# Notes:
#
# Author: Paul Harris, June 2012
# Additions: Joakim Soderberg, Febuary 2013
#
# Supports: building static/shared, release/debug/etc, can also build html docs
# and some of the tests.
# Note that its designed for out-of-tree builds, so it will not pollute your
# source tree.
#
# TODO 1: Finish implementing tests. api tests are working, but the valgrind
# variants are not flagging problems.
#
# TODO 2: There is a check_exports script that would try and incorporate.
#
# TODO 3: Consolidate version numbers, currently the version number is written
# into: * cmake (here) * autotools (the configure) * source code header files.
# Should not be written directly into header files, autotools/cmake can do
# that job.
#
# Brief intro on how to use cmake:
# > mkdir build (somewhere - we do out-of-tree builds)
# > use cmake, ccmake, or cmake-gui to configure the project. for linux, you
# can only choose one variant: release,debug,etc... and static or shared.
# >> example:
# >> cd build
# >> ccmake -i ../path_to_jansson_dir
# >> inside, configure your options. press C until there are no lines
# with * next to them.
# >> note, I like to configure the 'install' path to ../install, so I get
# self-contained clean installs I can point other projects to.
# >> press G to 'generate' the project files.
# >> make (to build the project)
# >> make install
# >> make test (to run the tests, if you enabled them)
#
# Brief description on how it works:
# There is a small heirachy of CMakeLists.txt files which define how the
# project is built.
# Header file detection etc is done, and the results are written into config.h
# and jansson_config.h, which are generated from the corresponding
# config.h.cmake and jansson_config.h.cmake template files.
# The generated header files end up in the build directory - not in
# the source directory.
# The rest is down to the usual make process.
cmake_minimum_required (VERSION 2.8)
# required for exports? cmake_minimum_required (VERSION 2.8.6)
project (jansson C)
# Options
option(JANSSON_BUILD_SHARED_LIBS "Build shared libraries." OFF)
option(USE_URANDOM "Use /dev/urandom to seed the hash function." ON)
option(USE_WINDOWS_CRYPTOAPI "Use CryptGenRandom to seed the hash function." ON)
if (MSVC)
# This option must match the settings used in your program, in particular if you
# are linking statically
option(JANSSON_STATIC_CRT "Link the static CRT libraries" ON )
endif ()
# Disabled by OBS
option(JANSSON_EXAMPLES "Compile example applications" OFF)
if (UNIX)
option(JANSSON_COVERAGE "(GCC Only! Requires gcov/lcov to be installed). Include target for doing coverage analysis for the test suite. Note that -DCMAKE_BUILD_TYPE=Debug must be set" OFF)
option(JANSSON_COVERALLS "Generate coverage info for Coveralls" OFF)
option(JANSSON_COVERALLS_UPLOAD "Upload coverage info to Coveralls (Only works via Travis)" ON)
endif ()
# Set some nicer output dirs.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib)
set(JANSSON_TEMP_DIR ${PROJECT_BINARY_DIR}/tmp)
# Give the debug version a different postfix for windows,
# so both the debug and release version can be built in the
# same build-tree on Windows (MSVC).
if (WIN32)
set(CMAKE_DEBUG_POSTFIX "_d")
endif (WIN32)
# This is how I thought it should go
# set (JANSSON_VERSION "2.3.1")
# set (JANSSON_SOVERSION 2)
set(JANSSON_DISPLAY_VERSION "2.9")
# This is what is required to match the same numbers as automake's
set(JANSSON_VERSION "4.9.0")
set(JANSSON_SOVERSION 4)
# for CheckFunctionKeywords
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include (CheckCSourceCompiles)
include (CheckFunctionExists)
include (CheckFunctionKeywords)
include (CheckIncludeFiles)
include (CheckTypeSize)
if (MSVC)
# Turn off Microsofts "security" warnings.
add_definitions( "/W3 /D_CRT_SECURE_NO_WARNINGS /wd4005 /wd4996 /nologo" )
# Disabled by OBS, options already set by top level CMakeLists
if (FALSE)
if (JANSSON_STATIC_CRT)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
endif()
endif()
endif()
if (NOT WIN32 AND NOT APPLE)
add_definitions("-fPIC")
endif()
message("C compiler: ${CMAKE_C_COMPILER_ID}")
