About the Authors
Sean Tracy is Crytek's Senior Field Application Engineer for the award-wining CryENGINE.
He is responsible for adapting the engine and its features to individual licensees, as
well as developing full technical and vertical slice demos for prospective and existing
clients. Describing himself as a generalizing specialist, he also gives support directly to
CryENGINE licensees, while designing and maintaining their workows, pipelines, and
development techniques.
Sean was recruited by Crytek in 2008 after working as an electronics technician for
the Canadian Military. He was recruited due to his role in founding and leading the
development on the award winning total conversion project MechWarrior: Living Legends.
Since then, he has been featured in numerous gaming magazines and has been invited
to speak at many game related trade shows and seminars. He is an avid gamer with
extensive modding experience on titles including Never Winter Nights, the Battleeld
engine Frostbite, Doom, and Quake.
I would like to thank my wife for her understanding and support throughout
the process of writing this book and for her ongoing support in allowing me
to do what I truly enjoy for a living. I would also like to thank my brother for
co-authoring the book with me as it's a pleasure to be able to work with
someone with the same love for the technology as I have. Finally, I'd like to
thank Crytek and Packt for their support in allowing me to write this book
and for making one of the best game engines in the market.
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