zoomInBtn.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Log.e("info","in");
UnityPlayer.UnitySendMessage("Manager", "ZoomIn", "");
}
});
zoomOutBtn.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Log.e("info","out");
UnityPlayer.UnitySendMessage("Manager", "ZoomOut", "");
}
});
}
public String getName(final String str) {
runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(UnityPlayerNativeActivity.this, str, 1000).show();
}
});
return "for the lich king";
}
/**
* 3D调用此方法,用于退出3D
*/
public void makePauseUnity() {
runOnUiThread(new Runnable() {
@Override
public void run() {
if (mUnityPlayer != null) {
try {
mUnityPlayer.quit();
} catch (Exception e) {
e.printStackTrace();
}
}
UnityPlayerNativeActivity.this.finish();
}
});
}
/**
* 按键点击事件
*/
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
onDestroy();
}
return true;
}
@Override
protected void onDestroy() {
super.onDestroy();
// UnityPlayer.UnitySendMessage("Manager", "Unload", "");
mUnityPlayer.quit();
}
// Pause Unity
@Override
protected void onPause() {
super.onPause();
mUnityPlayer.pause();
}
// Resume Unity
@Override
protected void onResume() {
super.onResume();
mUnityPlayer.resume();
}
@Override
public void onBackPressed() {
super.onBackPressed();
// mUnityPlayer.quit();
// this.finish();
}
}
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收起资源包目录
Interaction.rar (48个子文件)
Interaction
res
drawable-ldpi
drawable-hdpi
drawable-xhdpi
drawable
app_icon.png 8KB
values
strings.xml 113B
drawable-mdpi
layout
layout_main.xml 1KB
assets
bin
Data
sharedassets0.assets.split6 1024KB
sharedassets0.assets.split3 1024KB
sharedassets0.assets.split18 310KB
sharedassets0.assets.split17 1024KB
sharedassets0.assets.split8 1024KB
sharedassets0.assets.split15 1024KB
splash.png 575KB
sharedassets0.assets.split13 1024KB
sharedassets0.assets.split11 1024KB
sharedassets0.assets.split2 1024KB
sharedassets0.assets.split5 1024KB
settings.xml 227B
Resources
unity_builtin_extra 1012KB
sharedassets0.assets.split12 1024KB
unity default resources 611KB
sharedassets0.assets.split4 1024KB
Managed
mscorlib.dll 2.38MB
Assembly-CSharp.dll 5KB
System.Core.dll 262KB
Assembly-UnityScript.dll 12KB
System.dll 1.02MB
UnityEngine.dll 684KB
UnityEngine.UI.dll 133KB
Boo.Lang.dll 124KB
Mono.Security.dll 286KB
sharedassets0.assets.split16 1024KB
sharedassets0.assets.split9 1024KB
sharedassets0.assets.split7 1024KB
sharedassets0.assets.split0 1024KB
sharedassets0.assets.split10 1024KB
mainData 29KB
sharedassets0.assets.split1 1024KB
sharedassets0.assets.split14 1024KB
src
com
chen
interaction
UnityPlayerNativeActivity.java 2KB
.project 861B
.classpath 475B
project.properties 18B
AndroidManifest.xml 2KB
libs
armeabi-v7a
gdbserver 259KB
UnityEditor.UI.dll 69KB
libunity.so 13.82MB
libmono.so 3.75MB
UnityEngine.UI.dll 135KB
libmain.so 34KB
unity-classes.jar 70KB
共 48 条
- 1
资源评论
- HongChengDarren2019-03-22可以,再次下载
- 斯陀含2019-02-28不错,可是使用
- sxwwc2017-10-18来看看是否有帮助
- 狂三酱2016-06-22能用的资源
iywgqt
- 粉丝: 2
- 资源: 4
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