----------------------------------------------
NGUI: Next-Gen UI kit
Copyright © 2011-2016 Tasharen Entertainment
Version 3.9.7
http://www.tasharen.com/?page_id=197
support@tasharen.com
----------------------------------------------
Thank you for buying NGUI!
PLEASE NOTE that NGUI can only be legally downloaded from the following 3 sources:
1. Unity Asset Store (Standard License)
2. www.tasharen.com (Standard License)
3. github.com/tasharen/ngui (Professional and Site Licenses)
If you've obtained NGUI via some other means then note that your license is effectively invalid,
as Tasharen cannot provide support for pirated and/or potentially modified software.
Documentation can be found here: http://www.tasharen.com/forum/index.php?topic=6754.0
If you have any questions, suggestions, comments or feature requests, please
drop by the NGUI forum, found here: http://www.tasharen.com/forum/index.php?board=1.0
--------------------
How To Update NGUI
--------------------
If you have the Professional or Site License of NGUI that comes with Git access, just pull the latest changes.
If you have a Standard License:
1. In Unity, File -> New Scene
2. Delete the NGUI folder from the Project View.
3. Import NGUI from the updated Unity Package.
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Support, documentation, and tutorials
---------------------------------------
All can be found here: http://www.tasharen.com/forum/index.php?topic=6754.0
Using NGUI with JavaScript (UnityScript)? Read this first: http://www.tasharen.com/forum/index.php?topic=6
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FreeType Library
------------------
NGUI version 3.5.2 onwards includes the pre-compiled C++ FreeType library, which is an open source project (http://freetype.org/)
FreeType license: http://git.savannah.gnu.org/cgit/freetype/freetype2.git/tree/docs/FTL.TXT
This library is used only if you choose the "Generate Bitmap" font option in the Font Maker,
and it will not be included in the build of your game. It's only used in the editor.
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Version History
-----------------
3.9.7
- NEW: Added "events go to colliders" option to all UICameras, not just the first one.
- NEW: UICamera now has an option to process events in either Update or LateUpdate.
- NEW: Added a "max width" property to labels set to overflow using Resize Freely.
- NEW: UIPopupList now supports 2D sprites.
- NEW: Added code to UIKeyBinding to convert its key+modifier to text format and back (good for saving a list of key bindings in files).
- NEW: Added Set() functions to UIProgressBar, UIToggle, UIInput that can set a value without triggering the event callbacks.
- NEW: Added Camera.FitOnScreen() extension that can be used to ensure that any UI does not go past the screen's dimensions (ex: tooltip).
- NEW: Added TweenFill that can be used to tween filled sprites' fill value.
- FIX: UIButton no longer fires its OnClick notification from right and middle mouse button clicks.
- FIX: Fix for duration 0 tweens not advancing their time properly.
- FIX: Fix for long press tooltips not showing properly on touch screens half the time.
3.9.6
- NEW: Added NGUITools.Draw<T> function that can be used like GUI.Draw (just much more efficient).
- NEW: NGUITools.AddChild is now an extension method (ie: gameObject.AddChild).
- NEW: Added several new versions of UIRect.SetAnchor.
- NEW: UIRect.SetScreenRect can be used to set the widget's screen rect to be anchored to top-left, identical to how GUI.Draw(rect) would work.
- NEW: Added "hide inactive" option to UIWrapContent.
- NEW: Added the sorting layer name option to UIPanel (contributed by Benzino07).
- NEW: serializedObject.DrawProperty() convenience function(editor)
- NEW: Localization.Set(language, key, text) to add individual localization entries.
- NEW: Added sprite gradient support (contributed by Nicki).
- FIX: NGUITools.AddChild<T>() now caches types, making it faster.
- FIX: Num pad's Enter is now treated just like Return by UIInput.
- FIX: Fixed a deprecation warning on Unity 4.6.8 and 4.6.9.
- FIX: Tweener will no longer use delta time for the first frame of the animation.
- FIX: Drag & drop should no longer prevent mouse wheel from scrolling the scroll view until the next click.
- FIX: Fix for UISpriteAnimation freezing the game after extended time being minimized.
- FIX: Fixed compilation warnings in Unity 5.3.
3.9.4
- FIX: Work-around for a bug in Unity crashing when dynamic fonts are used (Unity also fixed it in 5.2.1p2).
- FIX: Fix for caret appearing in the wrong place for a split second when typing past the end of the label.
- FIX: Multi-line UIInput will now do a submit via Ctrl+Return by default.
3.9.3
- NEW: Toggle is now capable of triggering tweens in addition to animations.
- FIX: UITextList should now wrap colors properly.
- FIX: UIKeyNavigation will now highlight elements properly with Tab.
- FIX: Keyboard input can now be used in Example 4.
- FIX: More tweaks to dynamic fonts. Oh how I hate that particular "feature"...
- FIX: Work-arounds for some new oddities in Unity 5.2.
- FIX: Fix for an old bug that would sometimes cause items inside a tweened scroll view to be offset visually.
- FIX: Minor tweaks related to ensuring that anchors get called properly on start only once.
3.9.2
- NEW: Added an option to UICamera to automatically hide the cursor when controller or touch input is used.
- NEW: Added ellipsis overflow support by Jason Nollan.
- NEW: Added an option to the Popup List to automatically create its popup on a separate panel, ensuring that it's always on top.
- NEW: Added UICamera.first referencing the active NGUI event system.
- FIX: Alpha should now work as expected with Linear lighting.
- FIX: UICamera.isOverUI should now work properly for all types of input.
- FIX: NGUIEditorTools.DrawProperty can now draw arrays.
- FIX: Added mdeletrain's broken dynamic font fix.
- FIX: Drag operation now cancels tooltips properly.
- FIX: UITextList should now wrap colors properly.
- FIX: Flash compilation fixes.
3.9.1
- NEW: NGUI will now automatically disable controller input on stand-alone builds if the game starts up with some joystick axis reporting non-zero.
- NEW: Added command-line arguments that can enable/disable control types, such as -noJoystick.
- NEW: Scene view UI focus is now bound to ALT+F.
- FIX: Unity 5 dynamic font work-around.
- FIX: Panels moving should no longer cause widgets to get marked as moving.
- FIX: UICamera now uses the GetAnyKeyDown delegate.
- FIX: Dragging a window should now be much faster.
- FIX: UICamera.disableController should now report the correct value after a popup list has been closed.
- FIX: UIPopupList will now again trigger callbacks on start when setting the default value.
3.9.0
- NEW: Completely redesigned how controller-based input was handled. It's now much more robust and handless seamless transitions from one method of input to another.
- NEW: New OnNavigate and OnPan events. OnPan events require Pan axes to be set on the UICamera.
- NEW: Scroll views are now scrollable via controller if Pan axes are set.
- NEW: Sliders can now be adjusted via controller by using Pan axes.
- NEW: OnKey event will now send all key press events to the targeted object.
- NEW: Added UICamera.controllerNavigationObject that explicitly tracks controller-based selection.
- NEW: NGUI now automatically finds and focuses on an appropriate UIKeyNavigation object if none has focus while receiving controller-based input.
- NEW: Added a Color Picker.
- NEW: Added a Tab option to the Key Navigation script (visible when it's attached to a UIInput).
- NEW: Added a new "replacement key" feature to localization that lets you replace localization values without changing the localization itself. Useful for user-defined "overrides".
- NEW: Added a proper editor class for the TypewriterEffect.
- NEW: UIViewport will now automatically disable itself if the corner object has been disabled.
- FIX:
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