<?xml version="1.0" encoding="utf-8" standalone="no"?>
<application xmlns="http://ns.adobe.com/air/application/3.4">
<!-- Adobe AIR Application Descriptor File Template.
Specifies parameters for identifying, installing, and launching AIR applications.
xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/3.4
The last segment of the namespace specifies the version
of the AIR runtime required for this application to run.
minimumPatchLevel - The minimum patch level of the AIR runtime required to run
the application. Optional.
-->
<!-- A universally unique application identifier. Must be unique across all AIR applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>FakeBird</id>
<!-- Used as the filename for the application. Required. -->
<filename>FakeBird</filename>
<!-- The name that is displayed in the AIR application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<name>FakeBird</name>
<!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
An updated version of application must have a versionNumber value higher than the previous version. Required for namespace >= 2.5 . -->
<versionNumber>0.0.2</versionNumber>
<!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users. Optional. -->
<!-- <versionLabel></versionLabel> -->
<!-- Description, displayed in the AIR application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
<!-- <description></description> -->
<!-- Copyright information. Optional -->
<copyright>Jing</copyright>
<!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->
<!-- <publisherID></publisherID> -->
<!-- Settings for the application's initial window. Required. -->
<initialWindow>
<!-- The main SWF or HTML file of the application. Required. -->
<!-- Note: In Flash Builder, the SWF reference is set automatically. -->
<content>[此值将由 Flash Builder 在输出 app.xml 中覆盖]</content>
<!-- The title of the main window. Optional. -->
<!-- <title></title> -->
<!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->
<!-- <systemChrome></systemChrome> -->
<!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->
<!-- <transparent></transparent> -->
<!-- Whether the window is initially visible. Optional. Default false. -->
<!-- <visible></visible> -->
<!-- Whether the user can minimize the window. Optional. Default true. -->
<!-- <minimizable></minimizable> -->
<!-- Whether the user can maximize the window. Optional. Default true. -->
<!-- <maximizable></maximizable> -->
<!-- Whether the user can resize the window. Optional. Default true. -->
<!-- <resizable></resizable> -->
<!-- The window's initial width in pixels. Optional. -->
<!-- <width></width> -->
<!-- The window's initial height in pixels. Optional. -->
<!-- <height></height> -->
<!-- The window's initial x position. Optional. -->
<!-- <x></x> -->
<!-- The window's initial y position. Optional. -->
<!-- <y></y> -->
<!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->
<!-- <minSize></minSize> -->
<!-- The window's initial maximum size, specified as a width/height pair in pixels, such as "1600 1200". Optional. -->
<!-- <maxSize></maxSize> -->
<!-- The aspect ratio of the app ("portrait" or "landscape" or "any"). Optional. Mobile only. Default is the natural orientation of the device -->
<!-- <aspectRatio></aspectRatio> -->
<!-- Whether the app will begin auto-orienting on launch. Optional. Mobile only. Default false -->
<!-- <autoOrients></autoOrients> -->
<!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->
<!-- <fullScreen></fullScreen> -->
<!-- The render mode for the app (either auto, cpu, gpu, or direct). Optional. Default auto -->
<renderMode>direct</renderMode>
<!-- Whether the default direct mode rendering context allocates storage for depth and stencil buffers. Optional. Default false. -->
<!-- <depthAndStencil></depthAndStencil> -->
<!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none"). Optional. Defaults "pan." -->
<!-- <softKeyboardBehavior></softKeyboardBehavior> -->
<autoOrients>false</autoOrients>
<fullScreen>true</fullScreen>
<visible>true</visible>
</initialWindow>
<!-- We recommend omitting the supportedProfiles element, -->
<!-- which in turn permits your application to be deployed to all -->
<!-- devices supported by AIR. If you wish to restrict deployment -->
<!-- (i.e., to only mobile devices) then add this element and list -->
<!-- only the profiles which your application does support. -->
<!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->
<!-- Languages supported by application -->
<!-- Only these languages can be specified -->
<!-- <supportedLanguages>en de cs es fr it ja ko nl pl pt ru sv tr zh</supportedLanguages> -->
<!-- The subpath of the standard default installation location to use. Optional. -->
<!-- <installFolder></installFolder> -->
<!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->
<!-- <programMenuFolder></programMenuFolder> -->
<!-- The icon the system uses for the application. For at least one resolution,
specify the path to a PNG file included in the AIR package. Optional. -->
<!-- <icon>
<image16x16></image16x16>
<image29x29></image29x29>
<image32x32></image32x32>
<image36x36></image36x36>
<image48x48></image48x48>
<image50x50></image50x50>
<image57x57></image57x57>
<image58x58></image58x58>
<image72x72></image72x72>
<image100x100></image100x100>
<image114x114></image114x114>
<image128x128></image128x128>
<image144x144></image144x144>
<image512x512></image512x512>
<image1024x1024></image1024x1024>
</icon> -->
<!-- Whether the application handles the update when a user double-clicks an update version
of the AIR file (true), or the default AIR application installer handles the update (false).
