//
// cocos2d (incomplete) GLU implementation
//
// gluLookAt and gluPerspective from:
// http://jet.ro/creations (San Angeles Observation)
//
//
#import <OpenGLES/ES1/gl.h>
#import <math.h>
#import "OpenGL_Internal.h"
#include "glu.h"
void gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
{
GLfloat xmin, xmax, ymin, ymax;
ymax = zNear * (GLfloat)tanf(fovy * (float)M_PI / 360);
ymin = -ymax;
xmin = ymin * aspect;
xmax = ymax * aspect;
glFrustumf(xmin, xmax,
ymin, ymax,
zNear, zFar);
}
void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
GLfloat centerx, GLfloat centery, GLfloat centerz,
GLfloat upx, GLfloat upy, GLfloat upz)
{
GLfloat m[16];
GLfloat x[3], y[3], z[3];
GLfloat mag;
/* Make rotation matrix */
/* Z vector */
z[0] = eyex - centerx;
z[1] = eyey - centery;
z[2] = eyez - centerz;
mag = (float)sqrtf(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
if (mag) {
z[0] /= mag;
z[1] /= mag;
z[2] /= mag;
}
/* Y vector */
y[0] = upx;
y[1] = upy;
y[2] = upz;
/* X vector = Y cross Z */
x[0] = y[1] * z[2] - y[2] * z[1];
x[1] = -y[0] * z[2] + y[2] * z[0];
x[2] = y[0] * z[1] - y[1] * z[0];
/* Recompute Y = Z cross X */
y[0] = z[1] * x[2] - z[2] * x[1];
y[1] = -z[0] * x[2] + z[2] * x[0];
y[2] = z[0] * x[1] - z[1] * x[0];
/* cross product gives area of parallelogram, which is < 1.0 for
* non-perpendicular unit-length vectors; so normalize x, y here
*/
mag = (float)sqrtf(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
if (mag) {
x[0] /= mag;
x[1] /= mag;
x[2] /= mag;
}
mag = (float)sqrtf(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
if (mag) {
y[0] /= mag;
y[1] /= mag;
y[2] /= mag;
}
#define M(row,col) m[col*4+row]
M(0, 0) = x[0];
M(0, 1) = x[1];
M(0, 2) = x[2];
M(0, 3) = 0.0f;
M(1, 0) = y[0];
M(1, 1) = y[1];
M(1, 2) = y[2];
M(1, 3) = 0.0f;
M(2, 0) = z[0];
M(2, 1) = z[1];
M(2, 2) = z[2];
M(2, 3) = 0.0f;
M(3, 0) = 0.0f;
M(3, 1) = 0.0f;
M(3, 2) = 0.0f;
M(3, 3) = 1.0f;
#undef M
glMultMatrixf(m);
/* Translate Eye to Origin */
glTranslatef(-eyex, -eyey, -eyez);
}
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知易源码002+中文详细注释 (215个子文件)
glu.c 2KB
base64.c 2KB
LICENSE.cocos2d 890B
LICENSE.cocosdenshion 1KB
.DS_Store 12KB
.DS_Store 6KB
.DS_Store 6KB
font01.fnt 22KB
font09.fnt 15KB
CCCompatibility.h 15KB
CCDirector.h 13KB
CCNode.h 13KB
CCIntervalAction.h 12KB
ccArray.h 12KB
CDOpenALSupport.h 11KB
CCSprite.h 10KB
CCTexture2D.h 9KB
CDAudioManager.h 9KB
CCMenuItem.h 8KB
CocosDenshion.h 8KB
CCParticleSystem.h 8KB
CGPointExtension.h 8KB
CCTransition.h 7KB
EAGLView.h 6KB
CCTiledGridAction.h 6KB
CCGrid3DAction.h 6KB
CCTMXLayer.h 5KB
CCEaseAction.h 5KB
ccTypes.h 5KB
ccHashSet.h 4KB
CCTMXXMLParser.h 4KB
CCGridAction.h 4KB
CCTextureAtlas.h 4KB
OpenGL_Internal.h 4KB
CCTMXTiledMap.h 4KB
CCLayer.h 4KB
CCBitmapFontAtlas.h 4KB
CCSpriteSheet.h 4KB
CCProtocols.h 4KB
FontLabelStringDrawing.h 4KB
CCTextureCache.h 4KB
ccConfig.h 4KB
CCAction.h 4KB
CCSpriteFrame.h 4KB
CLScoreServerRequest.h 3KB
CLScoreServerPost.h 3KB
FontManager.h 3KB
CCSpriteFrameCache.h 3KB
CCPVRTexture.h 3KB
CCTouchDispatcher.h 3KB
CCRibbon.h 3KB
ZAttributedString.h 3KB
CCActionManager.h 3KB
CCGrid.h 3KB
SimpleAudioEngine.h 3KB
CCScheduler.h 3KB
cocos2d.h 3KB
ccMacros.h 3KB
CCInstantAction.h 3KB
CDConfig.h 3KB
CDataScanner.h 2KB
CCAtlasNode.h 2KB
CCTouchHandler.h 2KB
CCTileMapAtlas.h 2KB
CCCamera.h 2KB
CCMotionStreak.h 2KB
CCDrawingPrimitives.h 2KB
CCProgressTimer.h 2KB
CCMenu.h 2KB
CCTouchDelegateProtocol.h 2KB
CJSONDeserializer.h 2KB
CCRenderTexture.h 2KB
CJSONScanner.h 2KB
FontLabel.h 2KB
CCLabel.h 2KB
CCCameraAction.h 2KB
CJSONSerializer.h 2KB
ZFont.h 2KB
CCLabelAtlas.h 2KB
NSScanner_Extensions.h 2KB
CCTMXObjectGroup.h 1KB
CCPageTurnTransition.h 1KB
CDataScanner_Extensions.h 1KB
CCParticleExamples.h 1KB
NSDictionary_JSONExtensions.h 1KB
NSCharacterSet_Extensions.h 1KB
CCProgressTimerActions.h 1KB
CCQuadParticleSystem.h 1KB
TGAlib.h 1KB
CCConfiguration.h 1KB
CCParallaxNode.h 1KB
CCPointParticleSystem.h 915B
CCScene.h 854B
CCPageTurn3DAction.h 778B
ZAttributedStringPrivate.h 722B
CCGrabber.h 704B
ZipUtils.h 699B
CCRadialTransition.h 696B
cocoslive.h 655B
CCFileUtils.h 593B
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