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GPU Pro 7 (1积分)
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This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
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Advanced Rendering Techniques
Edited by Wolfgang Engel
Engel
Advanced Rendering Techniques
The latest edition of this bestselling game development reference offers proven tips and techniques for the
real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and
graphics programmers alike.
Exploring recent developments in the rapidly evolving eld of real-time rendering, GPU Pro 7: Advanced
Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics
processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest
developments in graphics programming for games and movies.
The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any
other runtime with any language available. It details the specic challenges involved in creating games across the
most common consumer software platforms such as PCs, video consoles, and mobile devices.
The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming,
effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also
includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute
examples.
In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily
graphics programming challenges. Example programs with downloadable source code are also provided on the
book’s CRC Press web page.
Advanced
Rendering
Techniques
Computer Game Development
K26802
ISBN 978-1-4987-4253-5
9 781498 742535
90000
Advanced Rendering Techniques
This page intentionally left blankThis page intentionally left blank
Advanced Rendering Techniques
Edited by Wolfgang Engel
CRC Press
Taylor & Francis Group
6000 Broken Sound Parkway NW, Suite 300
Boca Raton, FL 33487-2742
© 2016 by Taylor & Francis Group, LLC
CRC Press is an imprint of Taylor & Francis Group, an Informa business
No claim to original U.S. Government works
Version Date: 20160205
International Standard Book Number-13: 978-1-4987-4254-2 (eBook - PDF)
This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but
the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to
trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained.
If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint.
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For permission to photocopy or use material electronically from this work, please access www.copyright.com (http://www.copyright.com/) or contact the Copyright
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