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MICROSOFT FOUNDATION CLASS LIBRARY : 3DFont
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AppWizard has created this 3DFont application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your 3DFont application.
3DFont.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CMy3DFontApp application class.
3DFont.cpp
This is the main application source file that contains the application
class CMy3DFontApp.
3DFont.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Developer Studio.
res\3DFont.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file 3DFont.rc.
res\3DFont.rc2
This file contains resources that are not edited by Microsoft
Developer Studio. You should place all resources not
editable by the resource editor in this file.
3DFont.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
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For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the
CMainFrame class. Edit this toolbar bitmap along with the
array in MainFrm.cpp to add more toolbar buttons.
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AppWizard creates one document type and one view:
3DFontDoc.h, 3DFontDoc.cpp - the document
These files contain your CMy3DFontDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CMy3DFontDoc::Serialize).
3DFontView.h, 3DFontView.cpp - the view of the document
These files contain your CMy3DFontView class.
CMy3DFontView objects are used to view CMy3DFontDoc objects.
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Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named 3DFont.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Developer Studio reads and updates this file.
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Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC40XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC40DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
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