import random
from kivy.animation import Animation
from kivy.app import App
from kivy.core.window import Window, Keyboard
from kivy.graphics import Color, BorderImage
from kivy.properties import ListProperty, NumericProperty
from kivy.uix.widget import Widget
from kivy.utils import get_color_from_hex
from kivy.vector import Vector
spacing = 15
colors = ('eee4da', 'ede0c8', 'f2b179', 'f59563','f67c5f', 'f65e3b', 'edcf72', 'edcc61','edc850', 'edc53f', 'edc22e')
tile_colors = {2 ** i: color for i, color in
enumerate(colors, start=1)}
key_vectors = {
Keyboard.keycodes['up']: (0, 1),
Keyboard.keycodes['right']: (1, 0),
Keyboard.keycodes['down']: (0, -1),
Keyboard.keycodes['left']: (-1, 0),
}
class Tile(Widget):
font_size = NumericProperty(24)
number = NumericProperty(2)
color = ListProperty(get_color_from_hex(tile_colors[2]))
number_color = ListProperty(get_color_from_hex('776e65'))
def __init__(self, number=2, **kwargs):
super(Tile, self).__init__(**kwargs)
self.font_size = 0.5 * self.width
self.number = number
self.update_colors()
def update_colors(self):
self.color = get_color_from_hex(tile_colors[self.number])
if self.number > 4:
self.number_color = get_color_from_hex('f9f6f2')
def resize(self, pos, size):
self.pos = pos
self.size = size
self.font_size = 0.5 * self.width
def all_cells(flip_x=False, flip_y=False):
for x in (reversed(range(4)) if flip_x else range(4)):
for y in (reversed(range(4)) if flip_y else range(4)):
yield (x, y)
class Board(Widget):
b = None
moving = False
def __init__(self, **kwargs):
super(Board, self).__init__(**kwargs)
self.resize()
def reset(self):
self.b = [[None for i in range(4)] for j in range(4)]
self.new_tile()
self.new_tile()
def new_tile(self, *args):
empty_cells = [(x, y) for x, y in all_cells()
if self.b[x][y] is None]
if not empty_cells:
print('Game over (tentative: no cells)')
return
x, y = random.choice(empty_cells)
tile = Tile(pos=self.cell_pos(x, y),
size=self.cell_size)
self.b[x][y] = tile
self.add_widget(tile)
if len(empty_cells) == 1 and self.is_deadlocked():
print('Game over (board is deadlocked)')
self.moving = False
def is_deadlocked(self):
for x, y in all_cells():
if self.b[x][y] is None:
return False
number = self.b[x][y].number
if self.can_combine(x + 1, y, number) or \
self.can_combine(x, y + 1, number):
return False
return True
def move(self, dir_x, dir_y):
if self.moving:
return
dir_x = int(dir_x)
dir_y = int(dir_y)
for board_x, board_y in all_cells(dir_x > 0, dir_y > 0):
tile = self.b[board_x][board_y]
if not tile:
continue
x, y = board_x, board_y
while self.can_move(x + dir_x, y + dir_y):
self.b[x][y] = None
x += dir_x
y += dir_y
self.b[x][y] = tile
if self.can_combine(x + dir_x, y + dir_y, tile.number):
self.b[x][y] = None
x += dir_x
y += dir_y
self.remove_widget(self.b[x][y])
self.b[x][y] = tile
tile.number *= 2
if (tile.number == 2048):
print('You win the game')
tile.update_colors()
if x == board_x and y == board_y:
continue # nothing has happened
anim = Animation(pos=self.cell_pos(x, y),
duration=0.25, transition='linear')
if not self.moving:
anim.on_complete = self.new_tile
self.moving = True
anim.start(tile)
def valid_cell(self, board_x, board_y):
return (board_x >= 0 and board_y >= 0 and
board_x <= 3 and board_y <= 3)
def can_move(self, board_x, board_y):
return (self.valid_cell(board_x, board_y) and
self.b[board_x][board_y] is None)
def can_combine(self, board_x, board_y, number):
return (self.valid_cell(board_x, board_y) and
self.b[board_x][board_y] is not None and
self.b[board_x][board_y].number == number)
def cell_pos(self, board_x, board_y):
return (self.x + board_x * (self.cell_size[0] + spacing) + spacing,
self.y + board_y * (self.cell_size[1] + spacing) + spacing)
def resize(self, *args):
self.cell_size = (0.25 * (self.width - 5 * spacing), ) * 2
# redraw background
self.canvas.before.clear()
with self.canvas.before:
BorderImage(pos=self.pos, size=self.size, source='board.png')
Color(*get_color_from_hex('ccc0b4'))
for board_x, board_y in all_cells():
BorderImage(pos=self.cell_pos(board_x, board_y),
size=self.cell_size, source='cell.png')
# resize tiles
if not self.b:
return
for board_x, board_y in all_cells():
tile = self.b[board_x][board_y]
if tile:
tile.resize(pos=self.cell_pos(board_x, board_y),
size=self.cell_size)
on_pos = resize
on_size = resize
def on_key_down(self, window, key, *args):
if key in key_vectors:
self.move(*key_vectors[key])
def on_touch_up(self, touch):
"""判断是否滑动"""
v = Vector(touch.pos) - Vector(touch.opos)
if v.length() < 20:
return
# 比较绝对值
if abs(v.x) > abs(v.y):
v.y = 0
else:
v.x = 0
# 移动
self.move(*v.normalize())
class GameApp(App):
def build(self):
# 通过id获取到FloatLayout布局中的Board
board = self.root.ids.board
board.reset()
Window.bind(on_key_down=board.on_key_down)
if __name__ == '__main__':
Window.clearcolor = get_color_from_hex('faf8ef')
GameApp().run()
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《2024年最新版用buildozer打包python文件为apk》的打包文件
共12个文件
xml:4个
png:2个
py:2个
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2024-03-17
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《2024年最新版用buildozer打包python文件为apk》的打包文件
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2048.zip (12个子文件)
2048
__init__.py 0B
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.idea
dictionaries 161B
workspace.xml 2KB
misc.xml 188B
inspectionProfiles
profiles_settings.xml 174B
modules.xml 267B
.gitignore 50B
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