C# Windows From 贪吃蛇
键盘处理事件 private void PlayerFrom_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Left) snaker.SnakeWay = (this.snaker.SnakeWay == Way.right) ? Way.right : Way.left; else if (e.KeyCode == Keys.Right) snaker.SnakeWay = (this.snaker.SnakeWay == Way.left) ? Way.left : Way.right; else if (e.KeyCode == Keys.Up) snaker.SnakeWay = (this.snaker.SnakeWay == Way.down) ? Way.down : Way.up; else if (e.KeyCode == Keys.Down) snaker.SnakeWay = (this.snaker.SnakeWay == Way.up) ? Way.up : Way.down; else if (e.KeyCode == Keys.Space) { if (this.isStop) game.Resume(); else game.Suspend(); this.isStop = !this.isStop; } else e.Handled = true; }
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