========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : 08990039_kcsj
========================================================================
AppWizard has created this 08990039_kcsj application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your 08990039_kcsj application.
08990039_kcsj.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
08990039_kcsj.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CMy08990039_kcsjApp application class.
08990039_kcsj.cpp
This is the main application source file that contains the application
class CMy08990039_kcsjApp.
08990039_kcsj.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
08990039_kcsj.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\08990039_kcsj.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file 08990039_kcsj.rc.
res\08990039_kcsj.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in 08990039_kcsj.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
08990039_kcsjDoc.h, 08990039_kcsjDoc.cpp - the document
These files contain your CMy08990039_kcsjDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CMy08990039_kcsjDoc::Serialize).
08990039_kcsjView.h, 08990039_kcsjView.cpp - the view of the document
These files contain your CMy08990039_kcsjView class.
CMy08990039_kcsjView objects are used to view CMy08990039_kcsjDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named 08990039_kcsj.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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图形学 - OpenGL实现一个跳动的小球源码2个
共147个文件
c:52个
h:23个
obj:7个
需积分: 50 63 下载量 38 浏览量
2012-12-19
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图形学 - OpenGL实现一个跳动的小球源码2个 图形学 - OpenGL实现一个跳动的小球源码2个
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收起资源包目录
图形学 - OpenGL实现一个跳动的小球源码2个 (147个子文件)
08990039_kcsj.aps 30KB
4.bmp 3MB
4.bmp 3MB
Toolbar.bmp 1KB
BallGame.bsc 1.91MB
glut_tr24.c 51KB
glut_mroman.c 50KB
glut_roman.c 49KB
glut_dstr.c 45KB
glut_event.c 44KB
glut_hel18.c 42KB
glut_9x15.c 39KB
glut_8x13.c 38KB
glut_hel12.c 33KB
glut_hel10.c 32KB
glut_tr10.c 31KB
glut_menu.c 29KB
GLUT_WIN.C 28KB
win32_winproc.c 23KB
glut_input.c 19KB
glut_overlay.c 19KB
glut_gamemode.c 16KB
glut_shapes.c 13KB
glut_cmap.c 12KB
win32_menu.c 12KB
capturexfont.c 11KB
win32_x11.c 10KB
glut_init.c 10KB
glut_cindex.c 8KB
glut_teapot.c 7KB
glut_vidresize.c 7KB
win32_glx.c 7KB
GLUT_GET.C 6KB
layerutil.c 6KB
glut_cursor.c 6KB
glut_menu2.c 5KB
win32_util.c 3KB
glut_winmisc.c 3KB
GLUT_JOY.C 2KB
glut_bitmap.c 2KB
glut_mesa.c 2KB
glut_util.c 2KB
glut_swap.c 2KB
GLUT_EXT.C 1KB
glut_fullscrn.c 1KB
glut_glxext.c 1KB
glut_bwidth.c 1KB
glut_swidth.c 1KB
glut_space.c 1KB
glut_tablet.c 1001B
glut_stroke.c 983B
glut_keyup.c 774B
glut_modifier.c 766B
GLUT_KEY.C 746B
glut_dials.c 742B
glut_keyctrl.c 667B
glut_warp.c 507B
08990039_kcsj.clw 3KB
08990039_kcsjView.cpp 14KB
08990039_kcsj.cpp 4KB
BallGame.cpp 3KB
MainFrm.cpp 2KB
08990039_kcsjDoc.cpp 2KB
DrawBasketDlg.cpp 1KB
StdAfx.cpp 213B
GLUT.DEF 2KB
GLUT32.DLL 176KB
GLUT32.DLL 176KB
08990039_kcsj.dsp 5KB
BallGame.dsp 3KB
BallGame.dsw 539B
08990039_kcsj.dsw 534B
BallGame.exe 176KB
08990039_kcsj.exe 148KB
GLUT32.EXP 17KB
gl.h 70KB
FGL.H 59KB
GLUTINT.H 27KB
GLUT.H 20KB
glu.h 14KB
FGLUT.H 10KB
TUBE.H 9KB
win32_x11.h 9KB
FGLU.H 7KB
GLSMAP.H 5KB
STROKE.H 4KB
08990039_kcsjView.h 3KB
win32_glx.h 2KB
glutwin32.h 2KB
MainFrm.h 2KB
layerutil.h 2KB
08990039_kcsjDoc.h 2KB
08990039_kcsj.h 1KB
resource.h 1KB
DrawBasketDlg.h 1KB
StdAfx.h 1KB
glutstroke.h 938B
glutbitmap.h 708B
08990039_kcsj.ico 1KB
08990039_kcsjDoc.ico 1KB
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