# Coverage only works with GCC for a debug build.
if (JANSSON_COVERALLS)
set(JANSSON_COVERAGE ON)
endif()
if (JANSSON_COVERAGE)
include(CodeCoverage)
include(Coveralls)
# This adds coverage arguments to gcc/clang.
coveralls_turn_on_coverage()
endif()
check_include_files (endian.h HAVE_ENDIAN_H)
check_include_files (fcntl.h HAVE_FCNTL_H)
check_include_files (sched.h HAVE_SCHED_H)
check_include_files (unistd.h HAVE_UNISTD_H)
check_include_files (sys/param.h HAVE_SYS_PARAM_H)
check_include_files (sys/stat.h HAVE_SYS_STAT_H)
check_include_files (sys/time.h HAVE_SYS_TIME_H)
check_include_files (sys/time.h HAVE_SYS_TYPES_H)
check_function_exists (close HAVE_CLOSE)
check_function_exists (getpid HAVE_GETPID)
check_function_exists (gettimeofday HAVE_GETTIMEOFDAY)
check_function_exists (open HAVE_OPEN)
check_function_exists (read HAVE_READ)
check_function_exists (sched_yield HAVE_SCHED_YIELD)
# Check for the int-type includes
check_include_files (stdint.h HAVE_STDINT_H)
# Check our 64 bit integer sizes
check_type_size (__int64 __INT64)
check_type_size (int64_t INT64_T)
check_type_size ("long long" LONG_LONG_INT)
# Check our 32 bit integer sizes
check_type_size (int32_t INT32_T)
check_type_size (__int32 __INT32)
check_type_size ("long" LONG_INT)
check_type_size ("int" INT)
if (HAVE_INT32_T)
set (JSON_INT32 int32_t)
elseif (HAVE___INT32)
set (JSON_INT32 __int32)
elseif (HAVE_LONG_INT AND (${LONG_INT} EQUAL 4))
set (JSON_INT32 long)
elseif (HAVE_INT AND (${INT} EQUAL 4))
set (JSON_INT32 int)
else ()
message (FATAL_ERROR "Could not detect a valid 32-bit integer type")
endif ()
check_type_size ("unsigned long" UNSIGNED_LONG_INT)
check_type_size ("unsigned int" UNSIGNED_INT)
check_type_size ("unsigned short" UNSIGNED_SHORT)
check_type_size (uint32_t UINT32_T)
check_type_size (__uint32 __UINT32)
if (HAVE_UINT32_T)
set (JSON_UINT32 uint32_t)
elseif (HAVE___UINT32)
set (JSON_UINT32 __uint32)
elseif (HAVE_UNSIGNED_LONG_INT AND (${UNSIGNED_LONG_INT} EQUAL 4))
set (JSON_UINT32 "unsigned long")
elseif (HAVE_UNSIGNED_INT AND (${UNSIGNED_INT} EQUAL 4))
set (JSON_UINT32 "unsigned int")
else ()
message (FATAL_ERROR "Could not detect a valid unsigned 32-bit integer type")
endif ()
check_type_size (uint16_t UINT16_T)
check_type_size (__uint16 __UINT16)
if (HAVE_UINT16_T)
set (JSON_UINT16 uint16_t)
elseif (HAVE___UINT16)
set (JSON_UINT16 __uint16)
elseif (HAVE_UNSIGNED_INT AND (${UNSIGNED_INT} EQUAL 2))
set (JSON_UINT16 "unsigned int")
elseif (HAVE_UNSIGNED_SHORT AND (${UNSIGNED_SHORT} EQUAL 2))
set (JSON_UINT16 "unsigned short")
else ()
message (FATAL_ERROR "Could not detect a valid unsigned 16-bit integer type")
endif ()
check_type_size (uint8_t UINT8_T)
check_type_size (__uint8 __UINT8)
if (HAVE_UINT8_T)
set (JSON_UINT8 uint8_t)
elseif (HAVE___UINT8)
set (JSON_UINT8 __uint8)
else ()
set (JSON_UINT8 "unsigned char")
endif ()
