List of CE specific functions and variables:
Global Variables:
TrainerOrigin : A variable that contains the path of the trainer that launched cheat engine (Only set when launched as a trainer)
process : A variable that contains the main modulename of the currently opened process
MainForm: The main ce gui
AddressList: The address list of the main ce gui
Global Functions:
getCEVersion(): Returns a floating point value specifying the version of cheat engine
getCheatEngineFileVersion(): Returns the full version data of the cheat engine version. A raw integer, and a table containing major, minor, release and build
getOperatingSystem(): Returns 0 if CE is running in Windows, 1 for Mac
darkMode(): Returns true if CE is running in windows Dark Mode. Has no effect on mac
activateProtection(): Prevents basic memory scanners from opening the cheat engine process (Not that useful)
enableDRM(altitude OPTIONAL, secondaryprocessid OPTIONAL ) : Prevents normal memory scanners from reading the Cheat Engine process (kernelmode) The secondaryprocessid lets you protect another process. E.g the game itself, so they can't easily see what you change
fullAccess(address,size): Changes the protection of a block of memory to writable and executable
setMemoryProtection(address, size, {R:boolean; W: Boolean; X: Boolean}): Sets the given protection on the address range. Note, some systems do not support X and W to be true at the same time
loadTable(filename, merge OPTIONAL): Loads a .ct or .cetrainer. If merge is provided and set to true it will not clear the old table
loadTable(stream ,merge OPTIONAL, ignoreluascriptdialog BOOLEAN): Loads a table from a stream object
saveTable(filename, protect OPTIONAL, dontDeactivateDesignerForms OPTIONAL): Saves the current table. If protect is provided and set to true and the filename has the .CETRAINER extension, it will protect it from reading normally
saveTable(stream, dontDeactivateDesignerForms OPTIONAL): Saves the current table to a stream object
signTable(filename) : If the current CE install has a valid cheta engine signature, this will sign the specific table with that signature (will pop up the password request)
note: addresses can be strings, they will get interpreted by ce's symbolhandler
copyMemory(sourceAddress: integer, size: integer, destinationAddress:integer SEMIOPTIONAL, Method:integer OPTIONAL):
Copies memory from the given address to the destination address
If no destinationAddress is given(or nil), CE will allocate a random address for you
Method can be:
nil/0: Copy from target process to target process
1: Copy from target process to CE Memory
2: Copy from CE Memory to target process
3: Copy from CE Memory to CE Memory
Returns the address of the copy on success, nil on failure
compareMemory(address1: integer; address2: integer; size: integer; method: integer)
Compares the memory and returns true if the same or false and and index where the first disparity is
Method can be:
0: Target to Target
1: Address1=Target Address2=CE
2: Address1=CE Address2=CE
readBytes(address,bytecount, ReturnAsTable ) : returns the bytes at the given address. If ReturnAsTable is true it will return a table instead of multiple bytes
Reads the bytes at the given address and returns a table containing the read out bytes
writeBytes(address, x,x,x,x,...) : Write the given bytes to the given address from a table
writeBytes(address, table) : Write the given bytes to the given address from a table
readShortInteger(address) / readByte(address) : Reads a 8-bit integer from the specified address
readSmallInteger(address) : Reads a 16-bit integer from the specified address
readInteger(address) : Reads a 32-bit integer from the specified address
readQword(address): Reads a 64-bit integer from the specified address
readPointer(address): In a 64-bit target this equals readQword, in a 32-bit target readInteger()
readFloat(address) : Reads a single precision floating point value from the specified address
readDouble(address) : Reads a double precision floating point value from the specified address
readString(address, maxlength, widechar OPTIONAL) : Reads a string till it encounters a 0-terminator. Maxlength is just so you won't freeze for too long, set to 6000 if you don't care too much. Set WideChar to true if it is encoded using a widechar formatting
writeShortInteger(address,value) / writeByte(address,value) : Writes a 8-bit integer to the specified address. Returns true on success
writeSmallInteger(address,value) : Writes a 16-bit integer to the specified address. Returns true on success
writeInteger(address,value) : Writes a 32-bit integer to the specified address. Returns true on success
writeQword(address, value): Write a 64-bit integer to the specified address. Returns true on success
writePointer(address,value)
writeFloat(address,value) : Writes a single precision floating point to the specified address. Returns true on success
writeDouble(address,value) : Writes a double precision floating point to the specified address. Returns true on success
writeString(address,text, widechar OPTIONAL) : Write a string to the specified address. Returns true on success
readBytesLocal(address,bytecount, ReturnAsTable) : See readBytes but then it's for Cheat engine's memory
readSmallIntegerLocal(address) : Reads a 16-bit integer from the specified address in CE's memory
readIntegerLocal(address) : Reads a 32-bit integer from the specified address in CE's memory
readQwordLocal(address) : Reads a 64-bit integer from the specified address in CE's memory
readPointerLocal(address) : ReadQwordLocal/ReadIntegerLocal depending on the cheat engine build
readFloatLocal(address) : Reads a single precision floating point value from the specified address in CE's memory
readDoubleLocal(address) : Reads a double precision floating point value from the specified address in CE's memory
readStringLocal(address, maxlength, widechar OPTIONAL)
writeSmallIntegerLocal(address,value) : Writes a 16-bit integer to the specified address in CE's memory. Returns true on success
writeIntegerLocal(address,value) : Writes a 32-bit integer to the specified address in CE's memory. Returns true on success
writeQwordLocal(address,value) : Writes a 64-bit integer to the specified address in CE's memory. Returns true on success
writePointerLocal(address,value)
writeFloatLocal(address,value) : Writes a single precision floating point to the specified address in CE's memory. Returns true on success
writeDoubleLocal(address,value) : Writes a double precision floating point to the specified address in CE's memory. Returns true on success
writeStringLocal(address,string, widechar OPTIONAL)
writeBytesLocal(address, x,x,x,x,...) : See writeBytes but then it's for Cheat Engine's memory
writeBytesLocal(address, table, , count) : See writeBytes but then it's for Cheat Engine's memory
readSmallInteger, readInteger, readSmallIntegerLocal, readIntegerLocal
can also have second boolean parameter. If true, value will be signed.
