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[Flash游戏基本指南:使用ActionScript构建互动娱乐].The.Essential.Guide.to.Flash....
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[Flash游戏基本指南:使用ActionScript构建互动娱乐].The.Essential.Guide.to.Flash.Games.pdf
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The Essential Guide
to Flash Games
Building Interactive Entertainment with ActionScript 3.0
Jeff Fulton
Steve Fulton
![](https://csdnimg.cn/release/download_crawler_static/3062152/bg3.jpg)
The Essential Guide to Flash Games
Building Interactive Entertainment with ActionScript
Copyright © 2010 by Jeff Fulton and Steve Fulton
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system, without the prior written permission of the copyright owner and the publisher.
ISBN-13 (pbk): 978-1-4302-2614-7
ISBN-13 (electronic): 978-1-4302-2615-4
Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1
Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence
of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark
owner, with no intention of infringement of the trademark.
Distributed to the book trade worldwide by Springer-Verlag New York, Inc., 233 Spring Street, 6th Floor,
New York, NY 10013. Phone 1-800-SPRINGER, fax 201-348-4505, e-mail orders-ny@springer-sbm.com,
or visit http://www.springeronline.com.
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The information in this book is distributed on an “as is” basis, without warranty. Although every precaution
has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to
any person or entity with respect to any loss or damage caused or alleged to be caused directly or
indirectly by the information contained in this work.
The source code for this book is available to readers at http://www.apress.com. You will need to answer
questions pertaining to this book in order to successfully download the code.
Credits
President and Publisher:
Paul Manning
Lead Editor:
Ben Renow-Clarke
Technical Reviewer:
Iain Lobb
Editorial Board:
Clay Andres, Steve Anglin, Mark Beckner,
Ewan Buckingham, Tony Campbell, Gary Cornell, Jonathan
Gennick, Michelle Lowman, Matthew Moodie, Jeffrey Pepper,
Frank Pohlmann, Ben Renow-Clarke,
Dominic Shakeshaft, Matt Wade, Tom Welsh
Coordinating Editor:
Kelly Moritz
Copy Editor:
Heather Lang
Compositor:
Mary Sudul
Indexer:
BIM Indexing & Proofreading Services
Artist:
April Milne
Cover Designer:
Kurt Krames
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For Jeanne, Jacob, Ryan, and Justin
–Jeff Fulton
For Dawn, Rachel, Daphnie, and Kaitlyn
–Steve Fulton
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iv
Contents at a Glance
About the Authors ....................................................................................................xxv
About the Technical Reviewer...............................................................................xxvii
Acknowledgments .................................................................................................xxviii
Preface.......................................................................................................................xxx
Layout Conventions ..............................................................................................xxxiii
Part 1: The Basic Game Framework ...........................................................................1
Chapter 1: The Second Game Theory.........................................................................3
Chapter 2: Creating an AS3 Game Framework ........................................................45
Chapter 3: Creating Super Click................................................................................99
Part 2: Building Games ............................................................................................135
Chapter 4: Laying the Groundwork for Flak Cannon ............................................137
Chapter 5: Building the Flak Cannon Game Loop.................................................173
Chapter 6: Laying the Groundwork for No Tanks! ................................................207
Chapter 7: Creating the Full No Tanks! Game .......................................................253
Chapter 8: Creating the Color Drop Casual Puzzle Game ....................................329
Chapter 9: Creating the Dice Battle Puzzle Game .................................................365
Chapter 10: Blit Scrolling in a Tile-Based World ...................................................407
Chapter 11: Creating an Optimized Post-Retro Game ..........................................473
Chapter 12: Creating a Viral Game: Tunnel Panic .................................................571
Index ..........................................................................................................................621
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