# Check for ssize_t and SSIZE_T existance.
check_type_size(ssize_t SSIZE_T)
check_type_size(SSIZE_T UPPERCASE_SSIZE_T)
if(NOT HAVE_SSIZE_T)
if(HAVE_UPPERCASE_SSIZE_T)
set(JSON_SSIZE SSIZE_T)
else()
set(JSON_SSIZE int)
endif()
endif()
set(CMAKE_EXTRA_INCLUDE_FILES "")
# Check for all the variants of strtoll
check_function_exists (strtoll HAVE_STRTOLL)
check_function_exists (strtoq HAVE_STRTOQ)
check_function_exists (_strtoi64 HAVE__STRTOI64)
# Figure out what variant we should use
if (HAVE_STRTOLL)
set (JSON_STRTOINT strtoll)
elseif (HAVE_STRTOQ)
set (JSON_STRTOINT strtoq)
elseif (HAVE__STRTOI64)
set (JSON_STRTOINT _strtoi64)
els
obs-studio-24.0.4.zip

标题“obs-studio-24.0.4.zip”指的是OBS Studio的源代码压缩包,版本号为24.0.4。OBS Studio是一款开源的、免费的屏幕录制和流媒体直播软件,适用于Windows、MacOS和Linux等多个操作系统。它的主要功能包括录制桌面、捕捉窗口、捕获设备视频、添加文本、图像等场景元素,以及进行实时音频和视频混合,广泛应用于游戏直播、在线教学、会议记录等领域。
描述中提到,由于从官方源码仓库下载OBS Studio的速度可能较慢,作者已经将其下载好的源码上传至CSDN(China Software Developer Network)供其他人快速获取。CSDN是中国的一个知名开发者社区,提供了丰富的技术资源分享和交流平台。
标签“obs”、“c++”、“qt”揭示了OBS Studio的开发语言和技术栈。OBS Studio的核心是用C++编写的,这是一种通用且高效的编程语言,常用于开发系统级和性能要求高的应用。"qt"则是Qt库的简称,这是一个跨平台的应用程序开发框架,使用C++语言,提供了一套完整的UI设计和开发工具,使得开发者能够在不同操作系统上构建用户界面。
在压缩包内的文件名称列表中,我们看到三个图片文件:QQZhaoPin.jpg、QQJiaoLiu.jpg、wx.jpg,这些可能是与OBS Studio相关的截图或教程图片,用于展示如何配置或使用OBS Studio。最后一个文件名“obs-studio”可能包含的是OBS Studio源代码的文件夹,里面通常会有项目的Makefile、源代码文件(.cpp和.h)、资源文件、配置文件等。
关于OBS Studio的源代码学习,你可以探索以下几个关键知识点:
1. **多平台支持**:了解OBS Studio如何利用C++的跨平台特性实现Windows、MacOS和Linux的兼容性。
2. **Qt框架**:深入学习Qt库,理解其信号与槽机制、布局管理、UI设计,以及如何用Qt来构建OBS Studio的图形界面。
3. **多媒体处理**:研究OBS Studio如何捕获、编码和处理视频与音频,包括DirectShow、AVFoundation和V4L2等平台特定的API。
4. **多线程编程**:了解OBS Studio如何利用多线程来实现高效的任务并行,如录制和流媒体传输。
5. **插件系统**:分析OBS Studio的插件架构,理解如何扩展其功能,编写自己的源代码插件。
6. **流媒体协议**:学习RTMP、SRT、WebRTC等流媒体协议,理解OBS Studio如何将录制的内容推送到不同的直播平台。
7. **编译构建**:掌握如何配置编译环境,编译和调试OBS Studio源代码,例如使用CMake构建系统。
8. **性能优化**:探讨如何通过优化代码和算法提升OBS Studio的性能,降低CPU和GPU占用。
9. **社区贡献**:了解开源社区的工作方式,参与OBS Studio的开发和维护,提交代码,解决已知问题。
通过研究OBS Studio的源代码,开发者不仅可以提升C++和Qt的相关技能,还能深入了解多媒体处理、流媒体技术以及跨平台应用开发。这有助于在直播、视频处理等相关领域开发自己的项目或改进现有解决方案。

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