Optional. Default false. -->
<!-- <customUpdateUI></customUpdateUI> -->
<!-- Whether the application can be launched when the user clicks a link in a web browser.
Optional. Default false. -->
<!-- <allowBrowserInvocation></allowBrowserInvocation> -->
<!-- Listing of file types for which the application can register. Optional. -->
<!-- <fileTypes> -->
<!-- Defines one file type. Optional. -->
<!-- <fileType> -->
<!-- The name that the system displays for the registered file type. Required. -->
<!-- <name></name> -->
<!-- The extension to register. Required. -->
<!-- <extension></extension> -->
<!-- The description of the file type. Optional. -->
<!-- <description></description> -->
<!-- The MIME content type. -->
<!-- <contentType></contentType> -->
<!-- The icon to display for the file type. Optional. -->
<!-- <icon>
<image16x16></image16x16>
<image32x32></image32x32>
<image48x48></image48x48>
<image128x128></image128x128>
</icon> -->
<!-- </fileType> -->
<!-- </fileTypes> -->
<!-- iOS specific capabiliti
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AS3_Starling山寨的FlappyBird
共60个文件
png:34个
as:17个
xml:5个
4星 · 超过85%的资源 需积分: 9 61 下载量 23 浏览量
2014-02-20
11:05:55
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温馨提示
这两天无聊,用Starling山寨了一个最近很火的小游戏[FlappyBird],通过FB4.7同时发布了Android版本和IOS版本,用Air做跨平台开发小游戏其实真的很方便。 注意:代码无法编译通过,仅供参考查看
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收起资源包目录
FakeBird.rar (60个子文件)
FakeBird
flappy_bird_assets
big_7.png 3KB
new.png 3KB
big_3.png 3KB
bird_hero2.png 3KB
gold_medal.png 3KB
ground.png 3KB
big_2.png 3KB
tap_begin.png 3KB
big_5.png 3KB
bird_blue_3.png 3KB
big_9.png 3KB
bird_hero1.png 3KB
green_top.png 5KB
bg_1.png 5KB
big_6.png 3KB
bird_blue_1.png 3KB
big_8.png 3KB
game_over.png 4KB
bird_yellow_2.png 3KB
bird_hero3.png 3KB
bg_0.png 8KB
run.png 3KB
big_4.png 3KB
silver_medal.png 3KB
get_ready.png 4KB
bird_yellow_3.png 3KB
green_down.png 5KB
bird_yellow_1.png 3KB
big_1.png 3KB
big_0.png 3KB
atlas.png 44KB
result_panel.png 4KB
bird_blue_2.png 3KB
fakebird
.actionScriptProperties 7KB
bin-debug
FakeBird.swf 257KB
assets
setting.xml 641B
FakeBird-app.xml 12KB
.settings
org.eclipse.core.resources.prefs 88B
src
FakeBird.as 3KB
model
consts
SubTextureName.as 819B
MainState.as 212B
GamingState.as 435B
vo
SettingVO.as 701B
ModelCenter.as 1KB
notice
MainNotice.as 410B
assets
fake_bird.xml 3KB
setting.xml 641B
fake_bird.png 29KB
view
Result.as 119B
APage.as 209B
gaming
Score.as 1KB
Pipe.as 1KB
Bird.as 2KB
Ground.as 1KB
Gaming.as 8KB
Index.as 2KB
main
Main.as 2KB
FakeBird-app.xml 12KB
util
AssetsUtil.as 1KB
.project 766B
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Pieces_Jing
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