//*******************************************************************************//
//
// - "Talk to me like I'm a 3 year old!" Programming Lessons -
//
// $Author: TheTutor -- thetutor@gametutorials.com
//
// $Program: Particle
//
// $Description: Goes over one way to do a particle
//
// $Date: 12/7/03
//
//*******************************************************************************//
Files: win_main.cpp (The Source File containing the main window code)
gl_obj.cpp (The Source File containing the main OpenGL code)
gl_texture.cpp (The Source File containing the texture class implementation)
particle.cpp (The Source File containing the particle implementation)
vector.cpp (The Source File containing the vector class implementation)
bitmap_class.cpp (The Source File containing bitmap class implementation)
bitmap.h (The Header File containing the bitmap class definition)
vector.h (The Header File containing the vector class definition)
particle.h (The Header File containing the particle class definition)
gl_texture.h (The Header File containing the texture class definition)
gl_obj.h (The Header File containing the main OpenGL definitions)
Particle.vcproj (The VC++ Project File holding the project info)
Particle.sln (The Solution File holding the solution info)
particle.bmp (The Bitmap File that is the particle texture)
Libraries: opengl32.lib (The OpenGL Interface Library needed to compile the program)
glu32.lib (The OpenGL Utility Library needed to compile the program)
Instructions: If you have Microsoft Visual Studio .NET (version 7.0) just click on the
<Program Name>.vcproj file. This will open up visual c++. You will most
likely see the code for <Program Name>.cpp. If you don't, press CRTL+ALT+L
This will open the "Solution Explorer". There you should find two folders named
"Source Files" and "Header Files". Double click on the "source" folder and you
should see your source file(s) with a .cpp extension after it. Double click on the
file and it
will open up in your main window. Hit Control-F5 to run the program.
You will probably see a prompt to compile/build the project. Click OK and
the Win32 program should pop up. :)
EULA: Your use of this tutorial constitutes your agreement to GameTutorials' Terms of Use found
at: http://www.gametutorials.com/TermsOfUse.htm
www.GameTutorials.com
�2000-2003 GameTutorials
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