========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : game
========================================================================
AppWizard has created this game application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your game application.
game.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
game.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CGameApp application class.
game.cpp
This is the main application source file that contains the application
class CGameApp.
game.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
game.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\game.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file game.rc.
res\game.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
gameDlg.h, gameDlg.cpp - the dialog
These files contain your CGameDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in game.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named game.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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c++ 俄罗斯方块源码
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cpp:4个
sbr:4个
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在我国,单机游戏的开发还是比较低级总盲目模仿国外优秀产品。在全球电子游戏产业链条中,我国总体上仍然居于下游位置。目前我国在游戏业中的地位,基本可以概括为:主机生产加工厂、外包业务承包商和未来游戏巨头争雄的主战场。中国仿造厂商如雨后春笋般出现在珠江三角洲地区,它们都跃跃欲试要从这个新生市场上分一杯羹,一时间品牌杂多,整个产业处于无序竞争的乱局中
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.rar (44个子文件)
俄罗斯方块源码
StdAfx.cpp 206B
game.sln 872B
game.dsw 531B
Gameover.h 1KB
Gameover.cpp 997B
game.vcproj 8KB
gameDlg.cpp 24KB
game.cpp 2KB
game.dsp 4KB
game.ncb 9.67MB
game.suo 12KB
game.vcproj.SUDA-A63FCA09AF.dchu.user 1KB
Debug
gameDlg.sbr 0B
game.res 12KB
vc60.pdb 364KB
江西理工大学04329毕业设计初稿.doc 334KB
gameDlg.obj 177KB
game.pdb 19KB
game.exe.embed.manifest 2KB
vc80.pdb 676KB
BuildLog.htm 14KB
game.sbr 0B
game.bsc 5.39MB
Gameover.sbr 0B
StdAfx.obj 327KB
Gameover.obj 20KB
game.obj 22KB
game.exe.embed.manifest.res 2KB
vc80.idb 683KB
game.pch 15.44MB
game.exe.intermediate.manifest 145B
StdAfx.sbr 2.66MB
ReadMe.txt 3KB
StdAfx.h 1KB
gameDlg.h 2KB
Resource.h 1KB
game.aps 25KB
game.opt 69KB
game.clw 2KB
res
game.rc2 396B
game.ico 4KB
game.h 1KB
game.plg 745B
game.rc 7KB
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