========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : watersimulation
========================================================================
AppWizard has created this watersimulation application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your watersimulation application.
MySDOpenGL.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
watersimulation.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CWatersimulationApp application class.
watersimulation.cpp
This is the main application source file that contains the application
class CWatersimulationApp.
watersimulation.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
watersimulation.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\watersimulation.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file watersimulation.rc.
res\watersimulation.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in watersimulation.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
watersimulationDoc.h, watersimulationDoc.cpp - the document
These files contain your CWatersimulationDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CWatersimulationDoc::Serialize).
watersimulationView.h, watersimulationView.cpp - the view of the document
These files contain your CWatersimulationView class.
CWatersimulationView objects are used to view CWatersimulationDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named watersimulation.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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watersimulation.rar (72个子文件)
watersimulation
ReadMe.txt 4KB
StdAfx.h 2KB
ground.bmp 48KB
watersimulation.ncb 179KB
textures.h 257B
water.bmp 192KB
watersimulation.dsp 5KB
vectors.cpp 2KB
dolphin.h 1KB
watersimulation.opt 55KB
watersimulation.rc 11KB
camera.cpp 2KB
watersimulationView.cpp 17KB
pool.h 902B
watersimulationDoc.cpp 2KB
watersimulationDoc.h 2KB
watersimulation.exe 208KB
RES
Toolbar.bmp 1KB
watersimulation.rc2 407B
watersimulationDoc.ico 1KB
watersimulation.ico 1KB
MainFrm.cpp 2KB
watersimulation.dsw 536B
MainFrm.h 1KB
dolphin.cpp 54KB
watersimulation.vcproj 10KB
Debug
vc60.pdb 420KB
vc70.idb 419KB
watersimulation.bsc 3.32MB
textures.obj 6KB
watersimulationView.obj 54KB
watersimulation.pdb 3.02MB
watersimulation.res 15KB
watersimulation.exe 168KB
watersimulationView.sbr 16KB
MainFrm.obj 28KB
dolphin.obj 117KB
camera.obj 26KB
vc60.idb 249KB
camera.sbr 278KB
pool.sbr 101KB
watersimulationDoc.sbr 3KB
StdAfx.sbr 2.07MB
dolphin.sbr 33KB
vectors.obj 14KB
pool.obj 70KB
vc70.pdb 1.08MB
BuildLog.htm 3KB
textures.sbr 923B
StdAfx.obj 277KB
watersimulationDoc.obj 17KB
watersimulation.sbr 11KB
vectors.sbr 10KB
MainFrm.sbr 3KB
watersimulation.pch 12.5MB
watersimulation.obj 28KB
watersimulation.aps 43KB
resource.h 649B
watersimulation.cpp 4KB
watersimulation1.ncb 65KB
watersimulationView.h 3KB
watersimulation.plg 3KB
rock.bmp 192KB
pool.cpp 9KB
watersimulation.h 1KB
camera.h 1KB
watersimulation.clw 2KB
watersimulation.suo 8KB
watersimulation.sln 919B
StdAfx.cpp 219B
Vectors.h 904B
textures.cpp 942B
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