游戏的设计与开发
——
梦开始的地方
Windows位图格式bmp......................................................................................................151
高压缩比的图像jpeg..........................................................................................................152
什么都行的tga....................................................................................................................154
3D引擎的加速者DDS........................................................................................................155
自用的格式RLE和TLE......................................................................................................155
文件大小比较........................................................................................................................155
有关色彩的基本常识............................................................................................................156
亮度....................................................................................................................................156
色调....................................................................................................................................156
饱和度................................................................................................................................156
位与色彩数........................................................................................................................156
像素....................................................................................................................................156
DPI......................................................................................................................................156
PPI......................................................................................................................................156
屏幕分辨率........................................................................................................................156
第十三章 **2D技术..................................................................................................................158
2D分工简介...........................................................................................................................158
2D绘画流程...........................................................................................................................159
场景制作流程........................................................................................................................159
原画........................................................................................................................................161
场景........................................................................................................................................162
图素........................................................................................................................................163
界面........................................................................................................................................163
小游戏....................................................................................................................................164
海报与人物............................................................................................................................164
第十四章 色彩配置...................................................................................................................166
色彩系统................................................................................................................................167
色彩的作用............................................................................................................................168
色彩可以表达感情............................................................................................................168
色彩因文化而差异............................................................................................................168
色彩可以被用来引导玩家的注意力.................................................................................169
色彩配置技术........................................................................................................................169
第十五章 迪斯尼经典动画理论...............................................................................................171
传统动画理论的建立............................................................................................................171
游戏中的短动画....................................................................................................................172
12条法则................................................................................................................................173
挤压和拉伸........................................................................................................................174
预示....................................................................................................................................175
展示....................................................................................................................................175
非关键帧动画和关键帧动画.............................................................................................176
跟进和重叠运动................................................................................................................177
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