## Prerequisites:
* Android NDK
* Android SDK **OR** Eclipse ADT Bundle
* Android AVD target installed
## Building project
There are two ways of building Android projects.
1. Eclipse
2. Command Line
### Import Project in Eclipse
#### Features:
1. Complete workflow from Eclipse, including:
* Build C++.
* Clean C++.
* Build and Run whole project.
* Logcat view.
* Debug Java code.
* Javascript editor.
* Project management.
2. True C++ editing, including:
* Code completion.
* Jump to definition.
* Refactoring tools etc.
* Quick open C++ files.
#### Setup Eclipse Environment (only once)
**NOTE:** This step needs to be done only once to setup the Eclipse environment for cocos2d-x projects. Skip this section if you've done this before.
1. Download Eclipse ADT bundle from [Google ADT homepage](http://developer.android.com/sdk/index.html)
**OR**
Install Eclipse with Java. Add ADT and CDT plugins.
2. Only for Windows
1. Install [Cygwin](http://www.cygwin.com/) with make (select make package from the list during the install).
2. Add `Cygwin\bin` directory to system PATH variable.
3. Add this line `none /cygdrive cygdrive binary,noacl,posix=0,user 0 0` to `Cygwin\etc\fstab` file.
3. Set up Variables:
1. Path Variable `COCOS2DX`:
* Eclipse->Preferences->General->Workspace->**Linked Resources**
* Click **New** button to add a Path Variable `COCOS2DX` pointing to the root cocos2d-x directory.
![Example](https://lh5.googleusercontent.com/-oPpk9kg3e5w/UUOYlq8n7aI/AAAAAAAAsdQ/zLA4eghBH9U/s400/cocos2d-x-eclipse-vars.png)
2. C/C++ Environment Variable `NDK_ROOT`:
* Eclipse->Preferences->C/C++->Build->**Environment**.
* Click **Add** button and add a new variable `NDK_ROOT` pointing to the root NDK directory.
![Example](https://lh3.googleusercontent.com/-AVcY8IAT0_g/UUOYltoRobI/AAAAAAAAsdM/22D2J9u3sig/s400/cocos2d-x-eclipse-ndk.png)
* Only for Windows: Add new variables **CYGWIN** with value `nodosfilewarning` and **SHELLOPTS** with value `igncr`
4. Import libcocos2dx library project:
1. File->New->Project->Android Project From Existing Code.
2. Click **Browse** button and open `cocos2d-x/cocos2dx/platform/android/java` directory.
3. Click **Finish** to add project.
#### Adding and running from Eclipse
![Example](https://lh3.googleusercontent.com/-SLBOu6e3QbE/UUOcOXYaGqI/AAAAAAAAsdo/tYBY2SylOSM/s288/cocos2d-x-eclipse-project-from-code.png) ![Import](https://lh5.googleusercontent.com/-XzC9Pn65USc/UUOcOTAwizI/AAAAAAAAsdk/4b6YM-oim9Y/s400/cocos2d-x-eclipse-import-project.png)
1. File->New->Project->Android Project From Existing Code
2. **Browse** to your project directory. eg: `cocos2d-x/cocos2dx/samples/Cpp/TestCpp/proj.android/`
3. Add the project
4. Click **Run** or **Debug** to compile C++ followed by Java and to run on connected device or emulator.
### Running project from Command Line
$ cd cocos2d-x/samples/Cpp/TestCpp/proj.android/
$ export NDK_ROOT=/path/to/ndk
$ ./build_native.sh
$ ant debug install
If the last command results in sdk.dir missing error then do:
$ android list target
$ android update project -p . -t (id from step 6)
$ android update project -p cocos2d-x/cocos2dx/platform/android/java/ -t (id from step 6)
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Cocos2d-x 3.0 开发(十五)使用UILayout布局,制作对话界面
共71个文件
png:22个
h:6个
cpp:6个
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2013-12-17
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编辑器中能设计静态展示的UIScrollView,而通常我们都需要在程序中动态增加信息。插入元素的位置怎么确定?在3.0中UILayout已经实现了基本的布局,这个例子则是一个简单的实现。相关博客地址:http://blog.csdn.net/fansongy/article/details/17382049
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testLayout.rar (71个子文件)
testLayout
proj.android
res
drawable-ldpi
icon.png 5KB
drawable-hdpi
icon.png 12KB
values
strings.xml 112B
drawable-mdpi
icon.png 7KB
proguard-project.txt 781B
ant.properties 698B
build.xml 3KB
jni
Android.mk 591B
hellocpp
main.cpp 436B
Application.mk 126B
src
nojava.txt 204B
.project 2KB
build_native.py 3KB
.cproject 11KB
.classpath 450B
project.properties 430B
README.md 3KB
AndroidManifest.xml 1KB
proj.linux
.project 3KB
.cproject 46KB
main.cpp 373B
Makefile 743B
build.sh 1KB
Resources
animationbuttonpressed.png 8KB
fonts
Marker Felt.ttf 25KB
animationbuttonnormal.png 8KB
testLayout.json 8KB
button.png 4KB
proj.ios_mac
ios
main.m 359B
Prefix.pch 181B
Icon-100.png 17KB
Default.png 87KB
Icon-152.png 33KB
AppController.mm 4KB
Icon-114.png 16KB
RootViewController.mm 2KB
Icon-144.png 26KB
Icon-76.png 13KB
Default-568h@2x.png 189KB
Icon-50.png 7KB
Icon-120.png 23KB
RootViewController.h 119B
Icon-80.png 12KB
Icon-57.png 9KB
Default@2x.png 567KB
Icon-29.png 4KB
Info.plist 2KB
Icon-58.png 8KB
Icon-40.png 5KB
Icon-72.png 11KB
AppController.h 189B
mac
Prefix.pch 146B
main.cpp 1KB
Info.plist 1KB
Icon.icns 700KB
testLayout.xcodeproj
project.pbxproj 51KB
proj.win32
res
game.ico 47KB
testLayout.vcxproj.filters 1KB
game.rc 2KB
testLayout.vcxproj.user 635B
testLayout.vcxproj 10KB
testLayout.v11.suo 36KB
resource.h 490B
testLayout.sln 3KB
main.cpp 511B
main.h 267B
CMakeLists.txt 3KB
Classes
AppDelegate.cpp 1KB
HelloWorldScene.h 833B
AppDelegate.h 947B
HelloWorldScene.cpp 3KB
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