ShaderX 2.-.Shader Programming Tips and Tricks with DirectX 9.pa...
After the tremendous success of Direct3D ShaderX: Vertex and Pixel Shader Tips<br/>and Tricks, I planned to do another book with an entirely new set of innovative<br/>ideas, techniques, and algorithms. The call for authors led to many proposals from<br/>nearly 80 people who wanted to contribute to the book. Some of these proposals<br/>featured introductory material and others featured much more advanced themes.<br/>Because of the large amount of material, I decided to split the articles into introductory<br/>pieces that are much longer but explain a lot of groundwork and articles<br/>that assume a certain degree of knowledge. This idea led to two books:<br/>ShaderX2: Introductions & Tutorials with DirectX 9<br/>ShaderX2: Shader Programming Tips & Tricks with DirectX 9<br/>The first book helps the reader get started with shader programming, whereas<br/>the second book (this one) features tips and tricks that an experienced shader<br/>programmer will benefit from.<br/>As with Direct3D ShaderX, Javier Izquierdo Villagrán (nurbs1@jazzfree.com)<br/>prepared the drafts for the cover design of both books with in-game screen shots<br/>from Aquanox 2, which were contributed by Ingo Frick, the technical director of<br/>Massive Development.
- zhangxxxx2012-03-15这本书是面向有一定经验的shader programmer写的。书中介绍了很多shader编程方面的提示和技巧。
- sambsp2012-02-29这本书肯定是不错的,注意这个资源有part1和part2,不要下载了一半以为资源是坏的。
- aitang05012013-03-05原来是dx的。先跳过
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