signExtend(value,mostSignificantBit): integer - Extends the bits so that if it's MSB bit is set, it will be negative
wordToByteTable(number): {} - Converts a word to a bytetable
dwordToByteTable(number): {} - Converts a dword to a bytetable
qwordToByteTable(number): {} - Converts a qword to a bytetable
floatToByteTable(number): {} - Converts a float to a bytetable
doubleToByteTable(number): {} - Converts a double to a bytetable
extendedToByteTable(number): {} - Converts an extended to a bytetable
stringToByteTable(string): {} - Converts a string to a bytetable
wideStringToByteTable(string): {} - Converts a string to a widestring and converts that to a bytetable
byteTableToWord(table, OPTIONAL signed:boolean, OPTIONAL tableindex=1): number - Converts a bytetable to a
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过绝大部分游戏保护的CE
共276个文件
h:85个
po:54个
lua:49个
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2024-03-30
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过绝大部分游戏保护的CE (276个子文件)
SaveSessions.po.bak 362B
packfiles.bat 257B
buildsigs.bat 228B
cejvmtiagent.c 57KB
jvarscan.c 20KB
cepipelib.c 13KB
androidloadagent.CEA 4KB
tiny.dat 66KB
standalonephase1.dat 54KB
dbghelp.dll 2.03MB
dbghelp.dll 1.67MB
WdfCoinstaller01009.dll 1.64MB
dbghelp.dll 1.44MB
sqlite3.dll 1.25MB
sqlite3.dll 557KB
lua53-64.dll 529KB
lua53-32.dll 453KB
symsrv.dll 336KB
libmikmod64.dll 332KB
libmikmod32.dll 301KB
symsrv.dll 262KB
libipt-64.dll 183KB
libipt-32.dll 158KB
CED3D11Hook64.dll 146KB
CED3D10Hook64.dll 141KB
symsrv.dll 140KB
CED3D11Hook.dll 137KB
ced3d9hook64.dll 137KB
d3dhook64.dll 132KB
CED3D10Hook.dll 128KB
lfs.dll 125KB
ced3d9hook.dll 124KB
d3dhook.dll 120KB
lfs.dll 107KB
CEJVMTI.dll 61KB
CEJVMTI.dll 49KB
xiaomiengine-x86_64.exe 15.99MB
xiaomienginevm.exe 11.01MB
luac64.exe 467KB
luac32.exe 459KB
lua.exe 101KB
lua53-64.exp 17KB
lua53-32.exp 17KB
BrowseCheats.FRM 9KB
PublishCheat.FRM 2KB
JavaInfo.frm 2KB
DotNetInfo.frm 2KB
MonoDataCollector.frm 2KB
emurpm.frm 1KB
InitialSetup.FRM 1KB
Permissions.FRM 1KB
JavaSearch.frm 1KB
CommentsOrRequests.FRM 1KB
DotNetSearch.frm 992B
UpdateOrNew.FRM 932B
frmUltimap2.FRM 796B
overlay.fx 2KB
winnt.h 189KB
winuser.h 175KB
winbase.h 156KB
winerror.h 147KB
wingdi.h 118KB
jni.h 51KB
wchar.h 33KB
tchar.h 31KB
math.h 23KB
stdlib.h 20KB
stdio.h 15KB
wincon.h 14KB
winreg.h 14KB
io.h 13KB
tccdefs.h 12KB
stdio_s.h 11KB
conio.h 11KB
ctype.h 10KB
process.h 9KB
string.h 8KB
time.h 8KB
tchar_s.h 8KB
wchar_s.h 7KB
stat.h 7KB
stdint.h 6KB
inttypes.h 6KB
windef.h 6KB
basetsd.h 5KB
winver.h 5KB
malloc.h 5KB
wctype.h 5KB
guiddef.h 4KB
stdlib_s.h 4KB
setjmp.h 4KB
_mingw.h 4KB
excpt.h 4KB
mbstring_s.h 4KB
utime.h 3KB
dirent.h 3KB
fenv.h 3KB
limits.h 3KB
timeb.h 2KB
basetyps.h 2KB
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